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  1. dbm

    My "Savage" Experience

    I think I know which that fight was (takes place on landmass Two?). My players handled it fine, and they are not all tuned for combat. Quite the opposite. So it’s hard to say why your group are struggling. Some suggestions / questions? Did the two sides start out far enough apart that the PCs...
  2. dbm

    What TTRPG Is Perfect and Complete In One Volume?

    13th Age was another game where the core book was very complete. We played a full campaign off just the core book and it was great fun. I know there is a second edition coming but I don’t know if that will also have a similar philosophy.
  3. dbm

    Tell your overdue Kickstarter story

    My worst examples are software related, and now I am very reluctant to fund development projects. Project Phoenix - over $1m in funds, currently 10 years late (Nov 2014), no updates for five years. Unsung Story - $660k funded, currently nine years late (July 2015). Abandoned by original...
  4. dbm

    Tell your overdue Kickstarter story

    double post
  5. dbm

    What TTRPG Is Perfect and Complete In One Volume?

    Rules Compendium D&D and Savage Worlds Adventure Edition were my first thoughts on this. RC is a full D&D edition in one fairly slim volume which is extremely impressive. While I got started with the BECMI boxes rather than this book the content is mostly the same and the nostalgia value is...
  6. dbm

    My "Savage" Experience

    Lost Colony has at least one type of med kit, possibly two IIRC. Even if the players aren’t carrying them, sensible NPCs might have them on them to be found…
  7. dbm

    Dragonbane Post-Mortem

    One of the excellent modern dungeon / adventure board games does seem like the answer for this person’s wants. I know it isn’t the role-playing you want but with everything you have said over multiple threads I think your gaming tastes are basically incompatible. Find an online group to do...
  8. dbm

    Sword & Sorcery RPGs 2024

    Not only is it still available in PDF, so are a set of four solo adventures for it.
  9. dbm

    Sword & Sorcery RPGs 2024

    GURPS Conan is still available from SJ Games in PDF as well, so no need to go to the secondary market. I agree that S&S is first about a style of game and feel of characters. For me, Savage Worlds really fits that bill nicely and the Fantasy Companion has a whole stack of guidance and new...
  10. dbm

    TTRPG conventions and events in Ireland & the UK?

    There are also many small cons in mainland UK, too. Phil Masters keeps a fairly active list with some dates and details.
  11. dbm

    Payn's Ponderings~ Campaign settings and you?

    First, some explanation of how we think about campaigns. There is the rules system, there is the genre, there is the campaign setting, and there is the premise. I personally prefer genre-flexible rule systems. My favourite systems are Savage Worlds, GURPS and Fate which are all genre flexible...
  12. dbm

    My "Savage" Experience

    It’s a good stepping stone. Rifts would be drinking from the fire hose…
  13. dbm

    My "Savage" Experience

    Lost Colony was the very first add-on for SWADE and I think it shows. It is definitely one of their less refined offerings. But still better than many other first-party items in my opinion. It kind of suffers from the prime-movers being factions within the world, rather than the PCs. This...
  14. dbm

    My "Savage" Experience

    If you are just firing two shots then a multi-action is better as it uses less ammo that RoF2 and you would get your wild die twice. Where RoF 2 helps is with suppression and also you could make six shots if you multi-actioned as well, though you would need to have uber stats to pull that off...
  15. dbm

    My "Savage" Experience

    I obviously wasn’t there to see the game play out @Retreater, however I have Lost Colony and I am half way through running that campaign. First off - this isn’t an introductory adventure. It isn’t described as an introductory adventure. It’s intended for Seasoned characters, which is an...
  16. dbm

    Savage Worlds with no combat?

    Not that I have found. When I run them it will be one of the things I do. The official answer on why the adventures are a 1:1 is that different groups may find different combats as non-essential so that is left to the GM to decide. @Jahydin - I love the system at every tier of play...
  17. dbm

    House rules to eliminate "dead rounds" + Shaken from Savage Worlds (and ... it kind of ends up like hit points)

    I think one of the great things about Savage Worlds is how easy it is to house rule stuff once you have wrapped your head round the system. The core rules work for me, but more power to you. 🙂
  18. dbm

    Savage Worlds with no combat?

    We’ve just hit Heroic in the Savage Pathfinder campaign I am playing in. The great thing is that each fight can still be deadly and there is no need to have ‘speed bump’ combat to wear down resources. It can get a bit tense as combatants tend to be throwing around multiple dice of damage and...
  19. dbm

    Savage Worlds with no combat?

    SWADE Super Powers Companion is my personal favourite supers rules. It has a great mix of simulation and more narrative elements and occupies a fantastic mid-spot in terms of mechanical weight for me.
  20. dbm

    Your Most Useful and Most Used RPG Products

    Loke map books of various kinds. If you want to keep the investment low go for one of their books of varied maps, or if you are happy to spend a little more buy some of the mix-and-match double book sets.
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