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  1. Reynard

    Modules: Made to Read vs Made to Run?

    "No prep" and "running a module that I have not read" are nothing like the same thing.
  2. Reynard

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Here is an interesting question I had not thought of: does either LevelUp or ToV have a bespoke setting mae for those 5E games? I know Kobold has their Midgard setting, but I believe that setting was originally created for Pathfinder or 3.5 (I think).
  3. Reynard

    New Star Trek Movie Coming From D&D Movie Creators

    Ranked even below V? Harsh.
  4. Reynard

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I am not sure I understand what you are saying here. Any number (literally) of things could make a theoretical new setting unique. The only constraint is "if it is in 5.5E, it is in this setting" -- just like Eberron did with 3.5. it doesn't mean the setting would be limited to that, or that it...
  5. Reynard

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Only a Sith deals in absolutes. I'm not sure what your argument here is. Are you saying there should not be a setting built around the mechanics as presented in the core rules, or that there could not be?
  6. Reynard

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Every edition of D&D does things slightly (or not so slightly) differently, with different emphasis and design goals, and a different audience, to boot. Building a setting based on the mechanics of that edition/version allows them to highlight those elements, as opposed to getting in the...
  7. Reynard

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Oh boy, this again. Being literalist about "need" isn't particularly helpful, I don't think. However true this may be, it is completely beside the point. I didn't say "5.5 needs another setting" -- I said it needs a setting built specifically for it, like Eberron was for 3.5 or Nentir Vale was...
  8. Reynard

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    A specifically urban setting would be cool but I am not sure how well 5.5E (or any D&D) maps to urban adventures.
  9. Reynard

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Between Realms threads and Dark.Sun speculation, I am more and more convinced that every edition of D&D needs a(t least one) bespoke setting. 5E never really got one -- it experimented with MtG settings, but there was no Dragonlance or Eberron if you understand my meaning. Instead of...
  10. Reynard

    [Old school] I can't deal with inventory

    This is a legit awesome inciting incident for a zero to hero, vs undead campaign.
  11. Reynard

    Daggerheart General Thread [+]

    Aww, man, that's the worst way to get an impression of a game. Hopefully you get a chance to try it again. What store did you play at?
  12. Reynard

    D&D 5E (2024) Help Me Fill Out a Treasure Hoard

    I generated it in Fantasy Grounds from Trials and Treasure,so it is hard to export in an efficient way. The left about 30k in coins and another 20k in gems and art. They made sure to take anything magic, of course. They had about 2.5 hours to piles stuff in where the wizard cast teleportation...
  13. Reynard

    Modules: Made to Read vs Made to Run?

    Again: you can do both. You can write the module with all the depth and lore and heavy prose you like. AND you can include tools that allow people tor it easily at the table.
  14. Reynard

    First Episode of The Mighty Nein Available Now on YouTube

    I'm mad I watched it because it's good and now I have to wait.
  15. Reynard

    New Star Trek Movie Coming From D&D Movie Creators

    I wonder if they are aiming for something like Peter David's New Frontier -- something deeply rooted in the universe but not beholden to the original cast or other encumbrances.
  16. Reynard

    Modules: Made to Read vs Made to Run?

    You seem to be making the case that information can only be presented one way, which is obviously false. If a module (for example) has two (or more) uses, then it is reasonable and best to present that information in both ways. Most modern modules, especially those by WotC and Paizo, fail to do...
  17. Reynard

    Why do we need thieves??

    Which I like from a certain persepctive: simulating a world offers a sense of consistency in play that makes it easier for players to make choices "in character" because the rules the players engage with are closely aligned with the world that the characters experience. I don't think that is...
  18. Reynard

    Why do we need thieves??

    I think the thread gets to threads real question, which is: what elements of play should we model mechanically, versus those we handle narrative? And how? That is different for every game, based on design goals as well as things like genre (both fiction genre and playstyle genre). "Don't we...
  19. Reynard

    D&D 5E (2024) Let's Write A High Level Adventure

    So far, we have: The PCs want to steal the crown from the Winter Queen, but the only way to get there is to work for the Interplanar Post and deliver another present to the wedding of the Winter Prince and the Raven Prince in the City of Death. Do I got that right?
  20. Reynard

    D&D 5E (2024) Help Me Fill Out a Treasure Hoard

    Update: they succeeded in securing about 75% of the hoard before they had to leave as the Ancient Red came crashing into the place. The got away with 75k gp in coinage, another 50k is various gems and art objects, as well as: dwarven stone plate +3, blue dragon scale armor, a dragonslayer...
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