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  1. dbm

    What makes a successful superhero game?

    This is very similar to my feelings, and why Savage Worlds Super Powers Companion is my personal favourite system. For me, it successfully threads the needle between tangible and flexible definition of stuff in a supers context. In my opinion and experience the core rules are solid, and provide...
  2. dbm

    Other D&D Variant Domain play, what, if anything, do you use?

    I have three main options in my library, and which I would use would depend on how I wanted ‘domain play’ to feature. Savage Worlds has a simple ‘base of operations’ system, which has tailored implementations for different genres including fantasy, supers, sci-fi, and horror. The PCs can have...
  3. dbm

    What are your thoughts on TTRPGs with non-standard dice?

    Regular cards or custom decks? 🙂 Regular perfectly fine with me. Custom decks are interesting as they also are basically a randomiser with a built in look up table. They are more tricky than custom dice in my opinion, as it’s easier to get a dice printed than a deck of cards (in the UK) so...
  4. dbm

    What are your thoughts on TTRPGs with non-standard dice?

    There are third parties who will print stuff for you to your design. It’s very cost effective. I had some custom tokens created to track statuses in an RPG and the cost was pennies each.
  5. dbm

    What makes a successful superhero game?

    Nothing, I was backing Thomas that Champion’s isn’t a physics emulator.
  6. dbm

    What makes a successful superhero game?

    It really isn’t. The basic unit of value is 1d6 damage which has a standardised point cost, and pretty much everything flows from that. It is extremely ‘gamist’ in my opinion.
  7. dbm

    What are your thoughts on TTRPGs with non-standard dice?

    I’m ok with them personally. They allow you to basically put a look-up table directly on the dice and, when used effectively, they speed up resolution in play. Access to the dice has been a potential issue in the past, but with 3D printing now widely available that no longer has to be a...
  8. dbm

    Kickstarter: GURPS Mission X

    There are five Dungeon Fantasy bestiaries, and four Nordheim bestiaries. GURPS is pretty well served these days.
  9. dbm

    What makes a successful superhero game?

    There seems to be two pretty distinct groups of supers games these days. There are pretty firmly narrative games where the ‘power’ of a character measures their ability to drive or influence the narrative with their chosen skill set, irrespective of what the skill set is. These games seem to...
  10. dbm

    Simpler alternatives to run Shadowrun?

    Savage Worlds is my favourite system. I would put it at a similar level of crunch to 5e, but it uses its crunch better in my opinion. It’s great for an action-adventure feel and it has good support for a wider range of activity than many other systems with good rules for chases, generally...
  11. dbm

    D&D 3.x Mike Selinker about the release of 3.0 D&D

    When 3e came out, I was probably a decade away from the last time I had played D&D (2e as it happens, through I had probably played more BECMI or 1e at that stage in my D&D ‘career’). We moved away from 2e to Rolemaster and GURPS as our main game systems. I would have probably heard about 3e on...
  12. dbm

    Playing AS monsters?

    One of the starting options in Savage Rifts is a dragon hatchling… In general, this concept is only tricky in level-based systems where it wasn’t baked-in from the very beginning. Point based systems like GURPS or HERO handle this effortlessly. In one campaign we played using GURPS, one of the...
  13. dbm

    Brennan Lee Mulligan to GM Critical Role Campaign 4

    That’s an interesting point - didn’t Jeremy say he was working on a full campaign world? And we now know series 4 will feature a new world… Clearly Jeremy joining couldn’t have been the start of this venture (too recent) but it could easily have been in train when he joined and he has taken...
  14. dbm

    Draw Steel General Thread [+]

    That mechanism sounds very similar to how interpersonal scenes will be handled in The Broken Empires. I wonder if they are both drawing inspiration from a similar source (The One Ring was a stated influence for TBE).
  15. dbm

    When you play in person, where do you play? (Poll)

    I have a dedicated gaming room, so tend to host one of our groups, whether I am a player or the GM. In my other group one of the players is a landlord and he bought a small house just to run games in… so that group plays there unless he is unavailable for a session, at which point we tend to...
  16. dbm

    There's A New Edition Of The Cypher System Coming

    The wound system is in Invisible Sun. Assuming it works the same, you track damage (injuries) and three points of damage convert into a wound level, you can take three wounds before you are taken out. There is more to it than that, of course.
  17. dbm

    What videogames are you playing in 2025?

    I recently picked up Moonring which is a retro game, inspired by Ultima (4, I think) and developed by one of the original developers of Fable. It’s free for the full game, so what’s not to like? There is a paid-for add-on if you like it and want to support the developer.
  18. dbm

    What is adventuring?

    Yes 🙂
  19. dbm

    What is adventuring?

    Experiencing novelty and overcoming adversity- those things make up adventure in my mind. Levelling and treasure are how we measure progress, but not an end in their own right.
  20. dbm

    So you're done with D&D but still want to play D&Dish fantasy...

    The system is d% blackjack, where you want to roll under your skill but high. You earn success levels equal to the ‘tens’ die of your roll, and many rolls seem to be opposed where you compare success levels between the two parties. The magic system is very interesting IMO. Arcane magic is verb...
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