Search results

  1. Hussar

    Worlds of Design: Life in the Big City

    Well, essentially, that's the answer. It happened because of "mysterious reasons". ((Well, the reasons aren't all that mysterious - it happened because people want the map to look "right", not because they though things out in the first place.)) It's just rather frustrating because now I have...
  2. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've always been a big advocate that RPG's as written are not complete games. They are essentially game creation engines - more along the lines of something like the Unreal Engine or other video game design platforms (if that is the right term). The game that I play at my table will vary from...
  3. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    One thing I loved about the Scarred Lands setting is that they actually had an in universe explanation for scantily clad casters. Casting generated all kinds of heat - to the point where it would start to impose penalties on the caster if they didn't cool off. So, all casters (arcane casters...
  4. Hussar

    Wizards of the Coast Head Explains Benefits to D&D Franchise Model

    No, it's more that some of us have heard about the "enshittification" of D&D for decades now and we're rather tired of it. Weren't you the one who started the whole "talking to conservative games is exhausting" rant? Well, this is a perfect example of that. No matter what WotC says or does...
  5. Hussar

    Wizards of the Coast Head Explains Benefits to D&D Franchise Model

    Ok, that's just me being obtuse. :D Makes sense though. A more focused strategy. The downside being everything will be tighter and you happen not to like something, you probably won't have as many alternatives until the next project comes down the pipe.
  6. Hussar

    Worlds of Design: Life in the Big City

    One of thing that bugs me in a lot of published settings is that the creators just plonk down cities every so often just to make the map look "right". The Sword Coast is a great example of this - massive, sprawling cities - Waterdeep and Baldur's Gate and Ahm, just to name three - all "centers...
  7. Hussar

    Wizards of the Coast Head Explains Benefits to D&D Franchise Model

    You're not playing the game right. Every single thing WotC does is unethical by virtue of WotC doing it. They could be finding homes for three legged kittens and this would still be painted as unethical.
  8. Hussar

    Wizards of the Coast Head Explains Benefits to D&D Franchise Model

    Not to be obtuse, but, isn't the OGL (or now the CC) model essentially what is meant by a "franchise" model? WotC is still at the top of the chain, providing the base rules and setting the standard for publications and then everyone else gets to participate through the CC? WIth alternatives...
  9. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Probably because they realized that overly pedantic, deliberately obtuse readings of the rules result in the offender being pelted by dice and the problem resolves itself. :D
  10. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Heh. I'll freely admit that genre simulation is not something I particularly consider under the rubric of "simulation". To me, that's an entirely different beast. Mostly because any RPG that fits under a particular genre is always trying to evoke that genre in play. D&D is high magic...
  11. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Just to clarify - @clearstream is stating that it is impossible to incapacitate minions since any damage "destroys" them. Therefore, @clearstream is pretty clearly stating that minions are immune to a specific condition - incapacitated (at least by dealing damage). In any case, who cares...
  12. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You did. The only way that destroyed precludes unconcious is if targets cannot be killed. Because anything that can be killed can be knocked unconcious instead of killed, as per the rules and as per the rules clarification in the later RC. But, you repeatedly claimed that because minions...
  13. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Probably because they didn't think that anyone would ever define destroyed in such a way to preclude killed or unalived. 🤷 I mean, I played 4e for quite a while, and have followed the rules discussions for years. This was the first time I'd ever seen anyone try this particular interpretation...
  14. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    From the Rules Compendium Can we put this to rest now? It's right there that you can knock a minion unconcious.
  15. 1756798342611.png

    1756798342611.png

  16. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No. You do not. Because the players cannot create a story. They MUST destroy a minion. Full stop. They are bound by a single narrative that your exclusive interpretation (which has later been proven to be wrong) enforces on the game.
  17. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    By your interpretation, it is impossible for minions to be killed. Because if they can be killed, then they can be incapacitated. But, by your definition, they cannot be incapacitated, therefore they cannot be killed, only destroyed. And apparently, this was all resolved a short time later...
  18. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Except that your interpretation of the word "destroyed" gives ludicrous results - immortal minions that can never be killed since they can only be destroyed. OTOH, if destroyed includes "killed" then the rules for dealing non-lethal damage apply. No one is saying that it's not a rule. Minions...
  19. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Let's not forget the cherry picking too. After all, zombies, skeletons, ghouls, wights, specters and ghosts all can be destroyed AND incapacitated. Never minding every construct in the game. But, apparently, even though I can incapacitate a ghoul or a zombie, it becomes impossible to do so to...
Top