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  1. loverdrive

    D&D General Weapons should break left and right

    Another approach to ammunition might be to have special busted arrows of limited quantity. So you don't need to count every boring arrow, but will count arrows of devastating damage or something.
  2. loverdrive

    D&D General Weapons should break left and right

    At the very least, there's enjoynment to be found in rituals. Yeah, sure, all the mundanities of maintaining equipment and building campfires and whatnot can be glossed over, but there's nice texture to them.
  3. loverdrive

    D&D General Weapons should break left and right

    Upon further thinking, I imagine this would be best implemented as a fighter or monk subclass, and make it an opt-in mechanic. I don't really want to expand the list of available actions at once, but have distinct "modes" with different strengths and weaknesses the character can be in -- to...
  4. loverdrive

    D&D General Weapons should break left and right

    Sure, you can make them on long rest. What are you gonna do until that?
  5. loverdrive

    D&D General Weapons should break left and right

    Have we've been playing the same D&D? Polearm master + Sentinel seems to be a popular fighter build. It's strong, even more so with GWM, if you have feat budget for that -- a lot of attacks, a lot of damage, pretty strong zoning. ...also have no one ever brought you a Greek warrior? A Zulu...
  6. loverdrive

    D&D General Weapons should break left and right

    There's a reason people didn't lug around spears most of the time. The one I own is 1.8m long, it's a big stick. Even on a sling, it's going to constantly snag on everything (and always threaten to poke someone nearby, not exactly fun) Do you want to walk (or sometimes even crawl) through...
  7. loverdrive

    D&D General Weapons should break left and right

    Oh, for sure. That game I'm playing isn't really classic dungeon-crawling, we don't even expect to find any monsters in the dungeon. Like, it's just some old ruins. Dangers are likely to be more environmental, and, sure, something can be improvised, but I'd prefer to just leave spear, shield and...
  8. loverdrive

    D&D General The Great Railroad Thread

    Starting at a tavern also works reasonably well as a "pre-game lobby" where players can goof around a bit to a) figure out the game b) do something low-stakes while everyone someone is finishing up with character creation Probably more applicable to crunchier games than Moldvay's, although I...
  9. loverdrive

    D&D General Weapons should break left and right

    You can sheathe the sword and free up both hands It's going to dangle a bit annoyingly, but nothing major, but with a spear I see no other way than to climb up and have someone else pass you the spear afterwards, but only if the climb is short enough for that
  10. loverdrive

    D&D General Weapons should break left and right

    I'm playing Elder Scrolls RPG, where spears are just straight up better than all other weapons. The only thing better than a spear is a pike, and the only thing better than a pike is pike formation. Benefit of swords is that they are easy to carry and are pretty defensive, which...
  11. loverdrive

    D&D General Weapons should break left and right

    Wait, you are totally right. I like this! I grappled with the idea of monk class in a less kitchen-sink setting a lot, it always felt weird to me. Monk as a monastic warrior-scholar makes sense! So we have three nice class identities: Warrior-scholar — monk; Warrior-brute — barbarian...
  12. loverdrive

    D&D General Weapons should break left and right

    I'm not??? Joachim Meyer, a very much european, describes two-handed sword, polearm and unarmed techniques. His compatriot (and contemporary), Paulus Hector Mair, too describes variety of weapons and unarmed fighting techniques. Hell, there are some downright goofy chapters like fighting with...
  13. loverdrive

    D&D General Weapons should break left and right

    ...why? I don't see anything monk-y about it?
  14. loverdrive

    D&D General Weapons should break left and right

    Training with one type of weapon tends to bleed into others. Anatomy remains mostly constant, and there's a limited amount of ways a body can move, and even less ways for it to move in a structurally sound way. There are very few historical martial art treatises focused on one specific weapons...
  15. loverdrive

    D&D General Weapons should break left and right

    Upon further thinking: the way I see it as a fighter-exclusive thing, where the class identity is "hand me literally anything and I will turn it into a deadly weapon". Basically, buff: + Fighter starts with every single weapon-related feat in the game and can use any weapon (including casting...
  16. loverdrive

    D&D General Weapons should break left and right

    You need to have those statblocks ready, keep track which statblock applies to what creature on the battlefield, actions, reactions, legendary actions, recharge special abilities, at will special abilities... I do that constantly. I don't see how pulling up a statblock for a weapon is any...
  17. loverdrive

    D&D General Weapons should break left and right

    I don't see "grabbing a self-contained printout of your weapon statblock" to be a particular hassle in terms of UX. GM does a lot more juggling and bookkeeping with monster statblocks and nobody is complaining about that.
  18. loverdrive

    D&D General Weapons should break left and right

    . . . The concept of proposition, as outlined in the OP: fighter is deadly with every weapon, but! has to juggle them constantly, for whatever reason, be it being disarmed, or having his sword broken, or whatever else. It's just like how ammunition in video games forces you to constantly...
  19. loverdrive

    D&D General Weapons should break left and right

    Okay, from another perspective. Let's say, at lvl 1 Fighter gains, free of charge: Great Weapon Master Polearm master Sentinel Sharpshooter Crossbow expert Shield master Defensive duelist Dual wielder Gunner Charger ...and any and all current and future weapon-related feats that I probably...
  20. loverdrive

    D&D General Weapons should break left and right

    You have a tool you rely on to influence the game state. It has limited amount of impact it can inflict, afterwards you have to switch to something else. Conceptually, running out of ammo and having our sword broken (or wrenched from your arms, or whatever) are the exact same thing.
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