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  1. Hussar

    D&D General Weapons should break left and right

    Ahh, there's the trick. See, by the rules, if you leave melee for any reason, you are subject to attacks from everyone you left melee with. There's no such thing as "moving forward". And every other thing you list has an intiative bonus so much higher than a spell that it's not even funny...
  2. Hussar

    D&D General Weapons should break left and right

    Oh, that must be nice. I've got a player who has been playing a battlemaster fighter from 1st to 5th level in my current campaign who STILL needs to be instructed how to use his character EVERY SINGLE SESSION. Thank god I talked him out of playing a wizard.
  3. Hussar

    D&D General Weapons should break left and right

    Note, just to be clear, I'm not saying it never happened. Of course it happens. I get that. But regularly? @Lanefan claims that it happens EVERY combat? I mean, even Cone of Cold, with a Casting time of 5 (minus any Dex bonus that the MU has, and, let's be honest, by 9th level that MU has...
  4. Hussar

    D&D General Weapons should break left and right

    Again, I'm utterly baffled as to how? Oh, wait, you aren't playing 2e D&D are you? You're using the 1e initiative rules IIRC. That makes it somewhat easier, true. But, even then, so long as the MU stays out of melee, no one can engage him because you cannot leave melee without everyone on the...
  5. Hussar

    D&D General Weapons should break left and right

    The problem with all of this is that D&D combat is nowhere near that granular. In a system where you resolve all your actions over the course of six seconds with a single die roll, and an entirely abstract HP system, none of that is possible in D&D. I mean that second picture is someone...
  6. Hussar

    D&D General Weapons should break left and right

    Again, I have to wonder, how? The MU nearly always has 30-50% speed advantage on any weapon. Longswords are +5 speed. Most weapons are even higher. Any medium or larger creature starts at a +3 initiative and then climbs. And that's not taking into account that a PC MU gets Dex bonus to...
  7. Hussar

    D&D General Weapons should break left and right

    By the time you are casting cone of cold, orcs and humanoids are rarely encountered? As in, why would you bother using something like? One fireball, by that level, and anything smaller than an ogre dies instantly. Even Cone of Cold is a casting time of 4. Longbow is speed factor of 8, with...
  8. Hussar

    D&D General Weapons should break left and right

    Or, as an alternative, give the fighter more options in combat. Instead of Attack, Attack, Attack, why not give the fighter... special maneuvers, maybe some sort of martial.... power? that they can use in combat to make combat more interesting. Just a thought.
  9. Hussar

    D&D General Weapons should break left and right

    That was the problem in 2e. People talk about interupting casters, but, that was incredibly difficult to do in 2e. Your initiative was modified by the casting time of the spell, typically 1-3. A medium creature started at a +3 mod for initiative. The wizard beat the monster almost every...
  10. Hussar

    D&D General Weapons should break left and right

    To be fair, a better magic item would be you could add 2d6 fire to your damage with any weapon as a bonus action for, say, a minute. Give it 7 charges, recharging per day and you're pretty good to go. OTOH, I find straight damage bonus items to be the most boring things in the game - and I...
  11. Hussar

    D&D General Charisma Checks gone Horribly Wrong - Can you Relate?

    I dunno about you, but, I can totally relate to this. The player builds himself a "face" character. Has fantastic skills in the talky bits. Then, all ready for some scintillating interactions, it just goes horribly wrong. Mr. Suave is anything but. I get why we have social skills and I 100%...
  12. Hussar

    D&D General Weapons should break left and right

    The problem is, what do you do with magic weapons? After all, a major element of a martial character is the magical lumpy metal thing he's picked up. If that Holy Avenger is going to break after a dozen attacks or so, then, well, I'm thinking that the players might be a tad pissed off.
  13. Hussar

    D&D General How Much D&D Stuff Is There Anyway? Part 2: Settings

    It does put 5e's publication schedule in context when you look at this. I mean, it would be nearly impossible to collect all the books for pretty much any of the ones on this list - and for something like Forgotten Realms - it would be very difficult to even put a significant dent in the...
  14. Hussar

    D&D General How Much D&D Stuff Is There Anyway? Part 2: Settings

    Good grief that's a ton of material.
  15. Hussar

    D&D General Who is this made for (Not Beginners) - the New D&D Starter Set

    ... Isn't that how it's always been done? The PHB doesn't really discuss HP until after you make your character. This is how it's been done in every single version of D&D in existence? Why would you define HP before you need to know?
  16. Hussar

    D&D General Who is this made for (Not Beginners) - the New D&D Starter Set

    Wait. I'm confused. I don't have this set. So, I'm just going by what people are saying here. The OP talks repeatedly about how HP are not defined anywhere in the Basic set. Is that incorrect?
  17. Hussar

    D&D General Who is this made for (Not Beginners) - the New D&D Starter Set

    You do have a point. After all, there is something to be said for being very clear in instructions. But, in 2025, I really don't think anyone needs to define hit points. Anyone who has picked up a video game knows what those are. I'm now rather curious. I should try this in my ESL classes...
  18. Hussar

    D&D General Who is this made for (Not Beginners) - the New D&D Starter Set

    This is the original point you claimed. The save DC is in a honking big red box on the character board. IOW, it's on the character sheet EXACTLY WHERE it's supposed to be. That's where save DC's always are. On the character sheet. The save DC of a character's spells have been on the...
  19. Hussar

    D&D General Who is this made for (Not Beginners) - the New D&D Starter Set

    Again, what? It's RIGHT THERE on the character sheet in a big red box. Like... how can you miss that? You're telling me that five adults, looking at sixteen class boards couldn't find that honking big box right next to your attack bonuses? Seriously? That's not people badwrongfunning you...
  20. Hussar

    D&D General Who is this made for (Not Beginners) - the New D&D Starter Set

    Heh. Yeah, I wasn't really making a joke when I said the boxes were red or green. I haven no idea which ones are which - I see three boxes. 🤷 But, even with my color blindness, I can STILL tell that the three boxes are what you need for the numbers in combat.
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