Search results

  1. dbm

    Should Wizardry Require Player Intelligence?

    I don’t think Rincewind’s player needed a superior intelligence to play him. Or any of the wizards on the Discworld for that matter!
  2. dbm

    Dungeons & Dragons Comments On Possibility of Future Movie Projects

    The Secret Level episode on D&D is fantastic, and the Critical Role animation is also great fun to watch. I think an animated streaming series is the natural home for a series based on D&D IPs - the costs must surely be less than a feature film with the live action and marketing costs that entails.
  3. dbm

    Legacy of Kain Is Getting a TTRPG

    Remasters of the original computer games have also been released so there is a wave of fan interest to ride as well. Excellent timing from the publisher.
  4. dbm

    Independent Spaces for RPG Discourse

    A friend of mine runs a hobby business and the market forces him to use Facebook as a primary contact channel, but that then became very stressful when FB decided to close down his page with no warning, consultation or any apparent reason to do so. So sites being owned by individuals is...
  5. dbm

    Independent Spaces for RPG Discourse

    When Morrus closes down the D&D forums and only the Level Up forum remains we can call this site a ‘house organ’. Until then, I will consider this an independent forum site.
  6. dbm

    How important is it to you or your players for characters to feel "overpowered"?

    I voted ’somewhat important’. It’s a nuanced thing. My players want their character to shine at the appropriate time (like the ranger tracking as an example) but they don’t want to cake-walk things. Also, being able to shine doesn’t mean that they are impervious to damage or threat. That is a...
  7. dbm

    Dragonbane general thread [+]

    In card based systems (as a Savage Worlds fan, I have a lot of practical experience of them) having more cards is how your have ‘better initiative’ since cards represent options. Dragonbane already has a mechanic that gives a character more cards, it’s just a Heroic Ability rather than...
  8. dbm

    My "Savage" Experience

    I know some people have that experience. I can only say mine is very different and combat moves along at a nice clip for our group.
  9. dbm

    Dragonbane general thread [+]

    That sounds like another bad habit people learn from playing CRPGs with a central protagonist character and a cast of supporting characters.
  10. dbm

    My "Savage" Experience

    I think Savage Worlds supports the ‘5 room dungeon’ model quite well since that isn’t usually about a grind. But more involved ‘dungeons’ than that are tricky. Quick Encounters are definitely something to lean into when wanting to have lots of encounters. If I am running a dungeon-style...
  11. dbm

    My "Savage" Experience

    I really enjoyed running Eris Beta V for my group. It was written for Deluxe and the previous Sci-Fi Companion but would require almost no conversion to run with SWADE and the new Sci-Fi Companion. The first half of the campaign is quite open with lots of events for the PCs to get involved in...
  12. dbm

    My "Savage" Experience

    Is there a particular genre you would prefer? I am sure there are several potential options.
  13. dbm

    My "Savage" Experience

    I can see this could be politically sensitive. Switching out encounters perceived as a ‘waste of time’ could be seen as disparaging the source material and clearly neither party wants that.
  14. dbm

    How open are you to trying new systems?

    I voted ‘somewhat open’. I bought and read a lot of RPGs looking for the perfect system for many years, and realised this was a fairly futile exercise. I found a system which is nearly perfect for me in Savage Worlds so that urge is dialled right down, now. I still keep an eye on new system...
  15. dbm

    For those who have embraced new systems/games, what was the deciding factor?

    The main reason our group would choose to play new systems is where our existing system(s) are not hitting the mark in supporting the campaign we want to run. That might be a more ‘macro’ level where we want to play sci-fi and our current system is fantasy, or it is more a ‘micro’ level where...
  16. dbm

    JRPG style TTRPGs

    I also picked this up recently as it came back in print, available from here
  17. dbm

    Dragonbane general thread [+]

    I think the more ‘sword & sorcery’ vibe of Dragonbane means it’s totally cool to have fewer but more unique and dangerous monsters. I haven’t got the game to the table yet but I get the feeling that Dragonbane adventures are not going to be a series of ‘level appropriate encounters’ but rather...
  18. dbm

    Dragonbane general thread [+]

    The problem is that they defined reactions as consuming your action, and then every time this isn’t the case they have to list an exception. But my reading is that only parry and dodge consume your action and every other reaction seems to be a ‘free’ reaction. If they hade made ‘does not consume...
  19. dbm

    Presentation and Rules Are Different Things

    Thinking about this a little more, the layout of Exalted makes it completely unintelligible to me. How the different levels of headings and sub-headings are formatted is totally illogical in my mind. Which is a shame, as it’s a game I would really like to try.
  20. dbm

    Ideas for a new game in the D&D genre

    Pathfinder for Savage Worlds AKA “Savage Pathfinder“ is my personal go-to for fantasy adventure RPG action these days. It is well supported on VTTs and there are a couple of adventure paths already converted to the system with another to come shortly. It’s not for every table or every campaign...
Top