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  1. Hussar

    D&D General Weapons should break left and right

    True. It's even better than just unlimited ammo. A simple infusion that makes an artificer the best ranged combatant in the game. 🤷 Not really sure why you think that's a counter to the point I was making.
  2. Hussar

    D&D General Weapons should break left and right

    I have no idea why you are saying that. It certainly isn't remotely related to anything I said. So, one more time for the audience. Every edition of D&D has heavily promoted the use of swords over every other weapon. They have done so at various times, by making swords the best weapons in...
  3. Hussar

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    A 5% growth, year on year on revenue? That's freaking fantastic growth for a company that size. But, meh, I get the feeling we're just dueling semantics here. If you honestly believe that FR DLC's would generate 50 MILLION dollars in increased revenue for WotC, year on year, I'm not really...
  4. Hussar

    D&D General Weapons should break left and right

    Meanwhile the Artificer in the group bangs out unlimited ammo ranged weapons as a class feature. 🤷 Why not just allow any magic ranged weapon to generate it's own ammo? That solves pretty much all the problems and keeps ranged fighter types playing the same game as every single magic using...
  5. Hussar

    D&D General Weapons should break left and right

    Are you just deliberately missing the point?
  6. Hussar

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    @Myrdin Potter wrote 25 to 50 percent. That was the point I was challenging.
  7. Hussar

    D&D General Weapons should break left and right

    Bully for you? I'm not talking about your particular table, I'm talking about how the game was presented. Blowing it off as "DM failure" is ignoring the mountain of evidence showing how dominant swords are in the game.
  8. Hussar

    D&D General Weapons should break left and right

    Oh come on. Let's play a little game. Let's go through those early adventures. For every non-sword magic weapon you can find, I'll find 5 magic swords and we'll see who runs out first. Why is this even remotely contentious? Swords in D&D have dominated the game since day one. This isn't...
  9. Hussar

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    25 to 50%? That's not even remotely realistic. 2.5-5% increase would be considered a phenomenal success and probably unsustainable over the long run. They tried that. That's what 4e was. They got resolutely spanked. 4e is, objectively, a better designed game than 5e. It is. Mechanically...
  10. Hussar

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    The argument is that non-WotC stuff doesn't count because people won't buy D&D stuff that isn't "WotC Approved". Thank you for supporting my argument. Again, you brush it off as "performative". After years of being absolutely pilloried for not "listening to fans", they have made it...
  11. Hussar

    D&D General Weapons should break left and right

    Kinda missing the point though. I've been saying all the way along that the sword has been given the prime real estate in the game. All the best magic weapons are swords and always have been. From the Holy Avenger and the Vorpal Sword to Dragonslayers and a rather lengthy number of artifacts...
  12. Hussar

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    Again, this is more a customer issue than anything. The idea that anything that doesn't have the official WotC stamp of approval isn't worth the time is the bane of the hobby. Again, you can shake your finger all you like. I mean look at 2024. Tell me how much innovation the fandom allows...
  13. Hussar

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    🤷 It's not really an either or thing is it? We getting some seriously high quality, diverse D&D titles every year. Of course, by diverse, most people seem to mean that they want exactly the same things that came last year and the year before because heaven forbid that we have anything new or...
  14. Hussar

    D&D General Weapons should break left and right

    Not really. As was mentioned upthread, we had two entire editions - AD&D 1e and 2e where non-swords were limited to +3 and only swords (by and large) had any special properties. There were a couple non-sword funky magic weapons, but, the vast, vast majority were swords. This is so deeply...
  15. Hussar

    D&D General Favorite Forgotten Realms products of all time?

    Faiths and Avatars. Powers and Pantheons. THose would be my choices.
  16. Hussar

    D&D General Weapons should break left and right

    Oh, that's totally fair. I was simply referring to the lack of planar travel. The whole "tracking ammo" sidebar I really don't care that much about. I never bother tracking ammo when I DM. I've had players who are meticulous about it, and others that don't care. Either way? I'm not too...
  17. Hussar

    D&D General Weapons should break left and right

    Heh. I'll give you a perfect example of how it goes when you try to move away from swords. Played a Hoard of the Dragon Queen campaign. Tried to play a halberd wielding paladin. I wanted to do the whole Sentinel, Polearm Mastery thing. Hit about 4th level, DM was still handing out magic...
  18. Hussar

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    Roll your eyes all you like, but, the question was asked and that's the answer. Again, it's not like WotC's been coy about this. They've been 100% up front about how they are approaching marketing the game. People can obviously dislike the answer, but, that IS the answer to the question. And...
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