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  1. dbm

    GURPS 4th Edition Revised Announced

    Power Ups 10: Skill Trees has a system where about 26 ‘trunk’ skills encompass the scope of all the 200+ skills in the core book with a fractal structure which still allows individual characters to specialise in sub-elements of those skill trees. There is another Power Ups volume in...
  2. dbm

    GURPS 4th Edition Revised Announced

    Dungeon Fantasy gives solid mechanical support for dungeon exploration and creative engagement with the environment. That’s one of the strengths of GURPS - you can apply logic and creativity to problems and it won’t be just a simple skill check or GM call. And characters can have a breadth of...
  3. dbm

    GURPS 4th Edition Revised Announced

    Luck is once per hour of game play as the base level of usage, which is not a diegetic mechanic. There are optional rules for ‘buying success’ which is more akin to fate points and so on, too, but Luck is a core rule.
  4. dbm

    GURPS 4th Edition Revised Announced

    I’m not Micah, obviously, but I can speculate on that perspective. Some games have been developed fully without needing meta currencies, where as some ‘need’ meta currencies as part of their design from the beginning. I can see how adding a meta currency to a game which ‘doesn’t need it’ would...
  5. dbm

    GURPS 4th Edition Revised Announced

    It is relevant, however, when someone pulls out an anecdote showing the game is ‘broken’ but that anecdote didn’t actually follow the rules. 🙂
  6. dbm

    GURPS 4th Edition Revised Announced

    Re the zeitgeist. GURPS is fairly unusual in that SJG is solely owned by Steve Jackson and it has Munchkin which keeps the lights on. So GURPS doesn’t have to keep the company afloat and hence it doesn’t have to chase sales the way some other flagship games need to. It’s a double-edged sword...
  7. dbm

    Hours actually playing RPGs, non-D&D?

    Wrapped up a Savage Worlds campaign in June, tried a little Invisible Sun and now playing Ars Magica 5e.
  8. dbm

    GURPS 4th Edition Revised Announced

    Just posted in the forums on SJG:
  9. dbm

    GURPS 4th Edition Revised Announced

    So, a couple more things have been clarified by Kromm over on the GURPS forums, though we still don’t have a formal press release on what SJG are doing. A major aim seems to be addressing accessibility as a technical concept, by which I mean accessibility for people with visual disabilities and...
  10. dbm

    GURPS 4th Edition Revised Announced

    A huge amount of work has been done to create templates for many major genres or types of games. There are still decision to be made but it is a lot more manageable IMO. And there is GM guidance on how to make more templates to support your campaign concept, too. A lot of work has been put into...
  11. dbm

    GURPS 4th Edition Revised Announced

    This is one of my personal ’proud nails’ with GURPS, too. It tends to use a mix of factors to determine a point cost. ‘Real world’ complexity, game impact, and desired frequency of inclusion (e.g. Combat Reflexes is lower priced than what you might otherwise expect since it is a common trope in...
  12. dbm

    Golden Ages of Gaming

    If we’re talking about a Golden Age in terms of the overall player base growing, then I would think the Satanic Panic is a good touch stone. Whether it triggered growth or just coincided with it is debatable but these things definitely coincided with the time D&D became more widely known in the...
  13. dbm

    GURPS 4th Edition Revised Announced

    No formal printed versions but they are pretty simple to compile and get printed for personal use.
  14. dbm

    GURPS 4th Edition Revised Announced

    Fairly compatible. One of the main changes was how HP are calculated, but you can easily convert it.
  15. dbm

    GURPS 4th Edition Revised Announced

    There are five Dungeon Fantasy bestiaries, another two for the DFRPG, and four for Nordlund. There are six mini-bestiaries for sci-fi / weird monsters too.
  16. dbm

    GURPS 4th Edition Revised Announced

    If they number the additional pages with Roman numerals there might be an actual page XX…
  17. dbm

    GURPS 4th Edition Revised Announced

    There are at least nine GURPS bestiaries currently available…
  18. dbm

    GURPS 4th Edition Revised Announced

    GURPS can be as granular as the group wants, it’s just that understanding this and how to modulate it is tricky. Hopefully some of the extra 25 pages will address things like this to make it easier for people to start with the system. The How to be a GURPS GM series are also excellent if...
  19. dbm

    GURPS 4th Edition Revised Announced

    The writing in GURPS Discworld in particular was a much more conversational tone. If the new core set goes that way while keeping all the content I could see it making adoption easier for new players.
  20. dbm

    GURPS 4th Edition Revised Announced

    The changes seem to be very, very minor in terms of the rules. And a promise not to break any page references seems to be a Herculean undertaking. But some charges to wording, quotes, layout and art. Plus 25 pages of aggregated content from the wider library of material to bring it into the...
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