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  1. Mort

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It's sad you assume such an adversarial relationship. I guess I've played with the same group of players for a long time. We all trust each other enough to know we have each other's fun in mind. I strongly disagree that players only like playing their PCs when they are at full strength. That...
  2. Mort

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Players will fight the passage of time tooth and nail? Players will fight obvious time constraints (not unnatural ones, obvious ones) tooth and nail? So if you're chasing the BBEG, and you've found his stronghold. The group gets through the grunts and cannon fodder. The group progresses and...
  3. Mort

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Really? Again, I've never had players try to rule lawyer me on consequences from time passing. I've never even had to explain (as far as I recall) that the world isn't a collection of scenes frozen in time waiting for the PCs to get there. From my experience, people seem to easily understand...
  4. Mort

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This is interesting. I've NEVER had players who refuse to accept that some things are time sensitive. And that there are consequences for delaying. I mean are you telling me that if you set up a challenge where there are 5 groups going after the treasure, the players will not understand that...
  5. Mort

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    For me, if a new group misreads a spell THAT badly (missing that it's a 1 minute casting time), I will prompt them. "That has a minute casting time, you sure about this?" Last time this came up (Can't remember the spell but it was something with a minute casting time) - the player realized had...
  6. Mort

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If you look at the threads here, there are MANY people who understood what the DMG said perfectly. But here is not a representative sample. And a bigger problem, many of the people writing adventures didn't seem to get it!
  7. Mort

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So the argument is, because the party will approach the BBEG with all abilities ready (e.g. fully rested) they need to be differently designed. That's one take. But a likely better one, the DM needs to understand and control the pace of play. There can be many ways to ensure the party can't...
  8. Mort

    Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

    Probably not, but she does love to sow some chaos.
  9. Mort

    Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

    The tiny and cute fairy who's actually a stone cold killer with a grudge and a short fuse could be really fun or could get old quick and be a nightmare for the rest of the table! We had a character like this (minus the tiny and cute) in a prior campaign and he caused several fights that could...
  10. Mort

    Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

    I recognize this a basically a session .5. a setup session to get everyone in place for the actual game. It may or may not be how the actual sessions go. And since the tables will be set up to have very different preferences (combat, exploration, intrigue), l'll certainly give the various...
  11. Mort

    D&D General The Great Railroad Thread

    Why? Why do you assume such a toxic relationship between the players and DM? My current group has a rotating DM structure, and none of us who DM have that kind of relationship with the players.
  12. Mort

    D&D 5E (2024) The Great Wizard Extinction.

    Barbarian, because I've been dying to play a world-tree barbarian! But not too distant 2nd - Wizard. It's FR, if it's the default, it's a wizard DREAM world for spells and other wizardly stuff.
  13. Mort

    D&D 5E (2024) The Great Wizard Extinction.

    One of the most common houserules I've seen (Even before BG3), and occasionally used, is the 5 minute short rest (usually limit 2 between long rests). This, of course, benefits all classes that have a short rest reset mechanic, but REALLY gives this feature some oomph - making their out of...
  14. Mort

    D&D 5E (2024) The Great Wizard Extinction.

    I think the fact that there is such a lively debate going on means WoTC finally got it mostly right! Well, IMO, they got it right in 4e too - but that's a completely different conversation. The wizard still reigns supreme in versatility - and shines when that's important - at any level, not...
  15. Mort

    Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

    We'll see, but technically he can't, wisdom is too low. Prerequisites To qualify for a new class, you must have a score of at least 13 in the primary ability of the new class and your current classes. For example, a Barbarian who decides to multiclass into the Druid class must have Strength...
  16. Mort

    D&D General Weapons should break left and right

    That's not what I'm talking about, I'm talking about avoiding gotchas - such as expecting players to somehow know that replenishing arrows will be limited because trees aren't available. This has nothing to do with characters making their own arrows No you're not supposed to anticipate every...
  17. Mort

    D&D General Weapons should break left and right

    Right, I 100% agree. BUT if, for some reason, THE DM, THINKS trees are a requirement and limits the ammo, without expressly telling the players - that's bad. I was responding to @Micah Sweet saying a lack of trees should clue the players into knowing that arrows will be limited. No it REALLY...
  18. Mort

    D&D General Weapons should break left and right

    The players may not know that trees are a requirement for their ammunition. They might think they could use something else. Or, depending on the situation, they might not be thinking of it at all. If the DM wants to limit access to resources, or otherwise thinks resources should be limited...
  19. Mort

    Critical Role Critical Role Campaign 4 Episode One +

    As for the actual episode. Wow, that was a lot. Looks like, paladins are very well represented. Anyone know how they generated stats? The numbers seem REALLY high. Sam's playing a cleric with a WIS of 10 but CHA of 18. Interesting challenge if WIS will be the spellcasting stat.
  20. Mort

    Critical Role Critical Role Campaign 4 Episode One +

    They're playing 5.24, so that's no longer the case (not that it matters since no one took a barbarian). There have been changes to the rage mechanic, it's active much longer if the barbarian wishes. Berserker barbarians now have excellent DPR. World Tree barbarians have really good...
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