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  1. M

    5E The Spirit Bard, Shepherd Druid, and a full on Shaman class.

    Not to derail other thread, I will create a new one. After seeing the College of Spirits Bard and the Circle of Shepherds Druid, I think it is high time for a full on "Spirits" class for 5e. Bolting spirits onto existing full spellcasters with their own other class features really limits what...
  2. M

    5E Ideas for Unique Ranger Spells and Magic

    I know I know A lot of people don't like rangers having spell casting. However I believe one of the reasons why the ranger class had issues in many editions is the disconnect of the low magic settings found in most fantasy stories and legends and the higher fantasy supernatual and magical...
  3. M

    5E The Minds of Monsters

    Not to derail another thread, I wish to have a discussion of monster type and their minds. Very often we discuss the physical and spirtual differences of different types of monsters. Rarely do we discuss the mental differences of the types of monsters. Do humaniods,and giants think the same? If...
  4. M

    5E D&D, Racial Paragons, and Super Soldiers

    Imagine.. The adventuring party is in the meeting with the local government leader of a race: a human king, a dwarf queen, an elf lord, a halfling mayor,or something. After thanking the adventurers, the leader explains that the kingdom cannot simply rely on pure chance that a capable group of...
  5. M

    5E Categories of Magic

    So in another thread, people were discussing the categories of the D&D spells. The conversation moved to whether magic should but categorized by power source, by the iconic class archetype, spheres, or some other method. So I was wondering how the community would divide and define them...
  6. M

    5E So what are the other druid subclasses?

    So let's discuss a D&D class . I don't know. To celebrate the revival of the place. Okay Mister Priest. Here's the corpse. Do your thang. The Druid? Really? That class rarely gets attention? Reincarnation is a cray spell. Oh well. It's not my favorite class but it has a long history in the...
  7. M

    5E Insights on a Warrior Antagonist creation using the books

    One trope of D&D and Fantasy altogether is that the major villain which must be fought is often a spellcaster. The "final boss" is an archmage, a high priest, the head warlock, or some such. The 5th edition MM follows this idea. NPCs given for casters is the Archmage at CR 12. Noncasters top...
  8. M

    5E The tech types of your homebrew settings and characters

    So in your settings, what "high tech" or "alternative tech" equipment are available to your player and nonplayer heroes, villains, and adventurers outside of normal magic items? Do you use 5th edition rules for them? What about 5e rules for inspiration. Does your setting have firearms? Which...
  9. M

    All the Marks. More Marks for the ranger class.

    So I was looking at the ranger spell list and wondering why there's only a named spell for hunters. So I made a few more marks. BEAST MASTER'S MARK 1st-level divination Casting Time: 1 bonus action Range: 90 feet Components: V Duration: Concentration, up to 1 hour You choose a creature you...
  10. M

    5E Playable Plant People

    You know what 5th edition Dungeons and Dragons doesn't have in it. Playable Plant People. A plantlike race supported officially. The question is then "do we want them?" A lot of plant features could be added to non-nature classes for interesting experiences for player characters...
  11. M

    5E The 11th level of the Warriors Classes

    So at level 11, the casters get 6th level spells. But what do the warrior classes get. 11th level is supposed to be a kind of tier shift. You hit the third tier of play, the unofficial "paragon" tier. At level 11, you are supposed to get a powerful class feature which shows that you "have...
  12. M

    5E Would a "lucky guy" class fit your setting?

    Ponder this. An adventurer does a series of ritualistic gestures and actions and avoids certain taboos throughout his life. All in attempts to bring good luck. He wears a necklace of four leaf clovers, rabbit's feet, bells, and other charms everyday. He avoids mirrors, black cats, and other...
  13. M

    5E The Sorcerer's Spells OR Do we want another magic class?

    So due to the confusion of the poll and its hidden aspect in my thread on the Soul of the Sorcerer, I've decided to ask a few new questions. There seemed to b a desire for change in the sorcerer class. However the history of the sorcerer class prevented WOTC from uprooting its mechanics too far...
  14. M

    Sorcerous Magic Item Use Houserule

    Here are some house rules I use for sorcerer to make them feel more like a fountain of arcane energy. Using these house rules, sorcerers can channel magic energy from magic items into themselves and vice versa. This incentivizes sorcerers to find magic wands, rods, and staves to increase their...
  15. M

    5E The Soul of the Sorcerer

    Flavorwise, we know what the sorcerer is. The sorcerer is a magic user with inherent spellcasting granted by a magical bloodline, gift, or phenomenon. However I find that some people disagree with how the flavor translates to mechanics. I see this happening partly from how the class changed a...
  16. M

    The Dragon Adept class (first 5 levels)

    Either as champions of the weak and oppressed or as cruel oppressors themselves, dragon adepts weild the powerful magic of the dragons. They spew draconic fire with their breath and wield spell like power with their hands to dominate their enemies via either secret rituals or their latent...
  17. M

    5E The Werewolf of Legend

    Here's a thought. If one were to push the werewolf up in power (should as to CR 11-15 close to the Vampire) and give it legendary status, what should it get? For example, let's so 4 legendary "earthy" monsters groups vied for control of some area. A vampire (CR 13-15) and his/her court of...
  18. M

    Basic Truenaming and 5th Edition.

    Here are some basic ways to add and incorporate the fantasy elements of truenames to 5th edition while retaining some of the crunch of the past. What are Truenames? Truenames are the names of all things in the mother language of the universe. They are the nouns and verbs in the tongue of the...
  19. M

    5E The Hidden Secret of NPC Party Members

    Ignore their HD. You heard me. Ignore their HD. If that phrase confuses you, take your Dungeon Master Guide and hit yourself in the forehead with it to knock out years of traditional thought out of it. In 5th edition, NPCs were designed to fight PCs. Many times they encounter multiple PCs...
  20. M

    5E What about a Shapeshifter class?

    So there is a lot of talk about improvements on classes that already exist in 5th editions. And there is a lot of discussion on conversion of classes from older editions for 5th editions. But what about completely new classes for D&D (probably, I'm only guessing it's a new idea) A full...
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