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  1. Hussar

    D&D General What's your view on a pirate-driven campaign?

    But, again, this is the problem with trying to use D&D for this. You're pretty much given zero guidance as to how to hand wave this sort of stuff in D&D. D&D doesn't do this very well. Like I've been saying all along, as soon as you have about 30+ combatants to a side, D&D stops helping you...
  2. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Not really since, by RAW, any attempt to find secret doors, traps or anything "hidden" comes under Perception. Investigation only comes into play if there is something tricky about how to open/disarm/somehow monkey with whatever it was that you perceived in the first place. IOW, you will...
  3. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Giving it a bit of thought, I would rule it something like this: Action - Force Morale. Make an Intimidate check DC=8+ the CR of bloodied opponents. If successful, opponents have the Frightened condition. If opponents are already Frightened, they surrender/flee (DM's option). Or, you...
  4. Hussar

    D&D General What's your view on a pirate-driven campaign?

    All I can say is more power to you. I've tried it. I've tried it in D&D repeatedly and failed. The amount of work that is required to do that sort of thing in D&D is too much for me. Sure, I suppose I could hand wave it, but, then, if I'm doing that, why bother using D&D? If I'm ignoring so...
  5. Hussar

    D&D General What's your view on a pirate-driven campaign?

    No they aren't. A sailing ship in the standard D&D list is a single masted cog. 20 crew. The point here is to KEEP THINGS SIMPLE. If you keep trying to add anachronistic ships it's only going to make things more complicated. So, don't do that. Think far less Master and Commander and far...
  6. Hussar

    D&D General What's your view on a pirate-driven campaign?

    Actually, there is a very easy way to keep it that way. History. Three masts? Sorry, you're about three hundred years too early. They don't have three masted ships yet. Schooner? What's that cap'n? Some sort of shoe? Sloops? That's something you feed pigs right? :D My point being...
  7. Hussar

    D&D General What's your view on a pirate-driven campaign?

    Just to go back to the point I was (badly) trying to make. By keeping your ships and whatnot smaller, it makes running the game a thousand times easier than trying to juggle the massive numbers when you get into really big ships. The grunt work of tracking cargo, food, water, that sort of...
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  9. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Sorry, but, P 379 in the PHB is the index. Not sure what you're pointing to.
  10. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    And this plays pretty much straight into @Benjamin Olson's point. Because, as a player, you never really know if THIS encounter is DM proof or not. It might be, it might not be. But, why waste the action on pointless attempts. The fact that the DM is invested in making this encounter a...
  11. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    I find that this is pretty much the standard line. There's not much point in even making the attempt because, again IME, it's just not going to work.
  12. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Sorry, hunting for it, but, can you point me to a page number?
  13. Hussar

    D&D General How Much D&D Stuff Is There Anyway? Part 4: Novels

    Heh. I read Quag Keep when I was maybe about 10 years old. It made a huge impression on me - I have always wanted to play a lizard man since I read that book and the image of having dice embedded in your wrist cuffs was kinda cool . But, I could not possibly tell you what the story was or...
  14. Hussar

    Worlds of Design: Grounding the Game

    While I agree with much of what you've said here, this is a pretty bad misrepresentation of storytelling games. Most of the time in storytelling games, the players are telling each other and the GM what happens. At least, that's how it works in the story games I play.
  15. Hussar

    D&D General Weapons should break left and right

    Yeah, that's not going to go anywhere. So, where were we? Oh, yes. IMO, D&D is better served by excluding the DMG magic item section simply because players will always choose the safest, best bang for their buck. What that happens to be will vary by table, but, at the end of the day...
  16. Hussar

    D&D General Weapons should break left and right

    Wrong edition im afraid. 5e dispel magic has no effect on items.
  17. Hussar

    D&D General Weapons should break left and right

    LOL. And why do they think that it's subpar compared to the boots? But, again, thank you for so clearly illustrating my point. They choose the boots, not because they are interesting or cool, but, because they are the "best" option. Which, again, is entirely my point. At no point would...
  18. Hussar

    D&D General What's your view on a pirate-driven campaign?

    I was simply providing a solution to having to deal with very large crews. And, by very large, I mean anything over about a dozen. Once you get to what I am calling platoon level, the game just doesn't work really well and you have to do all sorts of jiggery pokery to get it to work. OTOH, if...
  19. Hussar

    D&D General Weapons should break left and right

    Heh. Went and dug up the DMG. I was wrong. My bad. One rule that I don't think ever came up was that rings failed 20% of the time for gnomes, dwarves and halflings. Was there any justification ever given for that?
  20. Hussar

    D&D General Weapons should break left and right

    Gee, you don't say. Never? Could it possibly be that your players know that purchasing something like a Broom of Flying isn't worth it because you're going to add in a bunch of extra restrictions, and instead simply choose something else? Gee, shock. I mean, think about it this way. No one...
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