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    D&D 5E (2014) Let's discuss the Mystic v.3

    I'm sure you've heard this a million times, but these UAs just aren't balanced for MCing yet. I'd be willing to bet they don't even consider it when designing so as to not restrict themselves. That being said, the only Prof they get is light armor...so light armor, I guess. The Strength of Mind...
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    D&D 5E (2014) Let's discuss the Mystic v.3

    One of my bigger issues that I don't see getting mentioned is the Immortal. They are so MAD that even the monk blanched at it. I'm also not sold on the assumed analogue of the "barbarian mystic." They wade into the fray and attack with daggers? Throw lower than preferred DCs at baddies? I can...
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    D&D 5E (2014) good things, bad things and things you would change about 5e

    If you're looking for your players to optimize you could probably just tell them to. Although, I've played with people who A) don't want to or B) don't seem to know how. Additionally, one of the issues you brought up was the swingy-ness of the d20. You also mentioned familiarity with the EotE...
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    D&D 5E (2014) good things, bad things and things you would change about 5e

    That's pretty cool. I enjoy degrees of success instead of pass/fail. Have you considered a similar system on the opposite side of the spectrum (near misses, glancing blows, and the like)?
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    D&D 5E (2014) good things, bad things and things you would change about 5e

    When I first played 5e I viewed advantage and disadvantage as an exceptionally simple and elegant way to mete out bonuses, but recently I've grown tired of its limitations. Everything seems to boil down to just trying to get advantage or impose disadvantage. Very cool, fluffy abilities are...
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    D&D 5E (2014) Warlocks and Hex and the "daily morning short rest"

    This. Great idea. Anyways, don't penalize your players, people, it's one spell slot. I just had to leave a game cuz the dm kept making half my spells not work. That's obviously an extreme example but that stuff adds up. On a related note, the misinformation about how hex and hunters mark work...
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    Unearthed Arcana Latest Unearthed Arcana Introduces Rogue & Ranger Archetypes

    Damage-wise, yes. However, colossus slayer will never consume your bonus action. This will *always* consume your bonus action. This feels more like compensation for a ranger who has decided to not TWF than a ranger that has decided to not go Hunter. We could also add that there's a fair chance...
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    Unearthed Arcana Latest Unearthed Arcana Introduces Rogue & Ranger Archetypes

    Nope. Lasts until combat ends. Still could be a little messy depending on the circumstance, but it's a one-time, permanent change that is dependant on a surprised enemy.
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    Unearthed Arcana Latest Unearthed Arcana Introduces Rogue & Ranger Archetypes

    Nope. Colossus slayer is a d8 to a target that had already taken damage at no action cost. New thing is objectively weaker
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    Unearthed Arcana Unearthed Arcana Introduces The Artifcer

    If you don't play with optional rules, why are you looking at a UA?
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    Unearthed Arcana Unearthed Arcana Introduces The Artifcer

    A poor list? A rogue literally has double the chance of doing that damage. One bad RNG ruins the artificer. To do your once a turn mega damage would you rather: Attack once, Force a strong save throw, or Attack twice? I can add to the list by the way: rogues MC better, a rogue's expertise is...
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    Unearthed Arcana Unearthed Arcana Introduces The Artifcer

    Rogues can sneak attack at ranged. Rogues can make two attempts to get the damage. Rogues have their bonus action free. Rogues are less MAD. Rogues have evasion. Rogues have uncanny dodge. The list goes on.
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    Unearthed Arcana Unearthed Arcana Introduces The Artifcer

    I'd like to gently remind you of the swashbuckler: the objectively best rogue archetype that sneak attacks under basically every circumstance and never has to spend his bonus action because of getting the best part of the mobile feat. Additionally, the gun and acid only affect single target...
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    Unearthed Arcana Unearthed Arcana Introduces The Artifcer

    Explain your action economy to me.... Lvl 5 ranger: Round one- attack, bonus action reload, extra attack. Round 2- bonus action reload, attack, cry deeply as everyone else gets a second attack and the pure gunsmith does more base damage. And if you're just going ranger for the fighting style...
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    Unearthed Arcana Unearthed Arcana Introduces The Artifcer

    Ranger would need to take a pretty hard dip into a dump stat class to pull that off. And the magic items aren't all that great. First two tiers are all variations of "you see/swim better."
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    D&D 5E (2014) Why is WoTc still pushing AP's when the majority of gamers want something else?

    This (unfortunately) Not necessarily agreeing with the OP (or at all for that matter) but DM'sGuild material is flat out not allowed at any of the tables I play at. "Find new tables!" No, those people are good friends. Even when it's me running things I would approach homebrew with extreme...
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    Unearthed Arcana Unearthed Arcana: Druid Circles And Wild Shape

    I keep reading here the dispel magic rider on Purifying Light is free, but it specifically says "...using a spell slot..." That can't be an ambiguous way of saying it's free. (Why not "cast at a level equal to the healing spell but does not consume a spell slot"?) It's either poorly designed or...
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    Unearthed Arcana Unearthed Arcana: Bard Colleges!

    Let yourself be captured just so you can get uncaptured?:p I think in a practical sense this ability will monopolize a lot of the DMs time. I also think it will really test suspension of disbelief (Hell, I always feel awkward and game-y having the ten minutes of a ritual being hand-waved...
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