I've mentioned before that I have a theory of a neat way to do a sandbox with a super hero or police detective type campaign. Basically, you'd have to have a Batman/Punisher style set up where corruption and organized crime have totally taken over a town. It would be the pcs' goal to "clean up...
I don't disagree with you. But I also don't want people getting a different idea of what the game is than what it really is. It's a relatively narrowly focused game that leaves vast open rules spaces for the DM to do his own thing. And I love it for that.
Generally, I when I'm selling a...
90% of the hypothetical problems people posit regarding sandbox play can be solved by the DM asking this simple question about 15 minutes before the end of every session: "What do you guys want to do next session?"
I'm not sure what's there to believe or not believe in these play stories. Largely people are just saying they played BD&D and had a good time. Doesn't mean you will. More to the point, BD&D simply isn't for everyone...
If you want codified rules for customizing your characters, BD&D isn't...
That was one of the biggest in-play differences between O(A)D&D Magic-Users and 3.x Wizards. At least at lower levels. The Magic-User was a one-shot cannon. The Wizard was a six-shot pop gun. I'm not saying one was better than the other (although I certainly prefer the older version), but...
Which version?
The orange recalled version that was posted on the WotC boards for ever I find to be a gloriously goofy inspired mess. I'd love to run it, but am not sure that I could.
The green version that I grew up with is boring, boring, boring.
I got the first Dragon Age box set recently. I've read through it and found it quite interesting. It's very D&D-like. No one with familiarity of any version of D&D is going to find anything particularly alien about the game. I've seen the beta of the second box-set and am interested to see...
A few points on playing BD&D as a grown up:
It's amazing what you can do with that rule set when you approach it as an adult playing with other adults. Things that we would have screwed up when we were 12 can be handled much easier now. For example, customization. I prefer to label the...
If I'm forced to pick between the two extremes, I suppose I find the "roll-player" less annoying than the master thespian who has forgotten the "g" in "rpg."
That said, if you really just want to wargame, I've got a closet full of games and miniatures that all do the job better than D&D does...
I don't like for char-gen to be a major part of the game. To the extent that I spend any time at all on char-gen, I'd rather it be more like a game of craps than doing my taxes. Point buy feels to me like doing my taxes. Especially in games such as 3.x, where I then pick out race, class...
I'm a FR refugee from the early '90s who had bad memories of the Realms.
About two years ago, I reread the gray box and was pleasantly surprised with it - I wouldn't call it great, but it certainly isn't as awful as my memory made it out to be. I think much of the bad taste in my mouth with FR...
My groups, too. I recall showing them the map of the town they were in. By the docks there were a bunch of warehouses. One of the players was looking at the map upside down (and my handwriting isn't the greatest) and he thought they were all whorehouses. Needless to say, not much productive...
1. AD&D 1e DMG
2. AD&D 1e PHB
3. AD&D 1e MM
4. Moldvay Basic boxed set w/ B2 Keep on the Borderlands
5. Cook/Marsh Expert boxed set w/ X1 Isle of Dread
6. JG102 Caverns of Thracia
7. JG62 Revised City State of the Invincible Overlord
8. 1983 World of Greyhawk boxed set
9. B4 The Lost...
The empires of Blood, Sweat & Tears?
"Spinning wheel, got to go round...
Mumble, mumble, don't know the rest of the words...
Spinning wheel, got to go round...
Ride a painted pony... somethin', somethin', somethin', something!!!"
No. Dragonsfoot does not sell anything. Everything in their fairly extensive inventory of D&D resources is free.
There are metric tons of free rpg materials floating around the Internet, and much of it is really very good.
"I wanna cast spells."
"The magic-user is class for you."
"But I wanna wear armor."
"Oh, then you should be a cleric."
"But I want to use a sword."
"You can be an elf fighter-mage."
"But level limits suck."
"You can be an elf thief-mage."
"Thieves suck."
"You can dual class."
"The dual...
I haven't checked the text of GAZ13 with the electronic version, so I don't know if there are any significant differences. However, the fantastic Fabian art (easily my favorite artist of that era of TSR products) and the gorgeous poster map of the underground kingdom would be worth the price of...
Also, anyone buying GAZes should make sure they're getting everything that goes with them. They all come with large fold out maps. All from GAZ7 and later have separate pc and dm maps.
GAZ4 Ierendi comes with a sheet of boat counters for naval battles.
GAZ7 Northern Reaches comes with a card...
You don't have my two favorites listed - GAZ1 Karameikos and GAZ13 Shadow Elves. Of those listed, I think GAZ6 Rockhome and GAZ10 Thar are my favorites.
The only one I'd definitively say to avoid would be GAZ14 Atruaghin... It's skimpy, with big font, large borders, and much less content...