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  1. Mort

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I've found it designed more than will enough for most players, not just new or poor players. I've DMd at all levels with few issues. Will fully admit that the published adventures (at least from WoTC) are not difficult for the players. But I've also found that players actually like that, they...
  2. Mort

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    I think that would be really neat, and would love to try it. But you'd REALLY need the right group! They would have to like the concept AND they would have to be able to adapt to the various tiers of play quickly - not trivial if they're not familiar with the various tiers of play (especially...
  3. Mort

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    That's my exact opinion. It had a lot of great things in it. And the villain lairs where really good (which was odd because chances were they wouldn't be used in the actual adventure). But the actual adventure, IMO, not good at all.
  4. Mort

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Sure, I do think high level published material is quite useful to those that homebrew, it certainly is for me. As I said above, always helps to have good sources to crib from and but have to reinvent the wheel.
  5. Mort

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    I've heard that said, but how do we "know." Personally, I do a mix. And I'm very happy to crib scenarios, encounters etc. from published material. And I'm sure many people who homebrew are similar. Why reinvent the wheel? Especially for high level stuff, which is more complex already...
  6. Mort

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    It's got some good parts, the Eberron adventure is decent and has some GREAT idea mining potential. But it's got some real clunkers, such as the Dragonlance portion. And worse, the framing device holding it all together, is just not that good. But it can be made to work, I'm considering running...
  7. Mort

    D&D General How often do you use or encounter Dungeons and/or Dragons in your games?

    I'm pretty much the same. Dungeons are a constant, though the type greatly varies. Dragons? 1-2 per campaign.
  8. Mort

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Depends on the group. I haven't run the Candlekeep one. But I did run Turn of the Fortune's Wheel (through 17th, but, yes, not exactly) and found the encounters way to easy so I had to beef them up quite a bit. That said the adventure was decent and increasing the difficulty while keeping...
  9. Mort

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Golden Vault tops out at 11th level. Though I was able to modify the adventure to challenge my 18th level group pretty easily.
  10. Mort

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Candlekeep mysteries has "Xanthoria" and adventure for 16th level characters.
  11. Mort

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    I'm happily DMing a group through 18th level currently. The game works fine, as long as you accept that things are different, the stakes must be different etc. It requires more effort on the part of the DM and, as importantly, more effort on the part of the players as there are more moving...
  12. Mort

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Interesting, That would technically foil the initial ambush. But, for this to make narrative sense, the abishais have clearly been observing the party. So now they know the groups schtick. They can simply wait until the next long rest (what 1 day?) and ambush them as the caster is casting...
  13. Mort

    D&D General Mike Mearls says control spells are ruining 5th Edition

    5.24 limits stunning fist to once a round. But gives the monk more than enough to compensate and make the class orders of magnitude better overall.
  14. Mort

    D&D General Mike Mearls says control spells are ruining 5th Edition

    L Well the 5e monks ears just perked up!
  15. Mort

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Interesting take. Of course, there are plenty of control spells (5e sleep, Spike growth, wall of Force etc.) that don't have a save, which is what makes them particularly good - they just work. Those are the ones I see used particularly well. If I recall correctly, in prior editions (2e and...
  16. Mort

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Example? These are the kind of situations I'm curious about.
  17. Mort

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    When you say avoided significant portion of the game do you mean environmental hazards? Or do you mean, strategically used to avoid encounters somehow? Something else? Curious as to specifics.
  18. Mort

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    But if the group complains that you taking reasonable actions because they used the hut is unfair/badwrongfun, they're certainly also going to complain if you infringe on their rest regardless. Point being, it's not the hut, it's the fact that the group doesn't care about/hates narrative...
  19. Mort

    Critical Role Critical Role Campaign 4 Episode 4 is a High-Octane Rollercoaster

    I generally love Matt and Ashley but that seekers table looks like it will be tough to watch! The soldiers table, on the other hand, looks to be an absolute blast. And will almost certainly be much more fast paced too.
  20. Mort

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    I really don't know what to say to a group that when told resting 8 hours (or 1 hour for short rest reset) will cause mission failure (because the BBEG will have left, completed their mission etc) and they just go ¯\(ツ)/¯. But, how will banning tiny hut really change that? The group can just...
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