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  1. S

    DK1: Veiled Thorns (Moggthegob Judging)

    HP 12/12, AC 17 "Right, the other bat, time for a batter!" exclaims Raekz's lousy joke. But what I can do? Let's see. Raekz leaves the stunned bat on the ground besides Kaz, and heads over to Jehen. He holds him guisarme high, ready to strike if the bat comes nearby again. Ready Action: Attack...
  2. S

    DK1: Veiled Thorns (Moggthegob Judging)

    Is the bat stunned, as in the stun condition, or is that a descriptive?
  3. S

    Urn Your Pay (Rae judging)

    Ter-raen ponders about the boots and the memories it brought out. So he handles it the way he handled it before: "Put boots in bag. We move. Come." Ter-raen starts looking for another pathway to explore. "We come to get urn."
  4. S

    Urn Your Pay (Rae judging)

    "Transmutation?" remarks Ter-raen, wondering about the boots. "My si... it is changing magic correct? Maybe it change the wearer into the snake?" Is it me, or are the maps getting prettier?
  5. S

    DK1: Veiled Thorns (Moggthegob Judging)

    HP 12/12, AC 17 "Let's go Kaz, one less bat is one less worry," remarks Raekz, as he brings forward his guisarme in a sweeping slash at the prone bat's body. Attack (1d20+4)=9, Damage (2d4+4)=9
  6. S

    Urn Your Pay (Rae judging)

    Ter-raen sets about using his rope to try and create tripping lines from probably attacking locations. Considering the mapping of the area, it could be considered a phenomenal success, or a numbing failure. He tugs each line twice, making sure it's not loose. As he does so, he looks back...
  7. S

    Urn Your Pay (Rae judging)

    Ter-raen gives a big toothy smile to the gnome and says: "I feel good." He pokes his bruise, and is satisfied that though still a little dark in colour, the pain is gone. Packing up his stuff, he checks his spear for any cracks (it's not a magical weapon of any sort, and trying to punch through...
  8. S

    DK1: Veiled Thorns (Moggthegob Judging)

    HP 12/12, AC 14 (flatfooted I suppose), Initiative (1d20+3)=20 "Watch out!" shouts Raekz, belatedly.
  9. S

    Urn Your Pay (Rae judging)

    Ter-raen sits alone, watching the rest of the party have their turn at taking their rest. He wonders why the dwarf would want to check the crocodile again, something about a can and hunting. But it's not important, and Ter-raen lets the night pass by, a quiet enough end for a mad evening of...
  10. S

    Urn Your Pay (Rae judging)

    HP 2/14, AC 16 (charging) Ter-raen seizes the opportunity to try and finish up this fight, before the beast can get its strong jaws on the gnome. He charges forward, with shield back and spear forward, a single thrust hoping to get there on time. Attack(1d20+7)=18, Damage(1d6+4)=8 Have fun...
  11. S

    Urn Your Pay (Rae judging)

    HP 2/14, AC 18 Ter-raen nearly buckles under the impact of the powerful tail, but manages to stay up, although he's not too sure where that second crocodile came from. Sword and shield in a defensive pattern, Ter-raen moves away from the crocodile, hoping to get into a more advantageous...
  12. S

    DK1: Veiled Thorns (Moggthegob Judging)

    Raekz says softly to the others, "This little passageway opens to a big room ahead, be careful." Spot (1d20-1)=6, Move Silently (1d20+7)=14
  13. S

    Urn Your Pay (Rae judging)

    HP 10/14, AC 18 "Thank!" roars Ter-raen at Erf, as he launches another thrust with the spear, towards the snout of the angry animal. Amidst the confusion though, Ter-raen has a revelation: ohhh dwarf said let crocodile come closer! Attack (1d20+5)=13, Damage (1d6+4)=6
  14. S

    Urn Your Pay (Rae judging)

    HP 14/14, AC 18 Ter-raen can't seem to recall if he's ever fought a crocodile before, but that tree-trunk-like creature shambling towards him definitely looks like it's got muscle and a thick hide to go with it. Ter-raen sheaves his scimitar and picks up his shortspear and shield, preparing to...
  15. S

    DK1: Veiled Thorns (Moggthegob Judging)

    "Sometimes the simplest solution is always the best. So come, shall we go meet the masters of this lovely mansion? I for one am quite eager to finish up this little business," Raekz comments as he lowers his weapon, preparing to move in with the party.
  16. S

    Urn Your Pay (Rae judging)

    HP 14/14, AC 22 (total defense) Ter-raen stands, and not knowing what he is facing, holds his shield close to him, his scimitar above his head and tip held back. "What is problem?" During the dinner chat, Ter-raen would have said "Ter-raen nothing to do after find urn. If gnome want help...
  17. S

    Urn Your Pay (Rae judging)

    "Hmm, so early. Good, time to get food." Seeing Erf and Fenenn moving off to hunt, Ter-raen offers to help. "We be back soon." Sense Motive 1d20+2=3, Survival assist 1d20+6=10
  18. S

    DK1: Veiled Thorns (Moggthegob Judging)

    Still around. Just waiting to see what happens after 354b knocks the centre plate.
  19. S

    Urn Your Pay (Rae judging)

    Sorry for the late reply, I've had to change my laptop this few days. Anyway, Charisma check 9. Ter-raen considers the long long story, and sums it up in his way: more work, but one at a time. "Ter-raen think, we get urn, then help lady here. One thing at a time, make job better to finish."
  20. S

    Urn Your Pay (Rae judging)

    Spot (8+2)=10 "Friend not coming." Ter-raen heads over to his drink, and downs it without hesitation. Now that he's close to the house, his uneasiness works up again. But he'll wait until Erf gives the flowers, he's not that stupid after all. Wonder what gnome and woman mate will give.
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