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  1. S

    Level Up Changes to race (species?)

    You are correct. But that is not how most picture the D&D world. There are farmers, bankers, wizard school teachers, blacksmiths, etc. It's not like people view it in reality - where a person really was all those things. Look at the skills of Lewis and Clark (and everyone they were with). They...
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    Level Up Changes to race (species?)

    That's a good question. But if these cultures are not melting pots, there has historically been some truth to certain areas being better looking than others. And of course, I am not talking about race. A book published in the 1800's describes certain areas of Spain as hotbeds for beautiful...
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    Level Up Changes to race (species?)

    Have you never heard of farm strength? They discuss it in MMA and wrestling all the time. Of course it is not everyone, but what they say is that all the awkward lifting, pulling and pushing helps build a physique that is stronger than most (including people who just traditionally lift) because...
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    Level Up Changes to race (species?)

    I really like this idea. As we know a D&D ancestry's culture would in fact lead them down different paths of social approaches. One group might fear magic? Just a neat way to look at things. Thanks for expanding the view.
  5. S

    Level Up Changes to race (species?)

    And here is what you might get from that: Some people saying good, let some classes overpower others in one of the three pillars Some people saying the difference in "overpower" is negligible. Statistically it means very little Some people saying not really, because their character is still...
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    Level Up Changes to race (species?)

    I'm not going to butt my nose in your argument. But... You do see what you did there, right? Monkeys and bears are different species. Wookies and ewoks are different species. Elves and orcs are different species. Chinese and Kenyans are not different species. They are the same - humans. And I...
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    Level Up Changes to race (species?)

    I should add that you can point buy to 20. No cap. This ensures a broader range of other stats. Thus the dwarven fighter that has only a 16 strength (oh, poor dwarf, how will he survive?) also has a 16 con. Whereas the 20 strength (yea! I can hit harder and have 5-10% better odds) has to deal...
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    Level Up Changes to race (species?)

    If the goal is to be fair and equitable without navigating into hurtful territory, why have any bonuses at all? Why not just let people use point buy or roll> Every person can be as unique as you want them without having to attach anything to race, class or background. Surely, that would be the...
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    Level Up Changes to race (species?)

    My guess is this: All the people that find it racist to have different species have different ASI's will not be happy until you remove them from race/species. All the people that don't see the ASI's as racist won't be happy if you negate the differentiation of the species by removing the ASI...
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    5E Rejecting the Premise in a Module

    That is a great hypothetical. And it is the premise I was trying to explain. I do think a lot of it has to do with the DM-player relationship. Will the players lose trust with the DM? Will they go along for the ride and enjoy it? The DM's skills have a bit to do with it as well. I mean, we've...
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    5E Rejecting the Premise in a Module

    Yes. I understand. But, if they have that scenario and two others, and they choose one of the other two...then the original scenario comes back to bite them. They feel like they lost, even though they didn't play. It's choosing to go and play soccer or football. You pick soccer, and succeed. But...
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    5E Rejecting the Premise in a Module

    U3 - This is like a greatest hits party! You have fine taste in modules. From observation, that is what gives my players that feeling they will never "win" or "complete" anything. Again, not saying it is bad. I've seen it work for some tables. But most players I have met have a hard time if...
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    Level Up Changes to race (species?)

    You are correct. They are. I have run high school D&D clubs for twenty years, introducing literally hundreds of students to D&D. They are imaginative beyond belief. They want to play crab/squid people or be a hat. They are spontaneous, fun, creative and a joy to watch. But... and I say this...
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    5E Rejecting the Premise in a Module

    One last thing - best module ever! So much fun to run.
  15. S

    5E Rejecting the Premise in a Module

    Thanks for the answers. They are appreciated.
  16. S

    5E Rejecting the Premise in a Module

    Makes perfect sense. A very fun way to play. And nautical themed: I once had an pirate ship that used a captured wind elemental. It was brutal to other ships when there was a doldrum. The players had a real tough time figuring out how to catch the pirates. ;) Great way to tie it together. Good...
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    5E Rejecting the Premise in a Module

    It is a clever thought. But in a world where Bhall is a god, even 20th level groups risk everything to "finish a quest and solve a murder." High level NPC's are people. They have their own motives and responsibilities. That's like saying there was a murder in Seattle, why isn't Bill Gates...
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    5E Rejecting the Premise in a Module

    On a different note: How do you work in your hooks? Are they character arcs related to the story or are they more plot centric? And I like the three options. That's a lot, and very solid. Are there times you only give them one (like if they are in the middle of something) or just give them a...
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    5E Rejecting the Premise in a Module

    I have run this twice. Well, I ran it once and a friend ran it for his group. All I had was a living document. It was still 10-20 thousand words, but that's it. After I saw the paths players taking and worked out some kinks, then I wrote it. It's around 50,000 words with 20,000 of pure fluff. I...
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    5E Rejecting the Premise in a Module

    Yes. Think of the box texts representing the chapter headings, milestones or big areas. The oval texts are smaller adventures which often represent choices the characters took. They are all written out the same way though: setting, NPC's, conflict, etc. It's just one is headed with 17 size font...
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