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  1. M

    D&D 5E (2014) Experiences with a PC garrote weapon?

    Correction. The party likes it up until you have a party of assassins, or worse, low level creatures with pack tactics as a feature perform the maneuver on their high level characters and kill all them within 2 rounds because "Why do we need to have a high con if we're ranged characters or a...
  2. M

    D&D 5E (2014) Is 5e Darkvision A Good Design?

    This is indeed the problem. I remind them constantly of the penalty and typically turn off all the lights in a room except for a single candle or background like to remind them "THIS is what your darkvision is like, except black and white." It works surprisingly well as a visual aid, especially...
  3. M

    D&D 5E (2014) Mythic Odysseys of Theros Reviews

    I said yes because of a couple reasons, namely that I've already ordered it because my girlfriend is excited for it, and because I will find the extra subclasses and mythic boons useful for extrapolating to my other games. I care frankly nothing for the setting itself and aside from Hades and...
  4. M

    D&D 5E (2014) Sorcerer Changes

    It would be a good exercise and I would be keen to see the results, no matter how subjective the observations may seem. Actual play data is useful, and while "It doesn't feel fun" is not qualitative, it is still useful feedback, especially if one can follow up with an explanation of why they...
  5. M

    D&D 5E (2014) Sorcerer Changes

    Let me know if you do find any issues then. I'm hesitant to take away flexible casting because as some have said it is a great feature, but am still trying to figure out a fix to balance it with short rest sorcery points that isn't incredibly fiddly and hard to remember. Best I've come up with...
  6. M

    D&D 5E (2014) Sorcerer Changes

    In a vacuum I agree with you. Most DM's are reasonable. But some are oddly pendantic on rules and while it's all well and good to suggest not playing with them, in practice navigating the minefields of friendships and finding reliable gaming groups can be...difficult. Chromatic orb also costs...
  7. M

    D&D 5E (2014) Sorcerer Changes

    All of these changes are stuff I've considered. How would you say the actual results in play have been for them having full sorcery points every short rest? Has there been a noticable difference in the number of spells the sorcerer gets to cast for each long rest compared to the other casters...
  8. M

    D&D 5E (2014) Sorcerer Changes

    While I do agree that the situation is not as dire in a post Elemental Evil/Xanathar's world, there is still a problem. Ice storm is in fact a good spell in the right situation, but by the time they get it, fire and lightning sorcerers have already been using their respective signature blasts...
  9. M

    D&D 5E (2014) Sorcerer Changes

    I do actually agree with a lot of your points in this post, but with respect, FIRE specced Dragon sorcerers and Devine Soul sorcerers dominate combat, with an arguable debate to be had for Lightning Dragon/Storm sorcerers. All other builds are lackluster, mainly because... ...of this. Not all...
  10. M

    D&D 5E (2014) Sorcerer Changes

    And so you completely ignore my words because of it? You keep harping that "we can't just white room math this!" How is this for non-quantiative data then? I have had multiple players across multiple group in completely different social circles all express similar complaints regarding the...
  11. M

    D&D 5E (2014) Is there even a new D&D setting?

    It is more than just that. The story is about a ragtag group of players who come our of nowhere to save a small trade town from a dragon attack with an evil army heavily aligned to it's element led by a dragon man that, and pushes them towards dealing with a cult that is organized by several...
  12. M

    D&D 5E (2014) Sorcerer Changes

    While this is a start and a decent idea, we also have to acknowledge a couple of things, first as previously discussed not all metamagics are created equal; some are better than others and which are optimal changes depending on the game/situation. Frankly they should've designed metamagics to...
  13. M

    D&D 5E (2014) Is there even a new D&D setting?

    We had this already. It was called "Tyranny of Dragons." They chose to set it in Fae'Run, but it would be incredibly easy to port it back to Dragonlance as the book not only provides tips for doing just that, but the older modules could be used as a guide point quite easily. I for one have been...
  14. M

    D&D 5E (2014) Homebrew modification of Sharpshooter: reasonably within line?

    Fair enough. My main concern with the feat (aside from fixing archery fighting style stacking too well) is reducing the absurd spikes in damage that makes 2 handed / archery the absolute kings of damage. My big problem with a lot of the math threads on these feats is that they don't always...
  15. M

    D&D 5E (2014) Homebrew modification of Sharpshooter: reasonably within line?

    Not until 17th level, which not one of our games has ever reached despite years of play, and at which point I as a DM am far more concerned with wizards creating demiplanes or destroying the very material plane with magic, rather than the fighter hitting for maybe 10 more damage a round. I also...
  16. M

    D&D 5E (2014) Homebrew modification of Sharpshooter: reasonably within line?

    What I just posted basically. We decided to make the damage equal to 2x proficiency though as it gives the player just a little more incentive to make the gamble. In truth both feats as written aren't actually as absurd as some make them seem. There have been many threads discussing the math...
  17. M

    D&D 5E (2014) Homebrew modification of Sharpshooter: reasonably within line?

    In all honesty the most broken part of sharpshooter is not the extra damage bit, it's that: 1) You can combine the part about ignoring cover WITH the fighting style (it's what makes the damage bit too strong) 2) You can combine all the elements of the feat, i.e. a 4th level archer can fire at a...
  18. M

    D&D 5E (2014) Some Tips for Smoother, Faster Play

    One of my players can be a tad slow with the math as well, aside from them they are generally quick. The problem I run into is mostly with myself, especially when dealing with multiple monsters (i.e. hordes of goblins, kobolds, etc.). I tend to mitigate my slower combat speeds by using minion...
  19. M

    D&D 5E (2014) Balancing the Rune Knight

    To be honest? My only real concern with the rune knight is that maybe them learning two runes to start at level 3 combined with the other Giants ability, might be slightly too much. I honestly don't think it is, though if you feel it is, the easy fix is to either cut the Giants ability, or...
  20. M

    D&D 5E (2014) Some Tips for Smoother, Faster Play

    Ironically enough, the forced switch to temporary online games due to the plague has actually helped us figure out a workaround for this. We use a discord server for game logistics and have set up several "fireside chat" text channels for any sort of scene one of us would seem as not necessarily...
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