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  1. Jd Smith1

    Worlds of Design: The Lost Art of Running Away

    You just described every group I've GM'd since 1979...
  2. Jd Smith1

    Worlds of Design: The Lost Art of Running Away

    Firstly, I don't set out to teach anything. My players are grown men. Really stubborn grown men. Secondly, just because they don't flee, doesn't mean they march blindly into each fight, either. They plan well, employ tactics admirably, and have yet to find a technique or ruse too underhanded...
  3. Jd Smith1

    Worlds of Design: The Lost Art of Running Away

    I don't recall any group even trying. Definitely not my current group. They would rather TPK. This week they skated amazing close to the line, in fact. But for some good grenade work and some timely combat chems, it would have been game over.
  4. Jd Smith1

    Prisioners

    Trying to convince them might work. Killing them always works. Therefore, if you truly care about the innocent, there is only one course open to you.
  5. Jd Smith1

    Prisioners

    Yep. Only you can prevent the Waaaaaagghhh.
  6. Jd Smith1

    Prisioners

    I've never seen LG paladins run that way. Turning evil creatures loose to wreak havoc upon the common folk? Inconceivable. Major alignment failure for aiding the machinations of evil at the expense of the innocent. Welcome to life as a plain fighter. Of course, I quit using alignments a long...
  7. Jd Smith1

    Prisioners

    In the last eighteen years with my current group, they keep a policy of no quarter given or asked. Occasionally they will take a prisoner for the purpose of 'vigorous interrogation' and then a summary execution. Otherwise, a foe surrendering is simply an easy kill. In our current campaign...
  8. Jd Smith1

    The Triumph and Tragedy of "Free"

    I never pay for art. There's too much free stuff out there, and I mostly just need faces for pogs. Ditto for maps, with the exception of Oones Maps and 0-hr starships. Casual searching over the last decade has left me with literally thousands of unused maps.
  9. Jd Smith1

    The Triumph and Tragedy of "Free"

    It's still not a tragedy. It's tough to make a living as an actor, stand-up comic, or musician, too. Certain career fields produce thousands of failures for every financial success.
  10. Jd Smith1

    The Triumph and Tragedy of "Free"

    My time has always been valuable. And I've always had a good-paying job, right up to the point where I retired young and comfortably. But a fool and his money are soon parted. I download all the maps for my campaigns off the Net for free, generally from places like DeviantArt and other art...
  11. Jd Smith1

    Level Up If it's not broke don't fix it

    My bad: I thought this was a WOTC product.
  12. Jd Smith1

    Level Up If it's not broke don't fix it

    I'm not questioning the validity of his word; the question I have is he in a position to where, in the case of the upcoming 5e book, his word is law. Or will, in the coming year, others make the final decisions?
  13. Jd Smith1

    Level Up If it's not broke don't fix it

    So long as this doesn't morph into 5.5E in order to Are you the program manager for this project? If not, then your assurances at this point, while undoubtedly honest, will have no bearing on the final product. If so, then this is good news indeed.
  14. Jd Smith1

    Level Up What would you *call* an Advanced 5E?

    5e Expanded Profit Edition.
  15. Jd Smith1

    Space Combat (starship systems)

    To ensure it doesn't crop up, I remind them that if their PCs lacks relevant skills, they will lack a role, purpose, and part in a starship engagement. IMO/IME it's the same as any other RPG situation: its up to the player to make sure he's prepared. If he drops the ball, its not my job to...
  16. Jd Smith1

    Space Combat (starship systems)

    This looks like the one. I'll have to port in skills (I'm thinking just five, to match the departments), and throw in some stand-off weapon systems, but I like the department system, which is basically how we handled starship combat in the past.
  17. Jd Smith1

    Space Combat (starship systems)

    I hadn't considered Dreampod 9. I'll poke around their material.
  18. Jd Smith1

    Space Combat (starship systems)

    I see. Not really the model of teamwork we're looking for.
  19. Jd Smith1

    Why are sci-fi scenarios so thin on the ground?

    I already picked up the adventure pack someplace.
  20. Jd Smith1

    Why are sci-fi scenarios so thin on the ground?

    I'm not in need of a setting or rules.
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