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  1. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    they have control over their character’s actions, they have no control over worldbuilding, and I agree that AD&D / OD&D are not modern games
  2. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I think it is simply aiming at providing something else that is not as tightly controlled. Not every game tries to force players into a narrow theme, and not all that do not try that are ‘old’ to me Your description makes it sound like you envision TTRPGs as giant state machines, I do not
  3. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    if it covers a wide enough scope, sure. If it only covers things that occur in Goldfinger, then that might not be enough. At no point did I say it need to be universal rules, I was just concerned about a truly narrow scope. Bond to me definitely is a wider scope than Tomb Raider
  4. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    This (more narrative games, players having more control over the fiction) falls under modern mechanics, doesn't it? Not a space I am that familiar with, but Outgunned Adventure seems to be pretty well regarded, so that would be the first one I would look at more closely. As to why not a Lara...
  5. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I guess my problem with this is that it assumes that the only possible intent can be to want to create a particular, narrow experience. I do not think that is a valid assumption at all…
  6. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    sure and my reply was meant to say that claiming that intent is something only games with a very narrow focus can have is patently false. Maybe there was a bit of me disagreeing with the ‘modern is always better’ discussion that is going on in parallel too, but that does not really belong in...
  7. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    no, I was using the latter as hopefully sufficiently universally known examples for strongly themed games vs less strongly themed (the ‘generic’ action adventure). Action Adventure is still a theme, but it is a wider scope than Lara Croft. The narrower your scope, the more the mechanics can...
  8. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    you say that strongly themed games are better at mechanically representing their theme than more generic games. Sure, they probably are, they certainly better be, otherwise they have no reason to exist. My point was that this does not necessarily mean that strongly themed games are better. If...
  9. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    as I wrote in another post, much of that is personal preference rather than some objectively measurable improvement. I agree that OSE’s rules are clearer and better organized than Gygax’s (not that hard…). I am a lot less sure that leaning a lot more narrative, giving the players a lot more...
  10. mamba

    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    it can either have been dropped or passed, but even if it passed, that does not mean it will be published unchanged
  11. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    and highly themed games strike out when you want to play something outside their theme, even worse than more generic games do There might be games that cover one narrow theme very well, but I don’t think I ever learned of one where I was fine with being restricted to such a narrow scope. I want...
  12. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    my take is that they were resisting an implicit ‘newer is always better’ in some posts kinda like this one ;) I would disagree with ‘almost all’ just as I disagree with ‘always’. It frequently is a matter of preference, not objective improvement in an objective, measurable way
  13. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    sure, just like ‘sometimes newer is better’…
  14. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I don’t think anyone argued that newer can never be better, only that it isn’t always better
  15. mamba

    D&D 5E (2024) Legends of Greyhawk: A Superfan's Perspective

    LoG sounds interesting enough, but being limited to conventions definitely impacts its reach. Any idea when and how this becomes available for home play? I assume it will show up on DMsGuild for that, but not sure
  16. mamba

    Drakkenheim Daggerheart Campaign Guide Announced.

    it’s a sandboxy city with factions, so you certainly have some freedom wrt where to go and who to work with vs oppose
  17. mamba

    Drakkenheim Daggerheart Campaign Guide Announced.

    sounds like it is a conversion of their adventure, so not just a campaign frame and some guidelines
  18. mamba

    Draw Steel General Thread [+]

    I was not disagreeing with this, I was only asking whether that class would be so fundamentally different that the overall design approach with magical features would not work for it. To me a supernatural feature and a magical feature are functionally the same, the difference is in the fiction...
  19. mamba

    Draw Steel General Thread [+]

    ok, but doesn’t that mean they need another class, not that it cannot follow the same design approach they used for the others?
  20. mamba

    D&D General They're Building A Memorial Game Table Sculpture In Honor of Gary Gygax

    it’s a metal and stone statue, maintenance should be minimal, outside of vandalism
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