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    5E How does [i]animate objects[/i] work?

    Turn 1: Object interaction to take out the jar. Familiar/teammate uses their object interaction to open the jar. Action to cast animate objects, bonus action to command objects to take a dip. Turn 2: bonus action command objects to attack, action to cry when the thing is immune to poison and...
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    5E How does [i]animate objects[/i] work?

    Fill a bucket with poison, put a lid on. Uncap it with your item interaction when combat starts. Animate objects. Command them to give themselves a bath in the poison (probably takes all their actions for a turn), then attack x enemy. Cry when literally everything is immune to poison because...
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    5E Wish & Simulacrum

    1: The duplicate is made of snow and ice. Does it melt too? Because I don't think it does. The spell prevents it from melting after it's done, what's to say it doesn't preserve it during the casting too? Anyway, if you have a party member, they can just continue to help with shape water and keep...
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    5E Glyph of Warding

    Game design why: Because otherwise you could cast it on a book with haste/other buffs, and then when combat starts open your book and get buff spells that normally require concentration without needing to concentrate on them.
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    5E Wish & Simulacrum

    1: Shape water. Either by you or a party member. If you rule this doesn't work, now we're getting into "this spell is limited by annoyance" and it's not a fun position to be in from a DM side. 2: The idea was that if the simulacrum died/used up all spells or abilities it had, Tim has a chance...
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    General Which edition of D&D are you currently interested in?

    Where's the 5.5e and 6e options?
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    5E Wish & Simulacrum

    I don't think you and I are talking about pacing issues in the same manner. I'm talking about characters getting downtime where they're not fighting, and how that comes up plenty of times in a campaign and so simulacrum isn't going to be a one-off thing. Uh...yes? Clerics (except arcana)...
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    5E Wish & Simulacrum

    You never have days where the party is just on a boat travelling somewhere? Or in a city, doing little while other party members try to get political things done or gathering information? If you don't have that in your campaign...well I'm sorry but other people do, and it puts DMs who run those...
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    5E Glyph of Warding

    Counterpoint. The universe is not forever expanding in the world of DnD because nothing says it does. Gravity works in 6 second increments where you instantly fall 500 feet as soon as you step off a cliff. Your physics have no place here.
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    5E Wish & Simulacrum

    The problem is that it adds a new pacing issue that is unique to longer lasting spells like simulacrum and contingency. With the 6-8 encounter thing...you don't actually need to do 6-8 encounters every single day. You can have days that are busy in terms of combat, and then days of travel or...
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    5E Wish & Simulacrum

    Ok, let's talk game experience. Party A has no wizard. The DM throws what they were gonna throw at them. Party B has a wizard, and they take simulacrum. The DM cranks up the difficulty on them to match. Due to bad management or bad luck, simulacrum isn't used effectively enough, causing the...
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    5E Wish & Simulacrum

    Things can be stringent limits and annoying at the same time. The point is the spell can greatly vary in power depending on the pace of the campaign. Big fights everyday all the time? Weak spell. Big fights every other day? Insanely overpowered spell. That's horrible design. It's too much raw...
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    5E Wish & Simulacrum

    "Thou shall not balance features by making them annoying to use." Raw power tamed by annoying costs isn't great design. You can prepare it days in advance and then simply not make use of it until you really need it, at which point you trivialize what was supposed to be an epic boss fight. Or...
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    5E Wish & Simulacrum

    Literally my next sentence after that quote explains why I don't think that helps the balance of it.
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    5E Wish & Simulacrum

    For your first point, you can keep making new simulacrums. This becomes a problem depending on how your campaign is paced. If you got fights every day and no time to spare for making a simulacrum, then sure. Give the spellcaster literally one free day? Boom, new simulacrum. Unless you choke the...
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    5E Wish & Simulacrum

    You missed the point of that paragraph. This is a single player basically getting an ability so strong the DM has to rebalance their encounters if the player chooses it, almost on par with adding a new player. That doesn't strike you as a bit too much? It's way too powerful. And you ignored...
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    5E Wish & Simulacrum

    Requiring planning should mean an advantage, but the ability to straight up gain another PC is bonkers. Action economy is pretty strong stuff, and being able to double up on spells can lead to some insane combos. The fact that it requires planning actually makes it both better and worse. It...
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    5E #BOOMBIGGEN - 2 action spellcasting

    I'm not 100% sold on the idea, but with a bit of tweaking maybe it could work. But one thing that would help... Let sorcerers simply prepare to cast a spell of x level, and then on the next turn they can cast any spell of that level (included upcasting lower level spells). Flexible casters, yo.
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    General Justify A Level 1 Drow On the Surface?

    Wherever your drow lived, it was attacked by mindflayers or something else. Your drow flees for their life, and gets separated from the others in the chaos. By pure luck, your drow finds a path to the surface (or maybe it was a planned escape route, but your drow was the only one to use this...
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    Maxwell's Silver Hammer: On Spells, Design, and the feeling of Sameyness in 5e

    For me, I can get over it and imagine things like that without the need for the game to specifically call it out. There's not a huge difference because the game doesn't specify things like that on purpose. Maybe in one world every wizard spell in some way came from studying what a monster did...
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