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  1. M

    D&D 5E (2014) Umbrella Academy as D&D characters

    So a player in my game was playing a character heavily based on Number 5, and we as part of it needed a bunch of NPCs that were the rest of the siblings. His backstory was that he was from Waterdeep and was one of the minor noble families that was into tinkering and making mechanical objects...
  2. M

    D&D 5E (2014) Was the Rune Knight (in Tasha's) "over-nerfed"?

    See this: I despise class features that encourage minmaxing and multiclassing and the single greatest thing from 5e in my opinion other than bounded accuracy is the trade off of multiclassing in this edition. I accept that cantrips are a necessary evil but I do NOT like that one can take 3...
  3. M

    D&D 5E (2014) Was the Rune Knight (in Tasha's) "over-nerfed"?

    I've another gripe related to a lot of the new mechanics in general. If they were so worried about power creep, why the hell did they make a bunch of mechanics that scale off proficiency modifier? It's just asking people to multi class and create that very problem?! This is true, though it...
  4. M

    D&D 5E (2014) Was the Rune Knight (in Tasha's) "over-nerfed"?

    Definitely true, though it would be nice to see an archetype for every different toolset for the artificer (i.e. magic chef, some sort of magic gaming set on, a painter, etc), due to all of the current archetypes having abilities That sort of force them to use the expected tool. I'd probably...
  5. M

    D&D 5E (2014) Was the Rune Knight (in Tasha's) "over-nerfed"?

    I'm thinking that might be what I end up making the 7th level ability if I end up doing a complete redesign. Seems appropriate for around that level, and it would mean less stuff competing for your reactions. And yes, that cloud rune might as well be a straight copy of the fey warlock 6th level...
  6. M

    D&D 5E (2014) Was the Rune Knight (in Tasha's) "over-nerfed"?

    If anything, the giants for feeling like they don't work together is just further issues on WotC's part, particularly when they have several written adventures prominently featuring Giants already in both this edition and previous ones. I'm gonna brainstorm on it this weekend and see what we...
  7. M

    D&D 5E (2014) Was the Rune Knight (in Tasha's) "over-nerfed"?

    My problem with the archetype is two issues: First, with only 6 runes to pick from, I cannot help but think that levelgating two of them is a bad idea without adding more rune options. Having played the UA version for quite a bit now, I can definitely agree that while it is powerful, that "slow...
  8. M

    D&D General Hero Forge in Color Is Open For Busniess!

    Just remember the age old rule: the amount of money or time spend on a miniature for your character is inversely proportional to the amount of time your character shall stay alive. Just like the more expensive and better your dice look the lower they shall roll.
  9. M

    Worlds of Design: Escaping Tolkien

    I was not directing my comments at you specifically, but sort of responding to the previus posts in this thread. Upon rereading said thread I realize I definitely both conflated your post with another posters and had a bit of a misconception of your "Tolkien apologists" comment as an attempt at...
  10. M

    Worlds of Design: Escaping Tolkien

    Except the difference is that I am not a) insulting several well known and well loved authors of various different forms of media, of whom I am more than willing to provide a list of names that have just been mentioned in this thread alone. Hell if you want what is perhaps an unpopular opinion...
  11. M

    Worlds of Design: Escaping Tolkien

    Again, you are over simplifying and reducing what you call "flavor". There have been MANY different varieties that are largely different from one another. Even "nature loving" is an INCREDIBLY broad description. Does it mean you only love forests and trees? What about animals? Fungus? Rot? Death...
  12. M

    Worlds of Design: Escaping Tolkien

    As I have said in every one of my posts, it is lazy and terrible writing that is the real issue, not the existence of elves or dwarves. This is pretty much it though, we are talking with people who are so quick in their opinions to cry "Tolkien!" that anything resembling a long lived nature...
  13. M

    D&D 5E (2014) Class choices that didn't sync well with the campaign.

    Personally I feel as though it would potentially fall under a "speak with your DM about potential campaign hurdles/build issies" umbrella. While neither the DM or player is really at fault here, it doesn't change that multiple builds are sort of sub optimized by certain types of campaigns, and...
  14. M

    D&D 5E (2014) Any of these Feat changes look too good?

    So a few comments in this thread that are some good points, though I think people's mileage will vary on different feats usefulness. I don't think anything you've suggested would be too powerful or break anything. My only suggestion is that I would suggest you let those who take Ritual Caster...
  15. M

    D&D 5E (2014) 4th level Bladesinger with same AC as Tarrasque

    Con save spells and grapple. If he's a Bladesinger I assume he's dex based. Can't swing a sword or cast a fireball if he has to spend all his turns and spell slots getting out of someone grabbing him.
  16. M

    Worlds of Design: Escaping Tolkien

    And then risk getting called out for cultural appropriation if you are not a member of one of those cultures, if recent pleathora of threads are of any indication, albeit that is an entirely different topic of discussion. This is particularly likely to occur if one's attempt at modeling said...
  17. M

    Worlds of Design: Escaping Tolkien

    I agree with you theory in theory, but having been subjected to many a terrible boring homebrew by otherwise decent DMs whose only real issue was boring and lifeless homebrew worlds, personally find it an equal trade off to use homebrew worlds, especially so if said DM isn't okay with players...
  18. M

    Worlds of Design: Escaping Tolkien

    This is something I often remind my players of in most games, as monotheism (particularly Christianity and the Catholic or Baptist churches where our players live) are incredibly pervasive in every aspect of daily life to the point where many people are literally incapable of imagining a church...
  19. M

    Worlds of Design: Escaping Tolkien

    Perhaps I was a bit aggressive in quoting yourself, it was not my intention to imply you said those words directly. It was, however, on theme with the thread as you described it. I VEHEMENTLY disagree with many of the points this article is trying to argue and frankly feel that at best it is...
  20. M

    Worlds of Design: Escaping Tolkien

    Except even in the case of Harry Potter elves still have elements of the same mythologies that Tolkien used to create his elves. House elves are still arguably connected to fey and other sorts of magical creatures and have their own forms of magic that within setting is highly unknown to humans...
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