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    D&D General Hit Points are a great mechanic

    Someone attacks me with a longsword and there is a 1 in 8 chance that I take an additional d8 damage. A d8 does an average of 4.5 damage. So this is just over an extra half a point of damage every time I get hit. If the extra damage d8 is also an 8, this happens again. I think this brings the...
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    D&D General Hit Points are a great mechanic

    You can put characters into a position of being 'one or two hits away from zero', sure, but there are a lot more ablative hit points to get through first. So it becomes something that players feel 'sometimes, towards the end of big fights' rather than 'always or nearly always'.
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    D&D General Hit Points are a great mechanic

    Well, that might extend the 'level one' type experience for another level or so, but I don't think it would have any significant effect once you're at mid levels.
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    D&D General Hit Points are a great mechanic

    I agree that's a cool thing at low levels. However, there is a big 'but' here, because once you get to mid levels (or even earlier in modern editions of the game) you have so many hit points that you pretty much know you are insulated against these worries. The anxiety, the feeling that any...
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    D&D General The Great Railroad Thread

    So the colour text, but not the content. You are so on the money here it's unreal, this is definitely what is happening, the narrativist games that began to take off around the year 2000, and all the discussions here about them, are essentially just a hate campaign against D&D and a marketing...
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    D&D General The Great Railroad Thread

    I think you and I have different understandings of what 'creating the bulk of the fiction' looks like. Note that all of these game elements appear to have been created entirely by you, with seemingly no connection to the goals or flags the player has set for their character. I think part of...
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    D&D General The Great Railroad Thread

    This is only true of some trad play. In other trad play like Vampire (and increasingly I suggest modern D&D) this would be absolutely fine. Note that even the idea of having a detailed map, or encounters with random orcs, would be utterly anathema to many narrativist games. I'm not going play...
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    D&D General The Great Railroad Thread

    Keep the story feral! Wow, I will try to remember that one, that's great.
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    D&D General The Great Railroad Thread

    Well, this is a strange phenomenon. The correct term is narrativism, and narrativism supporting games. Whenever I see the term 'narrative games' it's nearly always used by someone who isn't very familiar with them and is mainly describing them as an 'other' that does things they don't like...
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    D&D General The Great Railroad Thread

    Duplicate post due to forum issues, sorry!!!!!
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    D&D General The Great Railroad Thread

    Duplicate post due to forum issues, sorry
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    D&D General The Great Railroad Thread

    Duplicate post due to forum issues, sorry
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    D&D General The Great Railroad Thread

    Duplicate post due to forum issues, sorry
  14. S

    D&D General The Great Railroad Thread

    I don't know what a narrative game is. Ron Edwards and others popularised narrativist games. I don't know if you mean the same thing. Narrativist games do not necessarily resolve things on a meta level or ignore 'the internal elements of the fiction'. I think what TwoSix said is correct. Perhaps...
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    D&D General The Great Railroad Thread

    Wait, your position is that a medium amount of railroading is necessary? Oh, I see what you are trying to do. Step 1, 'a medium amount of railroading is necessary'. Step 2, 'let's broaden the definition of railroading to encompass everyday GM actions'. Step 3, 'oh look, now railroading as...
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    Pineapple Express: Someone Is Wrong on the Internet?

    The sky above the port was the colour of ENworld, tuned to a banned poster.
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    Pineapple Express: Someone Is Wrong on the Internet?

    I must not caffeine. Caffeine is the mind-killer. Caffeine is the little-death that brings total obliteration.
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    D&D General The Great Railroad Thread

    I think what you're describing here is what's known as 'pawn play'. You don't seem to have any particular investment in your character as a person or their ties to the gameworld, your investment is in not losing the game by having your playing piece die.
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    Spoilers What do people get wrong about Tolkien?

    People don't talk enough about the wild weekend Tolkien spent in Gygax's LA mansion.
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    D&D General The Great Railroad Thread

    Doesn't this underline the importance and resonance of non-lethal consequences? The characters aren't just 'Yolo, I'm still alive so nothing else matters'.
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