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  1. Committed Hero

    How Should RPG Books Be Organized?

    It occurs to me that a good designer could combine all of these into an introductory example of play, perhaps in two-column format with the narrative in one and mechanics in the other. My other miscellaneous ramblings: You can put the intro to roleplaying on the back cover with the core...
  2. Committed Hero

    What Game or Publisher Would You Have Be Market leader

    Mine! I just have to create one.
  3. Committed Hero

    Grade the Powered by the Apocalypse (PbtA) System

    I have played Monster of the Week and read a few other titles. I disliked the feeling that my character's activities were pigeonholed into the list of things that the rules anticipated you would do. At times I thought I could have been playing Eldritch Horror. Tongue slightly in cheek, I think...
  4. Committed Hero

    The GM's World, the Players' Campaign

    How do you convince players to explore it without the "just read the GM's novel" vibe that often accompanies discussions of railroading?
  5. Committed Hero

    Grade the GURPS System

    Because some players build the PC they want. What about more of an edge case, like a Navy SEAL who served on a submarine and has Nuclear Science. Also, GURPS does a lot of heavy lifting with templates for characters. Some of these are very through but might contain extraneous skills because of it.
  6. Committed Hero

    Grade the GURPS System

    I found that the design parameter that makes difficult skills cost more - while realistic - will hurt a PC in a game that doesn't require these skills. The sourcebooks are extensively playtested and always top notch. I know one book was part of a syllabus for a college course back in the day.
  7. Committed Hero

    Musing on Conan themes in RPGs

    Up, lad: thews that lie and cumber Sunlit pallets never thrive/
  8. Committed Hero

    Musing on Conan themes in RPGs

    The only difference is that levels give improvements in chunks rather than piecemeal. A point buy system is just as much a tool for comparison.
  9. Committed Hero

    Musing on Conan themes in RPGs

    My point is that he progresses in power and influence chronologically.
  10. Committed Hero

    Musing on Conan themes in RPGs

    He may not get more powerful as gamers picture it, but Conan starts off as a thief and becomes a king. I wouldn't be surprised if that was the intent of the original D&D rules whereby PCs become rulers after a time. If a character is increasing in "abilities/talents/etc." it's a level system by...
  11. Committed Hero

    Which game has your favorite magic system?

    My favorite was the d20 Modern ritual system supplemented by the occult correspondences of GURPS Cabal.
  12. Committed Hero

    What is a "Narrative Mechanic"?

    I infer that "narrative" means the players - as opposed to the GM - are adding detail to the game that falls largely their character's control. And "mechanic" implies that the scope of these additions are limited or defined by the rules of the system.
  13. Committed Hero

    Musing on Conan themes in RPGs

    Swords of the Serpentine has a good mechanic for the treasure acquisition portion of this idea. You accumulate loot during play in the form of an abstract Wealth rating. You must spend 1-5 points on your lifestyle between adventures (the excess can be used for other things). When you spend...
  14. Committed Hero

    Favorite superhero RPGs?

    He's a goofy villain in the Marvel universe with powers that translate even more poorly into a game. My point was that the game's focus on comic book logic would make a fight against him entertaining regardless of the power level of the heroes that oppose him.
  15. Committed Hero

    Favorite superhero RPGs?

    I've never seen stats for Stilt Man anywhere else.
  16. Committed Hero

    Favorite superhero RPGs?

    The Sentinel Comics RPG is the best superhero comics game I have played (among V&V, Champions, TMNT, & the original FASERIP and DC games) But it is important that it tries to emulate comics as opposed to the supers genre as a whole. It handled two tests better than any game I knew: 1) someone...
  17. Committed Hero

    Is "GM Agency" A Thing?

    Illusionism is typically defined as "the encounter happens regardless of what the players decide." But this GM didn't have an encounter in mind. It sounds like he was responding to the actions of the players. Regarding the main question [sorry], the GM has the ultimate agency to decide to GM in...
  18. Committed Hero

    What Licensed RPG Do You Wish Used A Different System?

    You might want to take a look at Sentinel Comics, then ;)
  19. Committed Hero

    What is "Prep"?

    I don't see why it wouldn't include meditation if it helped you in the next session. Even watching movies can help if they give you inspiration.
  20. Committed Hero

    Do Random Tables Reduce Player Agency?

    I don't see how unless the chart is inherently unfair in some way.
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