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  1. Hussar

    D&D General Weapons should break left and right

    Well, the thing to remember is that AD&D had actual rules for maneuverability in flying combat. So, turning radius and that sort of thing mattered.
  2. Hussar

    D&D General How Much D&D Stuff Is There Anyway? Part 4: Novels

    To put that in a larger perspective. There have been more D&D novels written than there were fantasy novels up to about 1960. Possibly 1970. They were banging out more novels in a year than the genre saw in an entire decade previously. It's just jaw dropping how much and how fast they were...
  3. Hussar

    D&D General Weapons should break left and right

    Really? That was never a thing in AD&D when I played it. Never saw a limitation on 2 rings before. That was a totally new idea in 3e.
  4. Hussar

    D&D General Weapons should break left and right

    So, why are you arguing with me then? I prefaced EVERYTHING I posted with what I was going to do in my game. At no point did I ever talk about anyone else's game. If you don't see the problem, fair enough. I DO see a problem. So, what are you trying to convince me of? That I'm mistaken...
  5. Hussar

    D&D General Weapons should break left and right

    Sorry, you're playing AD&D, what is a "Ring Slot"? Those don't exist in AD&D. But, yes, @Mustrum_Ridcully gets the point. The broom/boots aren't the problem. Just an easy example. But, instead of focusing on the actual problem - players always choosing the most boring, prosaic choice - some...
  6. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    IME, when I say, "I want to use intimidate to make the NPC surrender", the DM's either set the DC ludicrously high or simply don't allow it. Because the rules don't specify how you can use Intimidate to force an NPC to surrender, it's just not even worth the attempt. The nice thing in 4e is...
  7. Hussar

    D&D General Weapons should break left and right

    How else would you affix horseshoes? To the top of the hoof? And, even if you did, what difference would it make? Since when does where you happen to nail a horseshoe in matter? You feel that brooms should be limited, but boots are not. So. Okay. No one chooses brooms. They simply choose...
  8. Hussar

    D&D General Weapons should break left and right

    And.... now you get my point. By the rules, there is zero reason not to do this. There is zero reason to not buy a broom of flying over any other flying magic item. Sure, you can keep adding in restrictions, in which case the players just switch to boots. Ok, that's not really solving the...
  9. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    One of the best innovations in 4e was allowing characters to use Intimidate to force morale checks on opponents. You could literally end a fight with an intimidate check. I was very disappointed to see that go away in 5e.
  10. Hussar

    D&D General What's your view on a pirate-driven campaign?

    Let's just agree to disagree here. To me, the technology required to build, say, a 17th century Galleon has far too many implications for world building for me to ignore. I'm okay with Plate mail, that's about as far forward technologically as I want to get in my D&D. But, again, like I said...
  11. Hussar

    D&D General What's your view on a pirate-driven campaign?

    And, of course, this brings up another point. Age of Piracy era is pretty anachronistic for D&D. We're talking several centuries ahead of what D&D is typically pegged at. If you keep to Medieval (say 1400 (ish) (yes, yes, I KNOW that's not right, but, it's a decent rough number, sit down in...
  12. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    That's not what the PHB says. I don't own a DMG, so, I have no idea what that says. Couldn't care less since having thieves tools gives you the DC's for a Dex check to open locks. Like I said, no one ever bothered with sleight of hand because, so far, no one had ever known that rule. It...
  13. Hussar

    D&D General Weapons should break left and right

    There is also no language there that says that you do have to hold on. It's an interpretation, sure, but, it's not the only one, nor is it any more "reasonable" than any other. After all, nothing about the boots of flying state anything about your balance while flying. Do you have to maintain...
  14. Hussar

    D&D General Weapons should break left and right

    None of which are actually in the rules. :erm: I mean, what's the difference with flying boots? You have nothing to brace yourself with, so, how could you possibly swing a weapon without completely spiraling out of control? Are those flying boots stable enough that you can wave your arms...
  15. Hussar

    D&D General What's your view on a pirate-driven campaign?

    See, the problem there becomes scale. Battlesystem is too big for ship combat. Battlesystem is for hundreds of combatants. I've never found a decent system for what I call platoon level combat. Say 30 (ish) on a side. Which is typically what you're going to find on a D&D era ship. Base...
  16. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Hang on a tick. Where is this about Sleight of Hands being used for Pick Locks or Remove Traps? There is nothing listing Sleight of Hand for picking locks or disarming traps that I could find. Where is that listed?
  17. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Thieves Tools were always used for opening locks or disabling traps. 🤷
  18. Hussar

    D&D General What's your view on a pirate-driven campaign?

    Heh. Just to echo a few of the problems I've had with this sort of campaign: 1. The players will NOT be willing to help you here. While you might think the day to day running of a ship is interesting and fun, they will do everything in their power to not engage in it. Trade? Nope...
  19. Hussar

    D&D General Weapons should break left and right

    I have to admit that trying to apply physics to a flying broom is hilarious. You have no problem with the broom flying, turning, whatever, but doing it without two hands? Oh, no, that's the seventh impossible thing before breakfast. :lol:
  20. Hussar

    D&D General Oh Please give me some Happy Backgrounds!!

    There's another point to remember as well - adventurers get RICH. How many thousands and thousands of people left happy homes to go pan for gold in California during the Gold Rush, despite a death rate similar to what you would find in open combat? The lure of wealth is a HUGE incentive.
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