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  1. Faolyn

    D&D General 6E But A + Thread

    So one thing that can help to pare down spells is go whole hog with the whole "cast at higher levels" thing and combine spells, especially damaging spells. With a 1st-level slot, it functions like burning hands (small amount of damage in a small area). With a 2nd-level slot, it functions like...
  2. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    He's clearly not using incapacitate in the condition sense of the word. Especially since, as far as I can tell, incapacitated wasn't even a condition in 4e [here] [here]. It's a condition in 5e--which doesn't have minions. He's wrong inasmuch as you could choose to deal nonlethal damage when...
  3. Faolyn

    D&D General 6E But A + Thread

    I imagine feats would win simply because people are used to them. But you could definitely help to make the classes more unique by providing something like the warlock invocations (if I'm understand you correctly), and/or the knacks various Level Up classes get. You could easily do those in...
  4. Faolyn

    D&D General 6E But A + Thread

    I could easily see something like that (feat trees, just to use standard D&D terminology) instead of subclasses. Well, a feat pole, perhaps. With different feats requiring level prereqs. Then it would require thought about how often one gets feats. Get them often enough and you can pursue more...
  5. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, but if you're at a level where giants are being used as minions, then those minions likely would be going down in one hit anyway. Remember, those ogre minions were balanced for something like level 25 characters (the math was something like monster CR + 11), which is the equivalent of...
  6. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Then there was that whole "see invisible spell doesn't actually let you see invisible things" debacle from 5e. (See invisible doesn't remove the invisibility condition; ergo, the person you want to see is still invisible, and you can't see them. Or something inane to that effect.)
  7. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Your reading of his post doesn't make any sense. Clearstream doesn't seem to be saying that minions were immune to any other effects or conditions.
  8. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, but who cares? Reinterpret it. It doesn't change the way you play it if you decide that defeated only means killed if the players say they intend to kill.
  9. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    See, you read that as gamist, I read as simulationist. The importance of opponents simulates that to me. It just goes to show how unclear and useless these designations are.
  10. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    There's no setting logic needed. Hit points represent how long it takes for a creature to be out of play. A minion is out of play really quickly. The end. This isn't even a narrative interpretation. It's sim, designed to represent the difference between unimportant opponents and opponents that...
  11. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    In one game. Other games act differently. In Daggerheart, the word "defeated" is always used, with one exception that I can find: a sample of play where skeleton minions were destroyed. Why not just use a different word than destroyed or killed? It's not like gamers have never reworded or...
  12. Faolyn

    D&D General 6E But A + Thread

    If it is a bad idea now, then perhaps it's because it's possible for people to learn from others' mistakes. Or perhaps what people wanted then (something not like 4e) is no longer what people want now (5e but more). And thus a committee idea now would simply cause 6e to have too much of what's...
  13. Faolyn

    D&D General 6E But A + Thread

    Adjusting to the game generally means adjusting to the game's genre and tone. It doesn't mean ignoring 3/4 of the spells because of reasons.
  14. Faolyn

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    OK. Look. You haven't played in any of my games. You don't know how I run either my games or my fey. Also, it's Ravenloft, in domains that have an Arthurian feel, not an actual Arthurian legend or a game like Pendragon. In a Ravenloft game, the fey maiden wouldn't kill others if Gawaine...
  15. Faolyn

    D&D General 6E But A + Thread

    ...why would someone demand to see the playtest rules they themselves wrote?
  16. Faolyn

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    SOTH LIVES! They really screwed up on Inza. As soon as I can find my stylus I'll try to create a map of some sort.
  17. Faolyn

    D&D General 6E But A + Thread

    But by dismissing it as a whim, you're assuming that their idea is automatically worse than yours.
  18. Faolyn

    D&D General 6E But A + Thread

    Always? No. But can you think of a reason why you shouldn't, besides "it's my world and I don't want to"?
  19. Faolyn

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    Well, I wrote up a doc for my friends. Here's the link. If you have thoughts, feel free to share them! Edit: Some notes. In RAW Ravenloft, Banemaw is fiction. Elana will go destroy a village because of a perceived evil and then blame it on the nonexistent dragon. In this version, Banemaw is...
  20. Faolyn

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    So basically one of my horror go-tos. (Like I said, I can make anything horror. And I love fey.)
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