Investors always want the strategy that nets them the most money and that goes back to the invention of merchants and money. The management get to choose that strategy.
They did, in a way we got the early 5e release schedule out of it. I really doubt that investors mandate any particular strategy with regard to D&D but someone decided to walk away from 4e and someone decided that budget situation that forced Mearls and co to adopt a very slow book release...
I do not think that the sales of the core game matter as much at the moment to Hasbro as the ability to leverage the IP (aka the "brand"). TTRPGs are a low margin business, and no amount of edition, or splat book churn is going to change that.
Movie, tv, games are profitable as long as one can...
Ya know, if I released that when I voted that this was a necro'ed thread, or I saw this back in 2015 I would have voted differently. I had very little time for the 2014 sorcerer. Just felt it was too restricted, particularly is spell selection. The new subclasses coming with additional spells...
Probably for some. The subclasses are mostly doable, in 2024 they start at level 3 and after that (AFAIK) they follow the old sub class progressions from there out. So, change to level 3 stuff to the old subclass starting level.
The biggest issue would arise, if some element of the subclass...
Having a bit of trouble parsing this but I would say that adventures will be ok. Dragon Delves is as useful to a 2014 user as to a 2024 user.
Subclasses, are a harder fit. Not impossible to adapt a 2024 subclass to a 2014 character but some adjustments may need to be made.
For books I would say yes and probably for stories based on specific books in the public domain but I am not sure how rights propagate from written media to other media forms.
I think the short answer is that people outside WoTC do not really know. From what I remember it is distributed on different channels that do not show up on Bookscan, Amazon has reclassified it so we have no comparable before or after data.
As far as I can see people are mostly projecting their...
No, I was thinking about consumables but what if I was?
Now do you want to improve the efficiency of healing? In combat? Out of combat? or both?
Scaling the healing will work in all cases.
In person, I use a cardboard tiles that interlink like a jigsaw (cannot remember the brand) they have a plastic surface that I can use wet or dry erase makers and predraw the map.
Then bring it out at playtime.
In my opinion, it is not about lore, but perceived permission. Up until 3.x it was taken for granted that a DM could make up their own lore but 3.x had rules for everything and making rules up was frowned upon. I remember the RAW vs RAI arguments here. I remember adventure reviews where there...
The legacy of 3.x still haunts us, why restrict ones world building to the statblock. Just because they cannot portal back and forth in combat, is no reason to believe that they cannot do it by other means.
It might take an elaborate ritual.
They have to apply to the Bureau of InterPlanar...
Having just looked it up this is almost mechanically identical to healing surges. With hit dice mapping to the healing surge numbers. Given that a cure light or a potion is healing 25% of a characters max HP (same as healing surge) there is really no reason to also scale the healing dice by...
There is always going to be a limit on them, on the character side, healing surges. On the inventory side, potions or on the healer side slots.
How is the stress mechanic different in practise from healing surges? Or can you accumulate infinite stress?