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  1. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And since I was talking about house rules, you would be incorrect.
  2. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So you're saying that, in a trad game, it's impossible for players and GMs to work together? Players and GMs must always be at odds?
  3. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Read the previous comments. I was talking about the group coming up with house rules; I wasn't talking about worldbuilding at all. Others (Lanefan, Deset Gled) think it's too likely that the players will act in bad faith and self-interest rather than what's good for the game. I said that's more...
  4. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, there's your problem then.
  5. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I must've critically succeeded on my "Find Party" roll because we will give suggestions for things that will make the game better, not just benefit the players. Mind, we don't make houserules often--we have a tiny handful across all the different systems we play--but when we do, we do so in...
  6. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Nah. I was being silly there.
  7. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Kobolds are smart enough to use magic (even if they've been made less intelligent in recent editions). Therefore, they are smart enough to make magic weapons (especially since there's no longer a need for high-level enchant a weapon or permanency spells like in AD&D, or XP expenditure like in...
  8. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If you run your game in someone else's home, does the person who lives in that house get to make houserules? Honestly, I've had nothing but good experiences with players suggesting house rules, or the entire group working together to make one. All you need is a group where everyone trusts each...
  9. Faolyn

    Daggerheart General Thread [+]

    I'm actually going to be able to run this at some point in the future, so I'm excited. My players wanted another Ravenloft game and were fine with using Daggerheart, and several have said that they loved the character options. Don't know when I'll be able to run it (we have a bunch of games on...
  10. Faolyn

    D&D General Ditching Archetypes 6E?

    I'm not seeing all that much difference between the Knight and the Veteran. The difference in reality was one of money and social standing (you had to be able to afford your armor, weapons, and horse), and there's nothing preventing a Veteran from fighting on horseback or a Knight from fighting...
  11. Faolyn

    D&D General Ditching Archetypes 6E?

    Again, no. The class is not a simple support class. They have many abilities that let them take on other roles in the party.
  12. Faolyn

    D&D General Ditching Archetypes 6E?

    No. People should not be forced to take on specific roles just because you think they should.
  13. Faolyn

    D&D General Ditching Archetypes 6E?

    Heh. Maybe instead of regular subclasses, each subclass should have roles as their subclass. 4e had Controller, Defender, Leader, and Striker. Daggerheart doesn't have PC roles, but their monsters are divided into (among others) Bruisers, Leaders, Ranged, Skulks, Socials, and Supports. A...
  14. Faolyn

    D&D General Ditching Archetypes 6E?

    But see, not everyone wants to play a healing cleric. Clerics shouldn't be locked into the role of healer just because some people think they should. Nor should all gods want all of their clerics to be nothing but healers. People should be able to decide what role they want to take.
  15. Faolyn

    What do YOU plan on doing with Daggerheart?

    Hey, if anyone here is using DaggerheartBrews, I'm having a huge problem. I can't export my card, and I can't create a new card--I can only overwrite my first card. Does anyone know how to fix that? I'm registered and logged in.
  16. Faolyn

    D&D General Ditching Archetypes 6E?

    I'd go with one of the following: * Feat chains. But short, simple ones. 3-5 feats. The prereq would either be the feat before it or a specific level or minimum stat. Not both, and certainly not multiple of anything. You can get a new feat every X levels. Take a look at Level Up's Synergy...
  17. Faolyn

    In a fantasy world filled with magic and miraculous beings, will the religious concepts of the locals be completely different from the human of Earth?

    Well, first, they wouldn't be materialist atheists--they'd be gnostic theists; they both believe in the gods and know they exist. I would assume that the difference between mortal and god is scale. A human can (with a big enough diamond and a long enough ritual) raise the dead. A god should be...
  18. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    What I always find hilarious about pictures like this is, in reality, women didn't start shaving their legs or armpits until the 20th century. I'd love to see a version of this where the artist embraced that fact.
  19. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Casting spells while nude seems dangerous.
  20. Faolyn

    D&D General 6E But A + Thread

    OK, can you stop that? Yes, we get that you think all WotC cares about is the money. Do you need to say it all the time? Try pretending that 6e will be published by a different company.
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