That is all fine and dandy and ignores the context of what I was posting, which had more to do with the hypotheticals of what if WoTC creates an edition that is fundamentally different from 5e in the way that 4e was to 3.x
Class structure and mechanics between the two version is pretty minimal. That support is limited to people that have already purchased the old version. The old core books are invisible to new subscribers as far as I know.
Now, if D&DBeyond starts to support Tales of the Valiant or Level up in...
This I can get behind and largely agree that in its time and place it was a useful exercise. I never considered it as a dialectical process before, but yes, if one is not being well serves by the current offering (or dominant offerings) finding and promoting something that suits (or inventing...
If you find the Forge useful more power to you. I do not, in part because their precise use of the keywords are sufficiently off the naive meanings that I have to go look up the essays each time it comes up and that is a lot of reading. From memory I am not even convinced that its conception of...
The only way that I could see that it could be done is make D&DBeyond capable of supporting both. However, that breaks the lessons of TSR, since they are now supporting a system that competes with their flagship product.
Another path they could take would be make D&DBeyond system agnostic. I...
Yes, it is gamist and some examples I know about have being playing rpgs for 40 years. They have had plenty of time to become "enfranchised" they are just not that interested. They would probably be just as happy playing Gloomhaven or a coop online rpg.
Another gamist is about "winning D&D"...
Ok, I guess. I pretty much despise the Forge categories. Firstly, I think the definitions have some issues and many of the people that bring them up seem to have divergent view on exactly what is the what.
In the sense, that I feel the majority of players of D&D are casual, I would not say that they are agendaless but their agenda at the table (at least in my experience with casual players) is that their character does not suck in comparison to other players.
I would also say that I think there...
This is an interesting list but it understates how some of these things occurred in parallel and some were reaction to other developments.
None of these things are in my opinion generational or even waves. They were they in part from the start, but different part of the hobby and different...
Since I subscribed to a D&DBeyond news letter, I get offers for new stull, and recently I got the offer to claim digital assets for Sigil on the D&D store. I claimed them for free, but I have not looked at the application since they fired most of the staff.
Opening the application, it updates...
I am not familiar with the publishers you reference and will accept your claim, but I think that the new 5e core and Dragon Delves is a big leap forward in usability for WoTC.
I have reverted to using the physical books for reference at the table, even though I am playing on VTT and I have been...
This is hilarious, given the amount of snarking here about the lack of tie-ins by WoTC in the past and its inability to coordinate with the movie or BG3 or even the 50th anniversary.
I dispute that they are realistic, that they represent the underlying physics, but they do satisfy the need for a sense of realism. If you like it have at it.
If you are mitigating the effect of "realism" by a meta currency, then it is no longer realistic, is it? I am not convinced that Savage World is that realistic, it is or can be more gritty.
I largely agree with your second paragraph.
D&D is not even half of WoTC, not sure what it really is currently, it has risen in contribution in recent years but I have no idea how much that is BG3 as distinct from D&D proper.
I disagree, I think they would care a lot, they would not like it. Part of the popularity of D&D and the trend toward more survivable characters is that many people want the heroic fantasy and that is not dying in a ditch to some random orc.
I do not believe that it can be reduced to a simple single probability like this but if we run with your 10% number, in an average 4 round combat the fighter that gets hit around 4 times as a 34% chance of dying.
That is not a fun game at this point.