Search results

  1. dbm

    Dismantling the Game Master

    On the topic of sharing some of the GM load, we often have a rules / logistics buddy for games where there is a chunk of this. For example, when we play Savage Worlds a second person will often collect in cards after a player has had their turn, and shuffle the deck for the GM after a joker has...
  2. dbm

    TTRPGs that are Not DnD for December

    The Prisoner you say?
  3. dbm

    "The Customer Is Always Right"

    Always be nice to the enablers - receptionists, cleaners, baristas, sales staff. They make the wheels of the world turn more smoothly for everyone.
  4. dbm

    Savage Worlds with no combat?

    The World Builder and GM’s Guide might be worth picking up, too. It has some real useful essays from the design team on how to use the system.
  5. dbm

    Savage Worlds with no combat?

    That’s not what the table says, it says if the enemy is weaker then each PC might face a wild card and 3-4 extras. Again, the section makes clear that this just guidance, not a CR system: “Savage Worlds doesn't use challenge ratings for combat encounters.”
  6. dbm

    Savage Worlds with no combat?

    I don’t play Deluxe, and I doubt anyone getting into the system would, either. The advice in SWADE boils down to ‘start with an enemy with a d6 in their combat skill and eyeball it from there’. I don’t consider that a system for balanced combats; others are free to make their own mind up.
  7. dbm

    Savage Worlds with no combat?

    It’s my favourite system by far, and a big part of that is the ability to put a fun mechanical overlay onto non-combat encounters. Even in ‘regular’ campaigns with combat the rules for tests and support can make non-combat characters viable. Another interesting aspect is that lack of a...
  8. dbm

    Savage Worlds Horror Companion Is More Than A Monster Mash

    I’ve enjoyed them all so much I bought second copies to lend to my gaming group. 🙂 SWADE Horror is proudly in the ‘pulp horror’ space. I would pick it over Call of Cthulhu for a number of their classic campaigns which feature more direct confrontation with the mythos and cultists that can...
  9. dbm

    Savage Worlds with no combat?

    Dangerous Quick Encounters is the built-in implementation in Savage Worlds for de-emphasised combat. It’s a one-round activity, everyone says how their character is contributing and a skill is selected to cover that. It’s usually used for ‘speed bump’ combat where the outcome is pretty much...
  10. dbm

    What is it about TTRPGs for YOU?

    I think there are many factors in combination which TTRPGs as my primary hobby. I have also done quite a bit of wargaming over the years (though not actively at the moment) and we also do quite a lot of board gaming these days. But RPGs are the #1. It gives a uniques set of opportunities, all...
  11. dbm

    The older i get the less I need.

    Back when I was in my late teens / early twenties, cash was tight and I sold off some collections to fund new purchases. Eventually I regretted that and now I am very resistant to selling off parts of my collection. Recently I even bought back some of the systems I had sold after we moved to a...
  12. dbm

    Dragonbane Post-Mortem

    Probably a sensible approach. I would put Lost Colony as one of the least complex Pinnacle backdrops. ‘Proper’ Deadlands is possibly a little more complex, then Savage Pathfinder with Savage Rifts where everything goes to 11. I’m currently running the plot point campaign from the Lost Colony...
  13. dbm

    Kickstarter's 'U' Shaped Curve Is A Reverse 'J' And More Pronounced Than You Thought!

    That is definitely a weakness from my perspective as a backer. When you have a few campaigns running from different creators, working out delivery target dates can be tricky since they all share that differently. It’s especially difficult a year down the line when the information starts to...
  14. dbm

    Dragonbane Post-Mortem

    Could you tell us more about what you thought worked well in Dragonbane? It’s a game I have read reviews of but not felt strongly enough to purchase. I would agree with others that you can be uber in AD&D, however it’s more about the treasure than character class based abilities. Rod of Lordly...
  15. dbm

    DC Heroes Role-Playing Game Gets New Reprint from Cryptozoic

    It’s certainly been known for the legal wording of these long-term IPs* to be such that PDFs technically fall under the computer game license rather than a table-top game license. That has hampered PDFs of things like the Star Wars RPGs over the years. I was keen to pick up 1e for nostalgia...
  16. dbm

    Playing in Person Is Just Better (for me)

    There were times it was more tricky than others. Being willing to play one or two down makes a big difference. Kids are now mostly grown up or at least in the age bracket where they don’t need their parents every day.
  17. dbm

    Playing in Person Is Just Better (for me)

    It works out on a practical level similar total play-time as playing 2-3 hours per week, but only gaming every 3-4 weeks is easier to arrange for us when everyone has family and work commitments.
  18. dbm

    Playing in Person Is Just Better (for me)

    We played online during Covid and it was a life-saver for our gaming and mental health. But we reverted back to f2f once the situation improved to the point where we were all comfortable being in the same room for 10 hrs (our normal play pattern was a 10 hr session on a weekend every 3-4 weeks)...
  19. dbm

    DC Heroes Role-Playing Game Gets New Reprint from Cryptozoic

    This was my super hero system back in the day so I may have to pick this up for nostalgia if nothing else…
  20. dbm

    DC Heroes Role-Playing Game Gets New Reprint from Cryptozoic

    That looks like the original box set to me.
Top