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  1. S

    Urn Your Pay (Rae judging)

    HP 35/39, AC 16 (-2 from RAYGGG), Rage rounds 1/7 Ter-raen watches the dwarf as he quickly sprinkles dust and performs a magic spell of sorts. As the pounding on the door puts a continuous emphasis on this dangerous creature that is struggling to come out and eat them, Ter-raen tightens his...
  2. S

    Urn Your Pay (Rae judging)

    HP 21, AC 18 Ter-raen looks at the other two. He nods at Gildrim's superior tactic of closing the door on the spider. Keeping a tight grip on his scimitar, he turns to face the pounding door. "So now open and let come? Or move back and wait it come?" Ready action: stab the spider if it bangs...
  3. S

    Urn Your Pay (Rae judging)

    HP 15, AC 22 (total defense) Ter-raen, remembering the fight previously with another creature and tight corridors, looks briefly to the rest of the group and then to Gildrim while flashing his steel in defensive patterns at the spider. "We move back like last time? Into corridor?" : if...
  4. S

    Urn Your Pay (Rae judging)

    Yup sorry haven't yet started leveling Ter-raen up to 3. Will do so after this encounter.
  5. S

    Urn Your Pay (Rae judging)

    "Ter-raen hope no more insects today. Bite still itchy," says the half-orc drily, while drawing out his scimitar. F2
  6. S

    DK1: Veiled Thorns (Moggthegob Judging)

    Raekz agrees with Jehen's assessment of their situation. Speed seems more important now than being all nice and chummy with random people on the streets.
  7. S

    Urn Your Pay (Rae judging)

    Ter-raen quietly packs his stuff into his bag. His mind still has the images of Erf leaving the group with his new companion. First the human, now the gnome. It feels like somehow he is jinxed to make everyone leave, just like his sister. The half-orc barbarian sighs to himself a little, then...
  8. S

    Urn Your Pay (Rae judging)

    Ter-raen nods his head at the suggestion to take the grigs prisoner for now. The threat they present seems to be almost minimal now, so there's no point killing them. Ter-raen starts preparing the camp for the night, and offers to take the middle watch, so that those with magical abilities can...
  9. S

    Urn Your Pay (Rae judging)

    Ter-raen opens his backpack and takes out the... things that they put inside earlier. "Here, we take these." Not really sure how to handle them, he just leaves it on the ground for all to see.
  10. S

    DK1: Veiled Thorns (Moggthegob Judging)

    "Let's go then, a ride through the skies is very much agreeable after all that murking around in tunnels and bats and half-elf treachery," Raekz adds, eager to leave.
  11. S

    Urn Your Pay (Rae judging)

    Ter-raen lowered his weapons as it seemed that the stranger wasn't being much of a threat. After the brief introductions, he thanks the newcomer for his healing magic. But inside, Ter-raen is feeling more than a little conspicuous of his lack of magical abilities, especially in this crowd. All...
  12. S

    Urn Your Pay (Rae judging)

    Ter-raen draws his scimitar and raises his shield in a defensive posture. Birds, spiders, and now another mysterious figure from the swamp? It doesn't hurt to be a little prepared.
  13. S

    Urn Your Pay (Rae judging)

    Ter-raen takes over the morningstar from Gildrim, and places a few good swings on it. Taking a step back to examine his handiwork, he is rather surprised that the box, though very slightly more dented than before, is still not dented enough to make any difference. Returning the hopefully still...
  14. S

    Urn Your Pay (Rae judging)

    Nodding his head in acknowledgement, Ter-raen takes 3 steps away from the lockbox and Gildrim's universal lock opener, and waves his hand at the box. "Open box," he says, in a tone that indicates it's the dwarf turn to smash some stuff.
  15. S

    Urn Your Pay (Rae judging)

    Ter-raen stares blankly at the dwarf. He would want to say he didn't understand most of that through the dwarven accent, but he's not sure how to put it into words. Thus, he opts for the blank stare. Pointing to the lockbox, he asks stupidly, "We open?"
  16. S

    Urn Your Pay (Rae judging)

    Ter-raen thanks Gildrim for closing a few wounds. Sometimes, Ter-raen wishes he had such magical powers as well, it'd be so much more convenient after a bar brawl. And so, he opens the door again.
  17. S

    DK1: Veiled Thorns (Moggthegob Judging)

    Intel check (1d20+2)=16 OOC: I'm fine with going back, I've not started and L4E chara so this is fine. Although... I do wish they've greatly increase the exp gain for the 3E games.
  18. S

    Urn Your Pay (Rae judging)

    Ter-raen sheaths his blade, pausing to wipe off some of the blood and feathers from the extremely messy fight. He realises that wiping only seems to spread the mess around a bit more, and if he had a mirror he would probably be quite scared to even talk to himself. But thankfully, he doesn't...
  19. S

    DK1: Veiled Thorns (Moggthegob Judging)

    "Agreed. There's no way other than this way now. Come, let's move with haste and caution," says Raekz as he starts to walk ahead, guisarme ready.
  20. S

    Urn Your Pay (Rae judging)

    HP 13/25, AC 18, Touch 12 Ter-raen frantically tries to close the door as the annoying birds peck at his every move! Fort save (1d20+5)=15 Close the door (1d20+4)=24 ! OOC: well... close the door! ~LOL~
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