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    D&D 5E (2014) Would this fix Champion?

    How many people who want a mechanically and tactically interesting class actually play the champion? In my experience, the champion only ever gets played by those who don't want to think about combat options more complicated than "I hit it with my weapon". Those people generally aren't too...
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    D&D 5E (2014) Why Good Players Should Not Play Champions

    Remarkable athlete is anything but remarkable. For example, the guidance cantrip blows remarkable athlete out of the water. The guidance cantrip can be used for initiative just like remarkable athlete (just precast it before any combat). The guidance cantrip stacks with skills you are already...
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    OSR Any Demand For a Simplified/OSR 5E?

    You would totally be right, if attribute checks and saves were the same. But they are not. Right now you have 6 attribute checks and 6 saves. But then they diverge. Sometimes you get to add your proficiency bonus to an attribute check. Sometimes you get Expertise with an attribute check...
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    OSR Any Demand For a Simplified/OSR 5E?

    I don't think a simple caster would look anything like the warlock. Warlock is already one of the most complicated classes in 5e. The amount of questions people have asked regarding Mystic arcanum is astounding. Combine that with subclass features, pact features, invocations, cantrips, and...
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    OSR Any Demand For a Simplified/OSR 5E?

    I don't want an OSR 5e, but simplifying and streamlining the rules would be nice. There is a fair amount of club lines in the rules that is caused by an insistence on sticking with outdated mechanics for tradition. Furthermore the use of "natural" language instead of clear mechanical keywords...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    I am super confused now. Some posters are saying ranged is not superior to melee because the GM should start all combat in melee range of the party and never have scenarios where enemies fight at range. I Other posters are saying a group of enemies is stupid for not using the tactically...
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    D&D 5E (2014) reducing dominance of ranged: cantrips

    Hmm, you are totally right. For some reason I thought sorcerers had mostly the same spell list as wizards. Well, that definitely would make things harder for them.
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    D&D 5E (2014) reducing dominance of ranged: cantrips

    Umm you mean the sorcerer simply force cages +cloudkills the fighter and laughs that the fighter ever thought it had a chance? Or banishes the fighter? Or polymorphs into a CR 20 dragon and roflstomps the fighter. The real value of the sorcerer is not that he can meet the fighter for damage...
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    D&D 5E (2014) reducing dominance of ranged: cantrips

    The spellcaster of course meets the damage of the crossbow fighter without the need for feats. And given that the hand crossbow fighter is the highest martial damage dealing build in the game, it does seem a little off that the spellcaster can come close and even beat it for damage output. And...
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    D&D 5E (2014) reducing dominance of ranged: cantrips

    Eldritch blast does however benefit from hex (well, so would a bow user, but getting both hex and 3+ attacks with a bow is much more difficult than hex + 3 attacks with eldritch blast). On top of that, the warlock could multiclass with sorcerer to effectively cast eldritch blast quickened every...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Potential solutions have been made though they quickly get swallowed up in the turmoil of arguing. Here are some potential changes that would help the issue. Sharpshooter and Great Weapon Master -5/+10 is changed to Something Else (-3/+5, a flat +1/2 proficiency, or +1 STR or DEX). Bonus...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    It isn't also worth noting that in 5e, it is rare for combat to go above 5 rounds with 3 to 5 being the most common. Since the vast majority of combat encounters do not start with enemies already engaged at melee range, the archer who wishes to threaten OAs will not typically need to be armed...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    One of the few games I have played in where arrows were was a Gurps game. The encumberance rules are quite harsh, much more so than the harshest 5e encumberance rules. In that game I had a back quiver, a shoulder quiver, and two hip quivers. IIRC it was enough for 60 different arrows on my...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    The basic encumberance rules are 15 lbs X strength score. So an archer with 12 strength carries 180 lbs without any problem. The 20 strength bear totem Barbarian carries 600 lbs without penalty. Again, the only time encumberance has been an issue for any party I have ever played in was when a...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Most games I have played with use feats, encumberance, and multiclassing. The encumberance rules are generous enough that it has never been an issue expect for the grappler build who wanted to drag his enemies around. I guess we just never get enough treasure to really be burdened by...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Seems a little heavy handed, no? Remove all feats because of a few bad apples? The ideal solution was for the 5e designers to have noticed these issues (which were pointed out to them in the playtest alpha material) and not allowed such feats to have been created in the first place. The ideal...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    There I think upon, the more I realize how much of a mistake bonus action attacks are in 5e. The game would be far better off without them. No more quickened eldritch blasts or hand crossbow machine guns. Removing bonus action attacks would go a long way to making more options viable when...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    Corwin: what are the scenarios in which the greatsword fighter deals more damage in melee than the hand crossbow archer? Nobody has shown a single scenario in which this is true but you keep stating it as fact. Here are a few other facts you seem to have wrong: Yes the greatsword fighters OA...
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    D&D 5E (2014) Helping melee combat to be more competitive to ranged.

    It is mathematically accurate. A handcrossbow archer deals about 20-30% more damage than a greatsword warrior. Since the hand crossbow archer suffers no penalties for cover or fighting in within 5 feet of his enemies, he can fight just as effectively against enemies who pop up unexpectedly in...
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