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  1. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I asked why it feels different to you. That was a genuine question. Why does helping to make the world make it feel less real or immersive to you?
  2. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Y'all keep forgetting what the original blog post actually said: the cook screams on a failed lockpick. So it actually works like this: Pick succeeds, cook present, doesn't scream: the cook doesn't notice the PC because they opened the lock smoothly enough to remain undetected. Pick fails, cook...
  3. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I have literally never experienced that at all, and I can't understand why it would feel less immersive. Does it feel less immersive when you don't use other out-of-character knowledge? Like, one of our GMs was running us through Icewind Dale, and all of us-as-PCs were "Drizzt who?" even though...
  4. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    How so? If anything, it should let players be more immersed in the fiction, because they have a part in making it. The fiction isn't just an infodump that is (often) ignorable.
  5. Faolyn

    How many "steps" is too many?

    Does checking for Hope and Fear really count as being a separate step from rolling to hit? You're supposed to have two obviously different dice, so it'll be immediately obvious which one is which while you're adding those two dice up. You'd be saying "15 with Hope" or things like that. Only PCs...
  6. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You've said a bunch of stuff in this thread that has been quite belittling to other games and other modes of play. You've outright stated several times that your preferred games are simply better than others in one way or another. Just a few posts back, you said "I also think that many of those...
  7. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The GM controls the NPCs and thus controls how often and how well they can tap into the psychic maelstrom. The PCs control their character and thus are limited in how often and well they can tap into it by their choice of moves and the whims of the dice.
  8. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So you won't play unless you have massive amounts of control. Gotcha.
  9. Faolyn

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    No. The problem with 3e is that it meant that you always needed something bigger, such as higher-level opponents and obstacles with higher DCs. This is not only a bit silly (have you seen some of those high-CR monsters?), but it also prevents a lot fantasy tropes--you can't have, for instance...
  10. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    According to the book, the maelstrom is always trying to get into people's heads--that's why there's a roll to use it, because using it is dangerous, and exposure to it can cause "Ψ-harm," and the GM is supposed to make it an actual, omnipresent threat, not just the result of a bad roll. Also...
  11. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That would depend entirely on the game in question, of course. There are numerous games where the players get to make the world, or at least major chunks of it. There are numerous groups that build the world together for the GM to run in. But I would say that putting something down to be "fun...
  12. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That's pretty much how countdowns work in Monster of the Week. Here's one from the Tome of Mysteries: They both would count as situations. Well, the latter--stuff to actively impose on them--might actually count as a hard move, depending on how involved it is.
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  14. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is incorrect. The MC controls the psychic maelstrom. What form it takes, how and where (and if) it moves. How strong it is. How common it is for people to be able to tap into it. The player controls their PC's personal experience with it. They control their PC's senses, not the maelstrom...
  15. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's been pointed out to you multiple times that this was a single example that happens to be pretty bad. So why do you keep bringing it up?
  16. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Of course, you cut off the rest of my text here. And note that the text is saying that they can be used live, not that they were designed to be used live. Well, if you don't care about logic, continuity, physics, dungeon ecology, etc., then there's no need. Am I? Show me where I said that...
  17. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    While I don't play DW, I do play games that have similar moves. Anyway, according to the SRD, the player asks the GM either one or three questions from the following list: What happened here recently? What is about to happen? What should I be on the lookout for? What here is useful or valuable...
  18. Faolyn

    Daggerheart Releases Another Round of Playtesting, Including Two New Classes

    Hey, I posted about it once. It's other people who decided to keep it up.
  19. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I was speaking very specifically about what a specific person said about a specific game, and how pemerton seems to have misunderstood what he means, and pemerton responded by talking about that game. Also, I've yet to see a PbtA game that says that the GM shouldn't prep...
  20. Faolyn

    Daggerheart General Thread [+]

    For me, I'd probably pick a cluster of related lands, whether geographically (using older RL) or thematically (using newer), and then just stick to that area in-game.
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