log in or register to remove this ad

 

Search results

  1. MacConnell

    Midway Mining Expedition (PbP)

    After launching their second javelin, the three hostiles who are not physically engaged by the DWAC simply walk away. Perhaps the impetuousness that promotes their hostility factors into their focus. There is no way to really know, but the three who lost interest were unharmed in any way and...
  2. MacConnell

    TUW: The Outpost

    Shortly after the words are spoken, the very faint sounds of movement crosses the floor above and proceeds down the narrow stairs across the room. There is enough light from the open windows to allow for mostly unimpeded vision. The three men are somewhat surprised to first see the bare feet...
  3. MacConnell

    Some Stories Are True

    Oorvid agrees to take lead. With Astrid and Wren being in the middle, Hiroshi takes the follow position. Oorvid picks up a random stone. When everyone has entered the smithy, he bends electromagnetic waylines to cause the stone to glow. The light does not flicker like a candle or torch. It is...
  4. MacConnell

    Too Young to Retire

    Sheldon runs his left hand through his hair, pulling it back from his face. "Good plan. Just so you will know, you cannot manipulate the Way itself. We are only bending the path that it travels, to our will, in order to generate a desired result. The potential is already there, but it is not...
  5. MacConnell

    Midway Mining Expedition (PbP)

    Before any of the DWAC members can act a second time. All hostiles launch their second javelin. Taka, at this point, has suffered two significant stab wounds and is severely injured. In retaliation, he manages to kick the shin of a passing assailant, but the enemy keeps his footing. Making use...
  6. MacConnell

    Some Stories Are True

    Having been rather content during the tenday (there exist no term like week), Oorvid begins to grow impatient, but not yet to the point of impetuousness. During the silence he makes a suggestion. "How about we begin with the structure next to the southern gate that looks like it may have been a...
  7. MacConnell

    TUW: The Outpost

    NOTE: All characters in this campaign are fluent in Markidian and 50% proficient in Maldrog. The character record for Raven Elk is not up to date. It was decided in LINE chat that Maldrog made the most sensible second language, rather than Shimadow or Rheini. "Secret!? Ha! Only the mundane know...
  8. MacConnell

    Too Young to Retire

    At the latter commentary, Sheldon cocks his head a gives Merindell a sidelong glance. "I have not suddenly developed some impractical philosophy about killing animals. Now that it is just the two of us, I realized it was too much waste." It is three more days, by foot, to return to...
  9. MacConnell

    GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD

    Sphynx nods at the wisdom from Quixt and responds using Draconic. "I agree. We could put him to sleep and leave him. He will not know of our departure, however, if the consensus is that he is a threat, I can and will stick a dagger in the base of his skull.." "I, for one, have no interest in...
  10. MacConnell

    TUW: The Outpost

    Indomitable, Adisakti fires back, still speaking in Maldrog, yet employing some joviality in his voice, despite the imminent danger. "Oh you ungrateful, bitter defeatist! That was really for Raven Elk but it is not like I could just say it in Markidian." Undaunted, given his injury, the elder...
  11. MacConnell

    Some Stories Are True

    Different words are used but the four decide upon the same conclusion, especially after employing manipulation to reduce the smell of cleaning the animal. The meat later has all the flavor of water and it is decided that more practice will be needed to determine just how much to bend the...
  12. MacConnell

    Too Young to Retire

    Sheldon smiles and shakes his head. He pats the huge beast and it immediately moves away to swim across the river. "No. It is just a big lizard. I do not think it could readily be trained for much, but before you poke that thing with that little knife, you may want to note that it is breathing...
  13. MacConnell

    Some Stories Are True

    Oorvid laughs at the line of thought concerning the spray. "Hmm. Interesting idea, but since you would have to touch the varmint before you could try it, what do you bet it could spray you first, every time?" He guffaws too loudly. "You think that stinky thing is edible?" Since Wren and...
  14. MacConnell

    Midway Mining Expedition (PbP)

    Tehn quickly retrieves one of the javelins that had struck him, not that he intends to use it, but to prevent the enemies from recovering it. Seeing that these skirmishers will try to use a launch and recover tactic without closing, he bends chemical waylines to affect one at distance with the...
  15. MacConnell

    TUW: The Outpost

    Being beyond the run of the mill wanderer, the man grits his teeth at the damage from the spear thrust and learns from his mistake. He had underestimated the prowess and efficiency of his three opponents, a mistake he did not intend to repeat. Even injured, he knows that he can outrun his...
  16. MacConnell

    Some Stories Are True

    There are no usual "magic items" to be collected or purchased, but there are "affinity items" that will augment Abilities or enhance the Bending of certain waylines. These items come from animals, plants, metal, and stone. The collection of parts from other people is malevolent, but trinkets...
  17. MacConnell

    TUW: The Outpost

    Adisakti does indeed move to flank. He always moves to flank. It is his instinctual nature, even though he no longer fights with javelins. He glances toward Taylar as he moves, having heard the quiet words. He says back a Shimadow idiom, probably more for his own benefit, "O logos den einai...
  18. MacConnell

    Midway Mining Expedition (PbP)

    Tehn follows suit, curious himself. Between the two of them, only one quill is able to be located. Once upon the ground they blend in so well, it is no surprise that more could not be found. Tehn gives the quill to Taka. Morning provides some fresh game, though small, in the snares, and time...
  19. MacConnell

    Too Young to Retire

    For game mechanics, the use of sound in an assault causes non-lethal damage. It targets the brain. Structural damage, like with the use of a rail gun, would be handled strictly with role-play and would only affect non-living things. Your character may move air to attempt to throw an opponent...
  20. MacConnell

    Some Stories Are True

    Oorvid sucks in a deep breath and launches one of his carving axes. The nature of the spray and the position of the party is such that up to 2 people can be affected. From left to right, facing the skunk, the members are Wrenn, Hiroshi, Oorvid, and Astrid. Hiroshi and Oorvid take the spray...
Top