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  1. M

    D&D 5E (2014) Int 8, Wis 8, Cha 18 Sorcerer

    While I shall concede that he would be better rolled as a fighter or bard with those stats, take the Soldier background, give yourself a high con score and mostly enchantment spells. Any origin works, though I'm thinking chaos sorcerer to really hammer in on the silliness. Thank me later...
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  3. M

    D&D 5E (2014) Looking for a Flame Blade fix

    Personally I think the best solution. Would be to remove concentration from it and make the spell last a flat 1 minute duration. It would then be similar in effect with Spiritual Weapon except deal more damage at the cost of less range and using an element more commonly resisted. So Green...
  4. M

    Dragonlance Pitch Dragonlance to new players

    So I shall be the one to bring up the needed points of that while the original trilogy are a classic novel series and decent module for those who which to run heroic characters, they should NEVER be run any other way than the party REPLACING the cannon heroes, and they pretty much necessitate...
  5. M

    D&D 5E (2014) Anyone have practical experience with the latest UA Ranger?

    I have one in my game. They are 7th level, and she is a newer player, so she built the character around using spells as utility (pass without trace, cure wounds, good berry, etc) so she could focus on hitting stuff with two longswords and her kitty (a panther). They collectively do a LOT of...
  6. M

    D&D 5E (2014) A few new fighting styles

    Overall not bad. I like them conceptually. They each do try to fill holes in existing weapon styles, which is what they should strive to do. A few comments: 1) Hold the line is fine as is, though as suggested you could consider making it spend your reaction to guarantee blocking an attempt to...
  7. M

    D&D 5E (2014) A few new fighting styles

    Overall not bad. I like them conceptually. They each do try to fill holes in existing weapon styles, which is what they should strive to do. A few comments: 1) Hold the line is fine as is, though as suggested you could consider making it spend your reaction to guarantee blocking an attempt to...
  8. M

    D&D 5E (2014) homebrew Cleric Changes discussion

    An alternative and perhaps slightly simpler solution, why not just take the warlock class as is and give them the following options: 1) Pick either Wisdom or Charisma as their spellcasting stat 2) Let them pick to use either the warlock or cleric list. By this I mean a one time choice at level...
  9. M

    D&D 5E (2014) Eternal See Invisible

    There is no rule stopping it, albeit as mentioned, walking around chanting and waving your arms in the middle of a dark dungeon quiet cavern is sure to attract attention. As would casting in the middle of a crowded marketplace (where magic may even be illegal depending on setting). Likewise...
  10. M

    D&D 5E (2014) Healing Spells Fixed

    While I certainly agree with the comments that cure wounds should have a bit more "omph" to it (maybe make it 1d12 + mod or add caster mod to every level of spell? Or at the very least make it 30ft range instead of touch) to help it compete with healing word, I have a fundamental issue with your...
  11. M

    D&D 5E (2014) Shatterspike in 5E: breaking an enemy's weapon

    I like the above suggestion. Fortunately, however, the problem is more or less self-control Ling even with no changes. Keep in mind a player spending attacks to destroy enemy weapons is basically no different than doing the same to disarm them...and both actions means trading the chance to do...
  12. M

    D&D 5E (2014) Curse of Strahd St. Andral's Feast

    The answer to this depends on a number of factors, namely the other events you choose to run in Valaki. Consider the characters of the Burgomaster and Izek, Lady Fiona Wachter and her book club, and Rictavio, all in relation to both the party and each other. Valaki has a lot of potential plot...
  13. M

    D&D 5E (2014) Tear-jerker moments in campaigns

    I do try and invest myself into any games I run or play in, and encourage the rest of the party to do the same, as they will. As a player, I tend to method act, slipping into a character and staying in their shoes for the entire session, or at least trying to. This desire goes so far as to being...
  14. M

    D&D 5E (2014) Digital Gaming Tables

    Please feel free to keep the maps coming, one can never have enough tools to implement. I sadly lack the space or funds required to "level up my games" in such a way. Sure, I could make a table myself for cheaper, but when you lack the funds to buy the tv, it's kind of a moot point. That said...
  15. M

    D&D 5E (2014) CoS: My players defeated Fate

    Fortunely I read ahead on places like here and realized quite quick Strahd is a squishy individual. I planned for this type of thing by doing a couple things. First, being well aware of his capabilities and making sure to swap out some spells to better suit a hit and run monster. One pet peeve...
  16. M

    D&D 5E (2014) Sorcerer Rebalance, Through Flexible Casting And Wizard Spells

    Sorcerers of the Shore. By the gods! I now cannot help but imagine some horrible reality show involving overly shirtless and tan Pyro - sorcerers with bleach blonde (or actual fire) for hair. "Dude, it's a Sword coast thing. You wouldn't understand." :cool:
  17. M

    D&D 5E (2014) Sorcerer Rebalance, Through Flexible Casting And Wizard Spells

    A couple of comments from what I've seen here thus far. For the original idea suggested, I don't think it would cause any sort of balance issue to use what you have suggested. However, I do feel as though Sorcerer *should* have their own spell list. The problem is that the wizard list at...
  18. M

    D&D 5E (2014) CoS and Clerics

    In my game I currently have a paladin of the Morning Lord who started out as an Oathbreaker and is now Oath of the Ancients (after much deliberation between all three phb oaths, I am tying his nature shift into being attuned to the megaliths near the windmill). I also have a storm cleric of Thor...
  19. M

    D&D 5E (2014) Help Running Amber Temple CoS (Spoilers)

    The thing to keep in mind is that their power comes at dark costs. First, accepting gifts have the chance of making your character outright evil (which may not fly with some classes like Paladin and Cleric), and they each come with drawbacks, some of which are debilitating. If you feel each...
  20. M

    D&D 5E (2014) Necromancer playability

    My suggestion is to use the mob attack rules concerning autohits in the dmg guide, and have them work in squads of 4 or 8 (the number of skeletons that can swarm 1 medium creature on a grid). Give each of these "swarms" 8x the health a single skeleton should have. Then no dice even need be...
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