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  1. 3

    D&D 5E (2014) Mearls' "Firing" tweet

    So what? In my profession, I want people who have experience with one thing but I'm happy to take people who have experience in a different, but equally challenging thing - because they have proven that they grasp the big picture of large, complex engineering problems and that they can be...
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    D&D 5E (2014) Mearls' "Firing" tweet

    She was hired as a designer, not a developer. The designer role is someone who can see the big picture and ask "what-if" questions. It's up to the developer to turn those ideas into mechanics. Her prior experience with UI/UX development implies that she'd be able to look at the mechanics the...
  3. 3

    Kate Welch is WotC's New D&D Designer

    What amazes me is the insinuation that she would be unable to lead a team in making products that support a powergamer style of play (or the opposite insinuation that now everything put out by her team is going to be LARP levels of roleplaying in nature). People need to stop focusing...
  4. 3

    D&D 5E (2014) Mapping Software Input [What's in your wallet?]

    Vector graphics are mathematical models of shapes. They present the same image quality regardless of scaling. You can create a battlemap in CC3 on an A4 size canvas, scale it so that 25mm = 1.5m or 1 in = 5 ft or 8 in = 10 km and it will look exactly the same - no loss of image quality...
  5. 3

    D&D 5E (2014) Mapping Software Input [What's in your wallet?]

    This. One of the other posts mentioned CC3 taking forever to render. If that is happening, the user is using it for something it was not primarily designed for.
  6. 3

    D&D 5E (2014) Mapping Software Input [What's in your wallet?]

    The learning curve issue is, in my experience, due to the user expecting to "draw" a map. I've been using CC since the CC2 days and prior to that, had used AutoCAD and Mechanical Desktop in college. If you come from a CAD background, CC makes sense. It is logical in that regard. I think...
  7. 3

    D&D 5E (2014) What constitutes "DM Friendly" adventure / module in your opinion?

    For me, there has never been a perfectly DM-friendly adventure / module. I tend to not have a lot of time to modify and generally run them mostly as-is. What I want: 1. Text that flows. I don't want to try to provide a description of a room, start describing it, and then have to backtrack...
  8. 3

    Kate Welch is WotC's New D&D Designer

    How about capturing *neither* and leave it up to the vast army of third-party content to fill that role? I'd argue that making a character *good* at something another character in the party isn't good at is not power-gaming. Power-gaming generally focuses on maximizing one thing to the...
  9. 3

    D&D 5E (2014) Oriental Adventures 5e: How would you do it?

    But, but, but... What will people with too much time on their hands do if they can't use it to express manufactured outrage over non-issues that don't even matter to the majority of the people they are allegedly defending against said words?!?! My God, man - where's your sense of fake...
  10. 3

    Kate Welch is WotC's New D&D Designer

    Why? Why focus on either of those two extremes instead of focusing on the majority of gamers who do neither? I get the arguments of others, but I'm focused not on the "if you cater to this group, you must hate the other group and don't like their playstyle." I'm focused on the "what is going...
  11. 3

    Why Kill When You Can Maim?

    Yes, but unless they were the main protagonist, they pretty much met a grisly end. Odysseus maiming Polyphemus by knocking out his eye? Polyphemus eating a bunch of guys? Antinous getting a bunch of guys killed. Heck, they even have a dog die on a pile of dung... I don't think that taking is...
  12. 3

    Why Kill When You Can Maim?

    The out of print Twilight:2013 did a decent job of simulating wounds/injuries, going into shock, bleeding out, and maiming if you don't heal correctly.
  13. 3

    Advice on sandboxy multiple adventure path mishmash

    So I'm thinking of converting several older adventures for our new 5e game. Anyone have any experience with combining/overlapping several adventure paths with addition of single or short campaign arc adventures into a multi-thread sandbox? I've had some difficulties in the past with this -...
  14. 3

    Xanathar's Guide to Everything's Samurai Subclass

    But how many *are* saying they want a noble asian warrior with feudalism and honor? Forgotten Realms is the default setting. Kozakura and Wa are the pseudo-Japan cultures/regions. How about doing more than just lip service and let the battlemaster fill that role for non-asian samurai.
  15. 3

    D&D 5E (2014) XGTE has the Samurai Subclass

    But how many *are* saying they want a noble asian warrior with feudalism and honor? Forgotten Realms is the default setting. Kozakura and Wa are the pseudo-Japan cultures/regions. How about doing more than just lip service and let the battlemaster fill that role for non-asian samurai.
  16. 3

    #RPGaDAY Day 17: Which RPG have you owned the longest but not played?

    Dangerous Journeys (I have a complete set of the published books), Delta Force, Twilight:2000 (colplete set), TORG (complete set), Spycraft 1.0 (complete set), and DC Heroes 1.0.
  17. 3

    #RPGaDAY Day 11: Which ‘dead game’ would you like to see reborn?

    Star Frontiers, Marvel Super Heroes, Twilight:2000, Delta Force, Lords of Creation, TORG.
  18. 3

    How I Learned To Stop Worrying About Game Prep

    The most difficult part of using published adventures for me? One of two things: 1. One little tidbit of info obscurely buried on page 123 that affects something on page 7 (Mysteries of the Moonsea I'm looking at you...). 2. Adventures written so tightly to a specific campaign setting that it...
  19. 3

    How I Learned To Stop Worrying About Game Prep

    Depends. Did you flip open the book to the creature and use as-is or did you spend an hour taking it and modifying the stats to something else?
  20. 3

    How I Learned To Stop Worrying About Game Prep

    For me, i just use published settings and adventures and modify to suit. Then instead of having to spend time thinking up plots and npc backgrounds, you can work out multiple plot threads to plan for multiple directions that the players could go. Npc stats? I reuse alot, and only fully stat...
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