Perception is gathering sensory data, investigation is drawing conclusions from that data. Perception "happens" in the eyes, ears, nose, mouth and skin, "investigation" happens solely in the mind (I know, reductive).
Clearly not all gnolls are fiends, just the extra fiendish ones. The gnolls who have jobs and naughty word like Eberron are humanoid enough to be turned.
Wounds should also get infected whenever a weapon cuts you but we rightly handwaved that away as being boring for play. D&D has never been about realism, it's about verisimilitude. It's not about truth, but truthiness.
Huh, really? I've got a running list of fast food franchises with major food safety outbreaks that I refuse to go to, and there's a few I also object to on political grounds. Maybe I'm weird.
The thing is that Eberron has the social fabric for high consumer trust! The dragonmarked houses are brands!
There's a reason I trust McDonalds and I don't trust Jack in the Box: branding. Treat Dragonmarks like the Nintendo Seal of Approval!
If someone came up to me in a trenchcoat and said...
That simply hasn't been my experience. Since COVID however, most of the games I've been in as a player or DM have been with people who started playing D&D with 5e and they also tend not to be the traditional D&D demographic so perhaps these people are bringing other expectations to the table.
Surprise is just one of the many tools a DM has in their toolbox. What you're describing to me is the behavior of players whose DMs rely too much on surprise as a storytelling element and so the game has evolved into something incredibly adversarial.
Because it's cheaper?
I was a teenager during the heyday of World of Warcraft, so that inspired my DMing style more so than others who were inspired more by fantasy literature or actual plays. WoW and many other contemporary MMOs feature casual teleportation among many other "high fantasy"...
The whole point of these organizations is that they can apply an economy of scale. The players may be able to do the same things as them, but they can't do them as well, as fast or as cheaply as the houses, in some capacity that makes them attractive to the players.
Am I wrong for basically saying that the "tone" of Eberron can best be approximated with the last few Discworld novels (Particularly the ones about social and technological progress like Feet of Clay or Going Postal), and then remove like 75% of the humor?
I used to hate dwarves until I played Dwarf Fortress. Not only do I now love them, but there's a pretty good lore and mechanical explanation for what D&D considers "tremorsense".
Back in earlier editions, Drow used to be able to see heat and infrared light. It makes sense for creatures who live...
Charisma is for interacting with other thinking beings. If the only thinking beings in the room are the party, and they don't have that information... you need to make some more thinking beings.
Cast speak with animals and then do a persuasion check to ask a spider or a rat if they know any...
Legit question, what is gardening if not playing god to a bunch of creatures you think you have the power of life and death over, who can never understand your power?