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  1. M

    The Mourning After (Horror) (IC)

    "It may cause the others to not attack? Or maybe this whole lot is a single plant? If we have to fight all the way through, it may attract other...troubles." Ozzar thinks for a moment and raises his voice slightly. "Show me what you will do."
  2. M

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    "Let us move then away from this place. He will find us enroute from the air."
  3. M

    The Mourning After (Horror) (IC)

    Ozzar is starting to get a feel for this. It is still a city however distorted, it follows basic pattern of cities and his guard boots know the way. Survival: 1D20+1 = [15]+1 = 16
  4. M

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Litrix considers the warrior. "I can go on for a little bit. If Maur can spend some more healing on you and Caerth, we might do well to move into normal area as far as the desert can be normal. This area seems dead and fight might attract local life or unlife which would prevent proper rest." He...
  5. M

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    So, we're at the upper part dead oasis and have about 16 miles to the unknown monument? And that is our target? We could bypass cacti forest by going to the oasis close to the cacti and then going SE around it and then straight south for the monument. Gray areas are "dead" zones? I would go...
  6. M

    The Mourning After (Horror) (IC)

    "We need to go. If we find a safe...safer...place, we can patch you up, but this could've alerted others. Move out!" Ozzar is already marching along their former route. "Good work everyone!"
  7. M

    D&D 5E (2014) (IC) Fitz's Folly

    Ussal focuses on the opponent in front of him flicking it toward the column, but he gets distracted with his guards death. It is enough for a flick to be weak, but hatred wells up in him. His gauntlet bursts into sickly green flames and he lashes out at the creature. But it was not a calculated...
  8. M

    (OOC) Scourge of Daggerford (Full)

    I'm new to your game, I'm number one, I can adapt. I would prefer faster, but I know for a fact this is not your only game ;)
  9. M

    The Mourning After (Horror) (IC)

    Ozzar steps around the beleaguered bard and sticks several hands on his pick and pulls ropey guts off him. It is not enough to clean him fully, but at least half of the offending crawlers are down.
  10. M

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Litrix sighs in relief as his muscles uncramp slowly and he stretches. "My apologies for weak performance. I am usually more than hard to paralyze, but...it happens. I will do better next time."
  11. M

    D&D 5E (2014) (IC) Scourge of Daggerford

    Vairar follows the group over the barrier, climbing over the table and coming behind Lunn to attack the archer. The magic in his attack hurts and promises even more hurt if the archer tries to move away from the barbarian.
  12. M

    The Mourning After (Horror) (IC)

    Ozzar nods "Thanks! Now git! Let's get out of here!" He remains standing in place though until everybody else passes him. OOC: if Vasile or Yelisha don't move on their turns, he will go and attack the hands and try to save them.
  13. M

    [Harqual] The Roaring Vale

    I don't know anything about the rift so I have no idea how fitting any of these are :(
  14. M

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Litrix grits his teeth...at least mentally since his mouth still stays in the same position as when he was bitten. He hates every bit of this situation.
  15. M

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    We always played ties as "defender wins" - so if you're tripping and tie, you lost, if you're defending from the trip and tie, you win. It is a house rule, but it was, in my group opinion, more balanced than "higher ability wins" because monsters will always have advantage on that in STR or CON...
  16. M

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    I know :( But also, Litrix takes 5 damage less due to unbroken flesh from Annointed knight and ironward shield crystal 6 rounds!! Only one mental action: activate helm of tactics - all allies within 60' gain +2 unnamed bonus to damage while flanking. Lasts for 10 rounds. @Tellerian Hawke...
  17. M

    D&D 5E (2014) (IC) Fitz's Folly

    "Oh, for the ssssake of all that is holy..." Ussal once again pronounces magical words with strange discordant sounds and cacophony shatters the area behind the skeletons, catching the nearer cauldron and two of the skeletons near him along with the statue along the wall in its effect. His...
  18. M

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Litrix barely remains standing as the bite penetrates his armor and thick skin and the weight of the beast pulls him down. But it might be due to the rigidity that gripped his muscles after the bite. He looks in horror at the beast as he remains motionless.
  19. M

    D&D 5E (2014) (IC) Scourge of Daggerford

    Vairar used his long reach to attack the gnoll behind the table. While not great hit, it still forces the gnoll to watch his movements and hopefully prevents him from going to support the bigger gnoll.
  20. M

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    NW - my mistake One would expect of a tour guide to be good with this sort of thing :D So, L is going AROUND the wolf so Angus and he can benefit from flanking aura
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