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  1. M

    D&D General The campaign you will never get to run

    I shall check it out. The problem we had wasn't even the lack of player usefulness in battles, it was a logistical problem of trying to find a way that strike a fair balance between not boiling down the entire fight between two single units on the field rolling one attack each (not very...
  2. M

    D&D General The campaign you will never get to run

    I actually did run the first half of a campaign that heavily featured mass combat with the players all as military commanders set in the Dragonlance setting. The most difficult part was figuring out adequate mass combat rules that didn't: a) completely nullify player abilities, b) were simple...
  3. M

    D&D 5E (2014) Counterspell proof and Verbal components

    I concur with the comments about counterspell being clearly defined about someone needing to see the spell being cast. So yes, in the event you can cast a spell without a verbal component and the would be counterspeller is unaware of your presence I do in fact rule that they can't counterspell...
  4. M

    D&D 5E (2014) Paladin Healing vs Cleric Healing

    I'd have to run closer numbers to actually test the math, but from building past characters in both white room scenarios and from actually playing multiple clerics and paladin builds at the table, I'd wager that aside from the life cleric, whose whole "thing" is healing (and possibly the...
  5. M

    D&D 5E (2014) Enough is Enough: WotC needs to add "domain spells" to *existing* sorcerer subclasses

    This is something I was considering myself the other day. Having given my current sorcerer not only origin spells but also buffed a few other things here or there, I can say that what I think is sort of the best option is to give them a list of 10 spells from levels 1st-5th like...
  6. M

    D&D 5E (2014) Ideas for 1st level encounters

    I'd also suggest a few noncombat encounters. An important thing with newer players to help prevent future murderhobory is to not have every encounter they have outside a tavern be inherently hostile, to teach them that there are alternative approaches to solving problems than combat. In that...
  7. M

    D&D 5E (2014) As a DM - Your Top 3 Most Hated Spells

    Honestly? The only spells I actively am not a huge fan of are Teleport and Planeshift. Not because I am afraid of the players using them to go into a bosses lair or escape, but because I'm more annoyed by the easy way they allow players to simply say "and now this is a game set on another...
  8. M

    Dragonlance What do you want from a Dragonlance 5e?

    As you so pointed out yourself, there were many more dragonlance books than just the original trilogy, starring FAR more than just the original adventuring group, many of whom are of humble origins. As for the heroes of the lance? At most I'd say they were 5th level (by 5e terms), purely because...
  9. M

    Dragonlance What do you want from a Dragonlance 5e?

    This is a solid understanding of sort of the "feel" for the setting. That and the other post regarding dragons being front and center for much of the storylines. What differentiates it from Faerun is solidly what I'd argue to be a focus on power levels. Dragonlance tends to be a Tier 1 or 2...
  10. M

    D&D 5E (2014) Blue Dragon Alcoholic?

    "For the last time Blue, I CAN'T get drunk. I'm immune to poisons!" - Greenie the unhappy tyrant of Oakwood Forest.
  11. M

    Dragonlance What do you want from a Dragonlance 5e?

    Honestly? I'd welcome any sort of updated book. I've been a big proponent of running games in that setting forever. Stuff I'd like to see would likely include: 1) Updated rules for mass combat that aren't tediously slow or completely invalidate player character abilities (the unearthed arcana...
  12. M

    D&D General How has flying affected your games?

    This hoopy frood gets it. 😉
  13. M

    D&D General How has flying affected your games?

    Oh, without a doubt a grappling barbarian would fall to the ground alongside the dragon (as I said earlier). I'd probably just skip the acrobatics check for the sake of speed and make it the single opposed athletics roll (which typically favors the dragon, though might differ in the case of the...
  14. M

    D&D General How has flying affected your games?

    And I am telling you that RAW there is no differentiation between different types of trip effects, nor is there a "prone wings" difference. The battle master ability (likely the main one someone would try to cheese here) does work with ranged weapons, and could therefore be a well placed arrow...
  15. M

    D&D General How has flying affected your games?

    Whether they'd have to make checks depends on the method of flight. By default a fly speed of any kind does not require checks to fly, albeit it might require an ability check to do a trick maneuver, fly in poor weather, or overlong distances, etc. Crawford's tweets arent even needed here...
  16. M

    D&D General How has flying affected your games?

    Flying hasn't really effected my games much at all, despite me having several player characters who have acquired the ability though multiple means, though I should perhaps clarify that this is due to two reasons: 1) I have always planned my games with 3d space in mind. Monsters have flight...
  17. M

    D&D 5E (2014) What play after Dragon Heist (no DotMM)

    Sort of depends on your party makeup and what the DM wishes to run. My group will be going into Decent into Avernus (albeit with a heavily altered beginning) post Dragon Heist, but that is mostly due to them all creating a party full of characters with backstories heavily influenced by...
  18. M

    D&D 5E (2014) 5E Beast Companion Mechanics.

    The class upgrades for each different version of the ranger should not be ignored either, nor the default actions taken by the pet. This matters a bit longer term, and has some pros and cons. I'll list both for consideration and some thoughts after. PHB Ranger Beast Master: Companion takes no...
  19. M

    D&D 5E (2014) Why everyone think that Battlemaster is better than Samurai?

    My solution to the PDK was to bump all of their abilities down a tier. I gave both rallying cry and royal envoy at 3rd, inspiring surge (the weapon attack one) at 7th, bulwark at 10th, and a new ability at 15th: the leadership ability taken from hobgoblin captains/warlords. Leadership...
  20. M

    D&D 5E (2014) What Seven Classes Would You Keep? (and why!)

    So I don't think that this question is as easily answered as "we can remove x or y class", at least not if we wish to cover as many archetypes (in the character sense, not the game term for subclasses) of characters as possible and not make changes to existing classes. I was tempted to vote...
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