A site for selling indie products--heavily video games, a lot of TTRPGs, some self-published books.
From their site: "Collective Shout is a grassroots campaigns movement against the objectification of women and the sexualisation of girls." So technically a good cause, but they're going about it...
Then that's the die you're rolling.
Like I said before, you can do the math if you really want to in order determine what actually caused you to succeed or fail. The 5e books all put it in this order: d20 + your stat mod + PB + any other mods you have. So let's say you have a stat with a +3...
There's plenty of information. Yes, you failed because of the darkness, since you wouldn't be rolling with disad if it weren't for that. It's not a reroll or even roll one die than a second die. It's rolling two different dice, yes, but only reading one of them. The other die is ignored. So you...
Lots of games have similar things--scene aspects in Fate, for instance, which is a game I've run. Monster of the Week, which I currently run (although it's on hiatus), gives areas their own motivations, and those seem to act in a similar way.
Really? You know that? How, exactly? Since I've never posted anything more than brief, extremely summed-up descriptions of any game I've run or been in, I find it hard to believe you know much about anything about my games go, let alone how I distinguish the scenes.
No, I'm not asking you about...
Do you truly believe that all gamers think in exactly the same way? That there can only be one argument for or about it? That because some gamers say it's not simulationist that all gamers think that?
Look, I keep asking questions. Rather than say something like, "this question is wrong and it actually works like XYZ," he only says this question is wrong" and that's it.
For example, in the past, I have written things like "can the players do X?" and anyone else would understand that I mean...
The GM doesn't set the difficulty in GURPS, but the GM can include penalties and bonuses to the difficulty based on external factors (page B345), which is effectively the same thing:
In one of the Daggerheart threads, I posted a link to a bunch of adversaries I made. Well, I've done a major update to that doc: new creatures, including dragons, oozes, animals, and a bunch of "NPC Statblocks", and a table of contents...
<shrug> That's not really a problem--nothing wrong with a game where the PCs are wielding guns in the dungeon instead of swords, other than that it's not traditional.
Why? They don't care about swords and windmills, even though those replace spells. And there's a lot more non-casters than there...
It's also you dodging the questions like a pro.
If you put down a sign, written in a language the PCs could read, can the PCs/players roll to hope that the sign means something? Or would you have established the meaning of the sign already, since the PCs know the language?
Don't see why you'd need faux-Chinese when you have dwarfs, gnomes, and dozens of other sentient species who have a reason to blow things up and a tendency to experiment with materials and chemicals. And even if they never do it, humans have a tendency to blow things up and experiment with...
<sigh> You love your pedantry, don't you? It's not cute.
OK, so if the sign was in a language they could read, would they get to hope what it means, and then roll to see if they were right? Or would you have established the sign's meaning ahead of time and just tell them right off the bat?
Butting in.
Do I think the concept of No Mercy is acceptable? A thousand times no. Is it something I want to exist? Also no. I find the description of it alone to be disgusting.
But at the same time, I'm pretty sure studies keep showing that video games don't increase violent tendencies. So...
I think being unaware is probably more common than buying into mainstream media lies. Like, I'm not big into anime, and what I do watch, I watch through a service like Netflix, not whatever site might have hentai on it. The closest I get to being tuned into the "anime-sphere" is that I subscribe...
Wikipedia: Diegetic music, also called source music, is music that is part of the fictional world portrayed in a narrative (such as a film, show, play, or video game) and is thus knowingly performed or heard by the characters.<a href="Diegetic music - Wikipedia"><span>[</span>1<span>]</span></a>...