Search results

  1. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Why not? Many people view it as cool to be able to mow down tons of baddies on their way to the major battle. It could be a badly done adventure. It could also be that the commoners were bolstered by having high-level adventurers at their back and thus were able to stand up to the monsters that...
  2. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    D&D worlds are inherently inconsistent. Every part of D&D is and has always been inconsistent with some other part of it. That there's suddenly another half-dozen pirates is no more inconsistent than any other part of the game, and will only be a problem if the players somehow obtain 100% proof...
  3. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That's not how it works. If the ogres are minions, then there should be someone commanding them. This being is the actual villain you're facing. Say it's a dragon with ogre minions. Do you really want to waste in-game minutes (meaning potentially hours out-of-game) dealing with ogres when...
  4. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You're misunderstanding what "trying to tell a story" means. The game isn't giving you stories to tell (outside of published adventures, of course). It's helping you and your table create the story.
  5. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This would depend on what class you take and where you put your stats. Stephen Hawkings clearly rolled some low stats at chargen and them in his Str and Dex, and then put his ASIs into his mental skills. He also obviously used some 3pp "expert" class. Maybe Level Up's Savant. And, of course...
  6. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    More importantly, the cat likely isn't a 20th-level PC. (I mean, it could be, but it probably isn't.)
  7. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You have to think outside of just the game because it's a game, and you do this whenever you actually write up anything for the game. But you still wrote those "nasty crit rules" into existence. AD&D doesn't have anything like that, just things like double damage or a second attack. You...
  8. 1755035391635.png

    1755035391635.png

  9. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Who said force? They come up naturally in my experience. Or just go on in, knowing that between their own creativity and the GM not being antagonistic, it will likely be interesting and fun. I don't see a huge problem. To a level 1 party, an ogre is a terrible threat. To a level 15 party, that...
  10. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    "Not that type of game" in that the players and GM are building the story together and are aware that being cinematic may take precedence over counting out the exact numbers. Of course, that assumes that the PCs have those abilities, which is not a guarantee. Or that a living pirate will tell...
  11. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So all those times you've said "but I've been told, lots of times by lots of people, that you can't do this!" is actually you... what? Not getting that it's pointless and counterproductive trying to pigeonhole gamers and games into just a few types? Because if you got that, then why on earth...
  12. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That's up to the GM and players to decide. Maybe they were hiding below decks the whole time. Maybe a second boat appears out of the fog--far range is anywhere from 30-100 feet away, but you can always say they come from Very Far or Off The Battlefield, as DH puts it. That would just give likely...
  13. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Except... Did the players make an effort to determine how many thugs were in this location ahead of time? Because those five extra thugs aren't going to suddenly and mysteriously materialize (well, I suppose they could if there's magic or teleportation or whatnot). they were in another nearby...
  14. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But that's not really what @Hussar is saying. He's saying "You do X? But I've been told by everyone that you can't do X!" No matter what it is you're talking about--if one or two people on the thread say that they do or don't do something, or that GMs do or don't do something, then that seems to...
  15. Faolyn

    I don't get the arguments for bioessentialism

    Each one brainwashed; they're all individually built. And any that don't pass muster (for any reason) are disassembled and their parts recycled.
  16. Faolyn

    I don't get the arguments for bioessentialism

    I know I already answered, but it occurred to me that Draw Steel does have another example: their Always Evil/Kill On Sight baddies, the War Dogs. They're brainwashed flesh constructs who wear explosive loyalty collars. So they have no inherent culture and are literally made to be loyal to their...
  17. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not entirely sure how intrinsically unfair being a GM is, but it probably is at least a somewhat. I suppose one thing to do is to question how and why you're making an opponent in a certain way. Another part of the GM unfairness is that we want to build opponents (at least major ones) to...
  18. Faolyn

    I don't get the arguments for bioessentialism

    Yeah, I'm not thrilled with the idea either. If it were up to me, I'd redesign the races with more impressive traits--but that would also mean redesigning the system in some way. 5e isn't built to accommodate "+10 bonus to Feats Of Strength" types of abilities.
  19. Faolyn

    I don't get the arguments for bioessentialism

    Level Up doesn't do racial stats, and while each heritage has a couple of traits, they also each have a selection of traits they can choose from (heritage gifts) and when they reach tenth level, they can choose from a selection of paragon gifts. This means that while all elves will be similar...
Top