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  1. Committed Hero

    I want my actions to matter

    I hate to microanalyze the example, but it sounds to me like player knowledge vs character knowledge was a real barrier. It's certainly understandable that a GM wouldn't have spent time detailing the security of the gambling house before play. And just as understandable to assume that the PCs...
  2. Committed Hero

    Seeking Rulebooks with Annotations

    Night's Black Agents contains "DVD Commentary" assembled from the playtest sessions. Not sure if that's the depth you are looking for, however.
  3. Committed Hero

    Mechanics that support what you want as a Player to feel like you matter

    Gumshoe has two mechanics for auto-success in the form of general abilities and investigative spends. I use the latter a lot for things like changing an NPCs' reaction towards the PCs.
  4. Committed Hero

    I want my actions to matter

    When the PCs have an ultimate goal, and are competent to use a variety of methods to achieve it, they tend to drive what happens in the game. I wouldn't pitch a game without letting the players know that this was the case. Even a sandbox game has "explore uncharted regions" as a presumed goal...
  5. Committed Hero

    What are you favorite RPG genres?

    I have some quibbles with your definitions of both things, but this thread isn't the place for them.
  6. Committed Hero

    RPGing and imagination: a fundamental point

    What do posters here consider mechanics that foster (or hinder) imagination, for varying values of imagination? I can get inspiration by simply reading a well written game book, but I can't see that being what the OP had in mind.
  7. Committed Hero

    What are you favorite RPG genres?

    This examination of a contemporary issue is large part of dystopian science fiction. I agree with her/you that it's not typical, but it does what the best dystopian literature does. I guess "speculative fiction" is a better term that wasn't in widespread use in 1985. I was struggling to name...
  8. Committed Hero

    What are you favorite RPG genres?

    If a dystopian setting starts off as an extrapolation from the trends of a status quo, how can it not be considered science fiction? I am struggling to think of one that doesn't fit that model. Of course, that description can arguably apply to all alternate histories, too....
  9. Committed Hero

    Peregrine's Nest: Using the Canon

    Hogwarts during Harry Potter's 7th year is a good model for an RPG setting, as [spoilers for a 15-year old book] The main characters can remain off-stage until the climax of the campaign.
  10. Committed Hero

    What are you favorite RPG genres?

    Secret/Weird History for me as well. Second would be Action Horror - I have difficulty striking the tone for straight horror.
  11. Committed Hero

    What's Your "Sweet Spot" for a Skill system?

    Agreed, although I am happy if skills overlap at various edge points. To delve into the bandit example, having a cooking skill should mean that the act of cooking is important - possibly the designer meant the game should feel realistic, or wanted to emphasize resource management. Or it's tied...
  12. Committed Hero

    What's Your "Sweet Spot" for a Skill system?

    The question still stands.
  13. Committed Hero

    What Is Your Favorite Campaign Setting?

    I understand the frustration, but it doesn't have to be as big a problem as you make it. It depends on how much of the group is familiar with the metaplot, how big the changes are over time, and how much of the setting PCs can change as they go.
  14. Committed Hero

    Name some of your best Party Origin methods

    I did a game where one PC broke into a security station and was watching the other PC on monitors, stumbling towards an ambush.
  15. Committed Hero

    What's Your "Sweet Spot" for a Skill system?

    What are some other reasons? If the point of extra rolls is to heighten tension, it can be accomplished just as easily using dramatic techniques.
  16. Committed Hero

    What's Your "Sweet Spot" for a Skill system?

    I don't understand how the bandit bbq is railroading as opposed to group improvisation. That said, a GM should not call for a roll unless there are interesting results for success or failure. I think Celebrim implies that the consequences of failure were undefined before the roll was made?
  17. Committed Hero

    What Is Your Favorite Campaign Setting?

    I will say "literary Earth" like Anno Dracula or The League of Extraordinary Gentlemen (or Passages, an old 3rd edition/OGL game). I like the ability to meet historical figures as well as fictional ones, and the ability to wind up in dramatic plots. Game wise, that means The Dracula Dossier for...
  18. Committed Hero

    Short Term Fun versus Long Term Fun

    It depends on what the group enjoys. I have a pretty high tolerance for passive GMing if the players like the fluff. But A GM should have the right to be able to frame scenes to get to interesting stuff as quickly as possible, if it suits their play style and it's disclosed.
  19. Committed Hero

    How much math should RPGs require?

    I think the original Top Secret was supposed to operate in this fashion. I can't say for sure, since we never did it. I prefer the Die Hard method of gaming, where declining hit points are cosmetic until death.
  20. Committed Hero

    How much math should RPGs require?

    Villains & Vigilantes had a pretty detailed calculation for a hero's carrying capacity, which determined his base damage. IIRC it required exponents and division, which wasn't too hard in high school when we played. I don't think adult me would stand for that in 2023.
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