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  1. The_Gneech

    D&D 5E (2014) Monster Manual and Players Hand Book Power Levels

    I've heard stories about banshees (CR 4) nearly pulling a TPK on a level 8 party because your non-proficient saves stay pretty much in the same place as they were at 1st level. And certainly Sly Flourish's essay about playing from 1-20 ( http://slyflourish.com/running_dnd_5e_from_1_to_20.html )...
  2. The_Gneech

    D&D 5E (2014) Little rules changes that still trip you up

    Heh. Okay then! It's "flat-footed" in disguise, basically. -The Gneech :cool:
  3. The_Gneech

    D&D 5E (2014) Little rules changes that still trip you up

    Fair cop, it does say turn and not round, you're right. So yes, they can take reactions if they have reactions to take. So then it boils down to an interpretation of whether "taking an action on their turn" is the same as "taking a turn," which is too damn fuzzy. :P It seems to me RAI that the...
  4. The_Gneech

    D&D 5E (2014) Little rules changes that still trip you up

    If you are surprised, you cannot use a reaction until the first turn of combat ends. So yes, the murder victim has a spot in the initiative, but no they are not alerted, no they can't move or act, and no they can't react. They are just surprised. Right there on p. 189. :) The Assassinate...
  5. The_Gneech

    D&D 5E (2014) Help! My Players Are Leveling Too Quickly

    Well that's the thing, if you're using the milestones, it by definition can't be a slow and arduous journey, but a breakneck ride from one end of the campaign to the next. The APs are designed to work that way. Your only real option, as I see it, is to include some "filler" adventures between...
  6. The_Gneech

    D&D 5E (2014) Little rules changes that still trip you up

    My players are still resisting that one. :P -The Gneech
  7. The_Gneech

    D&D 5E (2014) New DM Having Tough Time Relaxing with Published Adventures!

    My suggestions: 1) Never fall in love with any plot point, location, or NPC. Players almost always zig when you expect them to zag. They'll negotiate with monsters you expect them to fight. They'll piss off NPCs you expect them to want to help. Let them do this. ENCOURAGE them to do this. The...
  8. The_Gneech

    D&D 5E (2014) One of the biggest problems with WoTC's vision of published adventures

    Sign me up for that as well! I think you may not be getting the message behind what I wrote. ^.^' All of that is irrelevant to me. -The Gneech :cool:
  9. The_Gneech

    House Rules and You: A survey

    My only fixed houserule is that I have players roll Perception checks instead of using their passive Perception values, and that we reroll 1's on hit dice and/or healing. In practice, we also tend to ignore encumbrance and ammunition as well, often by simply throwing a bag of holding and/or...
  10. The_Gneech

    D&D 5E (2014) How do you read an adventure?

    Basically the same, or as I like to refer to it, "killing the module and taking its stuff." I did run Lost Mines of Phandelver fairly straight as written, except that Wave Echo Cave was the first level of a Moria-like setup with an orc-quaggoth war in one part, a vampire dwarf and his undead...
  11. The_Gneech

    D&D 5E (2014) One of the biggest problems with WoTC's vision of published adventures

    For my part, the desire for mega-adventures and APs baffles me. I want small bits of content I can easily put into whatever my campaign happens to be doing, without having to sort through the chaff of a big book for the wheat of the one dungeon I intend to use, and without having to sever all...
  12. The_Gneech

    D&D 5E (2014) One of the biggest problems with WoTC's vision of published adventures

    Well-said, I've been feeling this myself since "Revenge of the Revenge of the Giants" module came out on the heels of "Return to the Return to Ravenloft" (which in turn followed "The Temple of Elemental Evil Minus the Temple")... I love the old stuff, and I love seeing it brought forward. But...
  13. The_Gneech

    D&D 5E (2014) Magic Items, and what it says about the editions

    One of my players really, REALLY misses 3.x/PF style magic shops and the magic item economy. I really, REALLY don't. -.- I'm trying to find a way to resolve this. I've always hated that past editions (going all the way back) tended to make your gear more important than your own abilities, and...
  14. The_Gneech

    D&D 5E (2014) Character Options

    After 15 years of 3.x/PF, 5E feats and multiclassing still feel nice and streamlined. Sure, go for it players! :D Besides, they have enough built in opportunity costs that I don't feel like either option is overpowering. -TG :cool:
  15. The_Gneech

    D&D 5E (2014) Red Hand of Doom

    I ran and loved RHoD when it came out, to the point where I gave HoDQ/RoT a serious side-eye when it was announced. The new adventure isn't as much of a rehash of it seems at first blush, but it does at least have a handy already-converted Tiamat at the end. :) Anyway, the main sticking points...
  16. The_Gneech

    D&D 5E (2014) can you do a mega-dungeon in 5th Edition?

    Short Answer: Yes. Long Answer: Yeeeeeeeeeeeeeeeeeeeeeeees! Not Silly Answer: Easy peasy. First, put a fort, small town, or similar thing "near" the dungeon that can be a source of replacement characters, but not so close that there isn't at least a little overland travel between the two. (A...
  17. The_Gneech

    D&D 5E (2014) is a campaign setting necessary?

    I played in a completely episodic game like that once; the DM just made our "base village of the week" whatever base the adventure he was running said, and the premise was that we were wandering the world looking for work and adventure. It worked well enough, and there are enough core...
  18. The_Gneech

    D&D 5E (2014) So, is anyone playing 5e in Storyline Mode?

    We've more-or-less completed the Lost Mines of Phandelver and are now moving on to my extrapolations of same. So it's all terra incognita from here! But LMoP gave us a great kickstart. -The Gneech :cool:
  19. The_Gneech

    D&D 5E (2014) Hold Person/Monster vs. Undead?

    I'm not looking to fix anything, just looking to interpret the text at hand. Certainly not every intelligent creature is a "person," hence the existence of hold monster, but hold monster specifically doesn't work on undead in the spell description. So if we work on the assumption that hold...
  20. The_Gneech

    D&D 5E (2014) Hold Person/Monster vs. Undead?

    This came up in the game session last night and my Google Fu has not turned up a meaningful answer. So I'm tossing it out here for discussion. Would hold person work on a vampire (or more specifically, a vampire spawn)? The text of the spell specifies a humanoid, so I took that to mean...
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