Search results

  1. H

    D&D 5E (2024) Aasimar, Crafting Rules, and more in Gameinformer Magazine feature

    I'm curious if the crafting rules are just going to be the ones from Xanathar's or something more elaborate.
  2. H

    WotC Vecna Eve of Ruin: Everything You Need To Know

    I find it interesting that the conflict where the Rod of Seven Parts was first used is now referred to as a war between primordials and the gods. It seems the 2E War of Law and Chaos has been combined with the 4E Dawn War. We've also been getting a lot of references to the primordials lately...
  3. H

    D&D 5E (2014) What I Don't Like About Subclasses, and Potential Solutions.

    An idea I'm going with in increasing player options is giving out magic items with built-in feats or features from other subclasses, amongst other things. IMO it's the easiest player-facing part of 5E to mod, if you introduce something that doesn't work you can just give them another magic item...
  4. H

    D&D 5E (2014) Why is There No Warlord Equivalent in 5E?

    I decided to try and brainstorm how to make the most Warlord-like Fighter using features in official 5E. The answer was basically to take the Banneret (that's right, not Battle Master) archetype and be in a long-running Dragonlance campaign that lets you be in multiple knightly orders at once...
  5. H

    D&D 5E (2014) Why is There No Warlord Equivalent in 5E?

    In light of Pathfinder 2E putting out a playtest for a Warlord-like class, the Commander, I can't help but wonder why such a wildly popular class concept has not been introduced to 5E. A number of abilities in the spirit of the Warlord are available throughout 5E, including the Battle Master...
  6. H

    D&D General Which was your favourite Forgotten Realms Cosmology?

    I prefer the World Axis mostly because I prefer the idea of Fundamental Planes you can add other planes to better than the rigid structure of the Great Wheel, which is harder to modify and has more planes that seem either uninteresting or redundant. Quick personal impressions of the Outer...
  7. H

    D&D 5E (2014) Potential Monsters in Quests from the Infinite Staircase Adventures

    I immediately love the dust digger and want to use one in a game now.
  8. H

    D&D 5E (2014) What are Some Best Practices for Prepping?

    I've been a DM for years now, but a feeling I have fairly consistently is that I never have enough time to prep, even when I'm only running a game every other week. I know part of this is because I am pretty much incapable of running an adventure as written, but I'd like to figure out what I can...
  9. H

    D&D 5E (2014) Potential Monsters in Quests from the Infinite Staircase Adventures

    In one of the official preview videos it states that the hook for the adventure in When a Star Falls comes from exposure to oblivion moss, so it seems they swapped the web for the moss. I'm a bit sad about this, if only because I once gave a drow PC a memory web as a companion.
  10. H

    D&D 5E (2014) Approaches to Magic Item Crafting

    Since 5E doesn't really have extensive magic item crafting rules, what approaches have you used or seen used, and which are your favorites? Some sample implementations I've seen: From the Bastion UA: A Masterwork weapon retains the effects of a Magic Weapon spell permanently. Building off the...
  11. H

    D&D 5E (2014) Where Does The Multiversal Vecna: Eve of Ruin Visit?

    The Astral Dominion concept in Spelljammer 5E is straight from 4E's version of the Astral Sea, so I pretty much just imported the 4E Astral Sea into 5E but made the 4E Astral Dominions into outposts of the Outer Planes in the Astral Plane instead of being outright replacements for them like in...
  12. H

    D&D General Brainstorming for Expanding a Dwarven Astral Colony

    Another tidbit based on the effects that alcohol has on dwarves in Mordenkainen's Tome of Foes: Alcoholic beverages created using the lake in the center of Mutas and inspire pleasant-yet-fleeting memories drawn from anyone that has ever enjoyed a drink in good spirits. This confers the benefit...
  13. H

    D&D General Brainstorming for Expanding a Dwarven Astral Colony

    I just ran another session and have a few more details to add. One of the local microbreweries serves alcohol created by combining samples from Mutas' lake with ingredients sourced from the Elemental Planes. Master artisans use special ingredients sourced from the planes to try and create magic...
  14. H

    D&D General Brainstorming for Expanding a Dwarven Astral Colony

    I already decided there is an endless lake of alcohol in the middle of Mutas, but somehow it didn't cross my mind for their to be an alcohol trade. So far I'd mainly been developing it as a trade port used by the dwarven arms dealers Smith's Coster, but no reason there can't be more than one...
  15. H

    D&D General Brainstorming for Expanding a Dwarven Astral Colony

    I'm working on expanding a minor planar location called Mutas. As presented in the 4E source book Secrets of the Astral Sea, Mutas is a colossal goblet once belonging to Moradin that he tossed away, somehow growing to proportions large enough to hold a small city's worth of buildings in the...
  16. H

    D&D General Hooks for Interplanar Piracy

    Realized a no-brainer of a hook a while ago: pirates that kill creatures like unicorns and whatnot to sell their harvested parts.
  17. H

    D&D General Hooks for Interplanar Piracy

    A fabulous treasure is on-board a very fast spelljammer. To catch the target and begin boarding to look for the treasure a deal must be made with an asteroid spider to secure the spelljammer.
  18. H

    D&D General Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe

    When I build combat encounters I generally take stock of each party member's strengths and weaknesses, then tailor the encounter to suit them by including enemies that some PCs will be ill-suited to challenge while others will have the tools to beat more easily. This way combat essentially...
  19. H

    D&D General Magical Science (Ecologies, Treatises on Magic, etc)

    I've suddenly developed a bit of an interest in this kind of lore because I think it would help add some more flavor to the world. The 4E book Open Grave included in its section on undead anatomy the idea of a split between the body, animus (or spirit), and the soul that I use to this day. The...
  20. H

    D&D General The abandoned core monsters of D&D

    IIRC 4E has the sea serpent-like dragon eel.
Top