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    Fabula Ultima general thread [+]

    FU is as opinionated and directive towards the GM as games like AW and BITD, if less deliberately provocative in word choice then the former. The mechanical tools for getting there are very different and the eye towards goals of play as well, but it has a vision and by god will it do its best to...
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    Crunchy Tactical RPG like 4e/pf2e but for Urban Fantasy?

    Early access / unclear how much work is going on, but Wyrdwood Wand exists.
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    Limited Run Systems

    DH is pretty consciously designed for ~30 sessions of play, averaging ~3 sessions per level. I think it even states this in the book? Lots of tight focus narrative games fall into that 15-20 session spot where you see an arc of characters and narrative through to a solid conclusion and wrap...
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    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I've got at least 4 5e compatible setting+rulesets that tackle this question. The One Ring, Symbaroum, Beyond the Woods, Historia... All rejigger the core classes, add rules to adjust resting in different ways, lean harder into the exploration pillar, often red-line out certain spells (or go...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And to your previous point, most 5e players have never really heard of 4e or have negative opinions of it; or if they have it’s probably rose tinted stuff via the Colvilles of the world. I think the changes in 5.24 from the original encounter guidelines are an acknowledgment of that along with...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not to mention a lot of the adjustments to this very topic in 5.24 (along with other design choices) also bring things back towards the 4e style of encounter design.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Any "in combat" ability that costs Heroic Resources you can use once per "respite" (or again once you gain more Victories). Stuff like "teleport back to a place we've been" is a simple fictional permission ability a L3 elementalist can use at the end of a respite.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Daggerheart went this way along with a story focus with how it deals with resting; on a long rest the GM advances a Dastardly Plot or similar countdown (plus on both sorts of rest they get the GM currency). If what the players care about is story and narrative, makes sense to have your system...
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    Draw Steel General Thread [+]

    Well I went ahead and turned this into a full campaign frame (yes Daggerheart just has me doing this by default now). None of us are FR lore geeks so we can just vibe it (most of my affection is because BG2 was a formative experience for me, lol), and the weirdness of the 4e / Spellplague...
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    Draw Steel General Thread [+]

    The later / community 4e Skill Challenge stuff might help there? I think anything in this realm Works best if there’s clear stakes for success/failure of the overarching montage, and then each obstacle (conflict) gets framed out at the player but the solution left open. When I run stuff like...
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    Draw Steel General Thread [+]

    The Vanguard is a master of weapons and melee combat, entirely mundane, and the sort of glorious warrior fantasy is chock full of. A Knight that dominates the scene on and off the battlefield. This is, quite seriously and literally, a matter of flavor. Lots of the Null's stuff would fit...
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    Draw Steel General Thread [+]

    It's a TTRPG, all weapons are props. What matters is the fictional descriptions you give. Lots of the Null abilities are perfectly suited for a fictional tweak to become teh sort of preternaturally skilled swordsman like a Zatochi; or blend in with the standard martial arts based swordplay of...
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    Drakkenheim Daggerheart Campaign Guide Announced.

    ...aren't you supposed to start at level 3? 60 hours for two levels of play? edit: I will say that DoD is functionally a mega dungeon setup. It's basically Warhammer's Mordheim with the serial numbers filed off, inclusive of I Can't Believe It's Not Skaven and Wow This Sure Isn't Wyrdstone from...
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    Drakkenheim Daggerheart Campaign Guide Announced.

    It's pretty sandboxy with a lot of factions that are open to the players to link into, and lots of motivations presented to be goal-forward for play. Pretty excellent, and I'm curious how they're going to wrap the complications into the GM guidance.
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    Daggerheart General Thread [+]

    A Solo + some Hordes or similar as minions (something to either threaten from range or get up in faces depending on how you build the solo) + an Environment with ground features worked pretty well to do some serious challenge to my T1 party. I don't imagine that would change much going up...
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    Draw Steel General Thread [+]

    I think Draw Steel! might be a perfect game to use the 4e Neverwinter Campaign Setting with. Nice an open sandbox, the Theme backgrounds can be overlayed on a DS! character without issue; the Shapeshifter stuff can be a Complication (there's one there already for wolves); etc.
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    Drakkenheim Daggerheart Campaign Guide Announced.

    Drakkenheim is a pretttyyyy open city adventure thing even if there’s some narrowing/gates there. A cleaned up flow and emphasizing the personal quests in char creation could work really well. Interesting.
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    Draw Steel General Thread [+]

    @Campbell do you see Montages working as the sort of objective-focused scene mover a la 4e SCs? We wrapped up the "tutorial" portion of the Tomb last night, I'm enjoying the GM side of combats a lot. Players did some cool stuff (the Talent telekinetically grabbing the Null to pitch him into a...
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    Fabula Ultima general thread [+]

    I have a player who continues to maintain that the 4 attribute dice resolution mechanic is his favorite system out of anything he's played so far. Roll two dice, beat a set of presented target numbers. Ez.
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    Fabula Ultima Hardback & Bestiary Vol. 1 Kickstarter

    The absolute best intro to a game I'm aware of.
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