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    D&D 5E (2024) Greatweapon fighting style? Is this another joke? Did everyone at WotC failed elementary school math classes?

    Make odd weapon damage dice be maximized. d4 goes from 2.5 to 3.5 (+1) d6 goes from 3.5 to 5 (+1.5) d8 goes from 4.5 to 6.5 (+2) d10 goes from 5.5 to 8 (+2.5) d12 goes from 6.5 to 9.5 (+3) 2d4 goes from 5 to 7 (+2) 2d6 goes from 7 to 10 (+3) Similar dice game, but competes well with duelist.
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    D&D 5E (2014) Softening Concentration

    So I think splitting Concentration into two things might be worthwhile. Focus is a medium or long-term high-value effect. You get 1 Focus at a time. Concentration is something that can be disrupted from damage. When you have Focus on an effect, you also are maintaining Concentration: but...
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    D&D General Worlds of Design: A Question of Balance

    So, Balance is more than one thing in D&D. There is a kind of fine-tuned combat Balance, where a level X character of class A and class B should duel each other and it is a coin flip. There is the ballpark combat Balance, where a level X character of class A and B both can contribute to the...
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    D&D 5E (2024) So Class Complexity...

    Barbarian complexity is 1. Rage and rage management 2. Do I reckless attack or not? Attribute-wise, it is str/dex/con balancing (do I play naked or not?) You also have to pick a weapon. Rages are a daily resource, spending them recklessly early on will hurt. Reckless Attack in an ability with...
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    D&D 5E (2024) So Class Complexity...

    Using a spell consists of "I cast magic missile at the darkness". Build-wise, it is "make yourself smart". A monk combat round consists of "for my bonus action I dash and disengage, spending 1 Ki. I then use martial arts to make an attack with a dagger (dealing 1d6+dex as it is a monk weapon)...
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    D&D General EK12/Paladin 8 Smite?

    For an NPC, more fiddly than I'd bother with. If I want damage output to be at a specific level, you can just ... make it do more/less damage. I'm also not sure what EK/Pal combo would result in, characterization wise. It isn't super evocative? Optimization wise, if I was min maxing, I would...
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    D&D 5E (2014) Caster attack roll bonus items attunement vs. attack roll bonus items of other classes

    Arrows are consumables. And if you follow the standard rules for consumables, very expensive to consume; they cost half as much as a non-consumable item of the same rarity! Every 2 attacks with a +1 arrow you are throwing away a +1 magic sword. Finding replacement +X arrows is difficult if...
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    D&D 5E (2014) Caster attack roll bonus items attunement vs. attack roll bonus items of other classes

    Arcane Grimoire is an upgrade to WoWM - in initial 5e, they only gave Warlocks a low tier DC-increasing item (the logic being, I think, Warlocks only got a few spells, and them all fizzling sucks more than if you have more spells). I suspect D&D 5.1 will have magic items designed around being...
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    D&D 5E (2014) Caster attack roll bonus items attunement vs. attack roll bonus items of other classes

    First, Rod of the Pact Keeper is better for a Warlock than Wand of the War Mage usually. Second, they stack. Weapons don't. A +2 Wand of the War Mage and a +2 Rod of the Pact Keeper gives you +4 to spell attack rolls, +2 to spell DCs, ignore cover, and regain 1 slot as an action 1/day...
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    D&D General Don't Point a Loaded Beholder at a Player Character You're Not Willing to Disintegrate

    1. I wouldn't make the bottom of the pit be "so far you just die". Make it "ouch" far down. Say 60' deep. 2. Stick something at the bottom of the pit you do not want to fight. Like a T-Rex. CR that is high enough that the encounter at the top is smaller than the encounter at the bottom of...
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    D&D General Should ranger get a companion as its 'signature' feature?

    My homebrew Ranger selects at level 1 if they get a Companion or a massive boost to Hunter's Mark - "Bond of the Pack" vs "Bond of the Hunt". Thematically, it is a nature-themed Warlock - you have a bond with a Primal Spirit which provides you with your extraordinary abilities. To make it...
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    D&D 5E (2014) 5e Updates: Monstrous Compendium

    PCs cannot, in general, access a full days worth of expected resources in a single encounter, unless it takes place over a 3 hour period and has 24+ turns of "engagement" with the foe. (aka, it is 8ish encounters, containing ~3 rounds of consequence each, with 2 short rests). So that argument...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    Emulate 1, 3, 8, 14 and 20 ("middle" of each tier) rather than just 1 and 20. To ensure that things don't get too wonkey. ... The argument against BM isn't "this is your favourite subclass" - it just you should aim for ballparks, and including complex PC builds is a waste, as once you are...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    How are you using 2nd wind each round - this a OneD&D fighter? 2nd wind is once per short rest. I'd generally advise against BM as your model PC. Fighter is already a higher than typical optimization class, and BM is a top subclass; and non-trivial to describe what optimal play is. (modestly...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    For modestly optimized, I'd dump variant human. That is quite clearly among the highest optimization options at level 1. Here is how I might model 4e style roles as 5e classes. Soldier: Fighter, Longsword+Board. Brute: Paladin/Barbarian, Smite+LoH+Rage, depressed AC. Lurker: Shadow Monk or...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    Your Rogue doesn't use Uncanny Dodge; that is a pile of mitigation. Your fighter ... doesn't seem to use second wind? 149.5 HP plus (con bonus)*20. If it is a "3 rounds between short rests", the fighter gets 5 actions and 3 bonus actions over 3 rounds; so 20 attacks plus 3 bonus actions...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    Now, do a sanity check: 1. Split offensive and defensive level. Your level is the average of those two. 2. Map offensive and defensive CR to your offensive and defensive levels, and overall level. It appears that your HP goes up by 8 per level and your DPR goes up by 5. I find this fishy -...
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