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    D&D 5E (2024) Wild Magic Sorcerer is Best Sorcerer Subclass

    I mean, situational spells are great. Detect Thoughts always prepared. Sending always prepared. Rary's Telepathic Bonds always prepared. That is a 3 pack of great communication magic. Calm Emotions and Mind Sliver are very good spells in certain situations. Dissonant Whispers if memorized...
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    D&D 5E (2024) 5e 2024 − The Monster Math

    So, the 2014 monster building table was something like: XP =~ 1/12 * DPR * HP * 2^((AC+ATK)/10) This is theoretically reasonable; DPR*HP modulated by accuracy/defence gives you a pretty good value for the total "threat volume" of a monster - how much damage it will do before it dies in a...
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    D&D 5E (2014) 4E Cosmology

    Oh sure, becoming a god is definitely on the table! Chapter 1: Armageddon in a Box Chapter 2: Armageddon for Fun and Profit Chapter 3: Armageddon two, Armageddon harder Chapter 4: Armageddon is Prologue But, the gods already lost to the end of the world already.
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    D&D 5E (2014) What is a PC's "CR"?

    5e math was built off of running into on the order of 8 encounters per long rest, each of them normal difficulty, and the PCs being unoptimized and with minimal useful magic items. If you start with optimized PCs? With magic items that are actually useful? You start needing 8 hard encounters...
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    D&D 5E (2014) What is a PC's "CR"?

    XP in 2014 is close to 1/12 * HP * DPR * 2^((AC+ATK)/10) 8th-level Half-Orc Fighter (Rune Knight) STR 20, DEX 14, CON 20, INT 12, WIS 14, CHA 10 AC 19 (adamantine plate armor, Dual Wielder feat +1) HP 112 (rolled w/ Tough feat) Attack +9 (+1 weapon) x2; +8 (+0 magic weapon) (Two-Weapon Fighting...
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    D&D 5E (2024) 4 Things Per Turn

    So if your healing is enough to erase a turn of enemy damage, then ... combat is not very threatening. It is just "how long can I keep up healing for" endurance test. If it isn't, then you are buying a partial ally turn (in terms of how many extra turns they stay up) in exchange for your full...
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    D&D 5E (2024) Help with how many attacks

    So I'm tweaking the 5e damage curve a bit. At the core is making weapon damage scale like cantrips. You deal 1[W] 1-4, 2[W] 5-10, 3[W] 11-16 and 4[W] 17-20. Next, Extra Attack becomes "you can sacrifice 1[W] damage on your attack action to attack twice instead of once". Fighter EA 2 and 3...
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    D&D 5E (2024) 4 Things Per Turn

    Yes, the core thing I'm trying to address is that risking your action to Talk or Think is almost always a trap. As a DM, either I have to give the PC the ability to change their mind (before you roll make an insight check ... they don't look ready to break), have the PC regularly waste their...
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    D&D 5E (2024) 4 Things Per Turn

    On each of your turn you can Move, Think, Talk and Act. Movement is usually covered by your movement speed. But it can include stunting in a number of ways (jumping on a creature becomes a move, for example). Thinking includes "do I see someone hidden", "what do I know about this monster"...
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    D&D 5E (2024) Magic Item Crafting oddities

    Sigh. Broom of Flying should be a vehicle. Giving it an order to go to a location should be an action, which it proceeds to do each turn until it reaches that spot and then halts. Taking damage should force a dex save or be knocked off (DC=damage done). Winged Boots should impose...
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    D&D 5E (2014) 4E Cosmology

    In the setting I'm writing, I'm using basically a 4e basis for the cosmology. We have the prime material with its echos Shadow and Fey (or is the Prime an echo?). The "near" Astral is called the "Ethereal"; the Astral Plane has at least 5 dimensions of space, and when you approach a plane you...
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    D&D 5E (2024) Help with how many attacks

    So first, it is Scimitar (Nick) and Short Sword (Vex). You have the two-weapon fighting style; this means attacks made due to the light property add your attribute bonus to damage. You make an attack as an action. This lets you attack with one weapon; I'll assume the short sword. This...
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    The Gith Are Now Aberrations in Dungeons & Dragons

    I'd rather go with dual-classification. Humanoid Fey Humanoid Aberration Humanoid Beast Humanoid Elemental Hold Person can freeze a Humanoid. Humanoids who have another type (except beast) gain advantage on the roll. Weres who turn fully into animal lose the Humanoid type.
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    D&D 5E (2024) Check Out The New Monster Manual’s Ancient Gold Dragon

    What? No. A CR 30 monster to a level 20 party is like a CR 15 monster to a level 10 party, or a CR 8 monster to a level 5 party. Difficult, but not "you are dead unless you cheat".
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    D&D 5E (2024) Check Out The New Monster Manual’s Ancient Gold Dragon

    28x3 = 84 28x2 + 24.5 (GB) 28x2 + Weakening Breath Making it 2 rends instead of 1 gives us 42 damage per rend. Still burn a rend for a GB means we'll want a L8 GB (!) or so to keep the damage gap similar. Multiattack: The dragon makes two rend attacks. It can replace one of the rend effects...
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    D&D General Let's make the upper planes playable!

    First, I'd be willing to shred cannon. Second, make them less paragons of their virtue, and more like how the shadowfel/feywilde is an echo of reality with glasses on? So Mount Celestia could be a greek philosopher ideal world, but still has the chaotic wilds; for what is law and good without...
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    D&D 5E (2024) Its till just me or is the 2024 MM heavily infused by more 4e influences?

    In traditional D&D, Humanoid monsters started out with a base set of stats. Then you'd tack on PC class levels (!) to make them more powerful. This inherently made the Humanoid monster's upgrade feel like it was part of the world - it was casting spells that the PCs cast and recognize, it was...
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    D&D General I have a week to plan a consequential dungeon

    Brainstorm level ideas: "Levels" are worlds, but worlds are constrained. Up is generally deeper - you climb the central world-tree, which takes on aspects that aten't tree-like. People have set up communities on this world tree. Lots of settlements. Vines strangling the world tree. Also...
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    D&D General Redesigning DnD 5e with no Bonus Actions

    Every bonus action class feature says "once per turn you can do one one of the following:". "Doing so does not use your action." Then a system for "bonus attacks" to keep them from stacking 50 feet high, sort of like how extra attack doesn't stack. For spellcasting: You can cast a leveled...
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    D&D 5E (2014) The Illrigger: Why I hate this class and love what it could have been.

    Also Oat-eater, which is great for making fun of them. "What is he, a horse?"
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