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  1. TaranTheWanderer

    D&D 5E (2024) Improving Medicine - one of the least loved skills.

    For games where failed death saves accumulate, even after a person is revived with healing, A successful medicine check can remove one failed death save
  2. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Where is the exit? Found it! Hopefully everyone hears the hubbub
  3. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Except it’s weightless.
  4. TaranTheWanderer

    D&D 5E (2024) Improving Medicine - one of the least loved skills.

    which is why giving more opportunities to spend HD outside short rests works well.
  5. TaranTheWanderer

    D&D General My character has too many magic items to attune to.

    Unless your character does a lot of sneaking, the cloak is better off on a ranger or rogue.
  6. TaranTheWanderer

    D&D 5E (2024) Improving Medicine - one of the least loved skills.

    I’d get rid of healing kits auto stabilization. Make it a medicine check instead. Healers kit gives you advantage. I like your social role suggestion. For short rests, I liked the suggestion where a successful role give you advantage on your Hit Die roll. In combat, use an action to...
  7. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Regarding @MetaVoid s post. He is thinking exactly what I was thinking. Exemplar Best Practices Manual 37b: decapitate all slain enemies to prevent opposition from animating them 37c: always have Speak with Dead memorized
  8. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    I thought it was physically tied to the Pegasus’ back
  9. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    @MetaVoid i think we are waiting on you
  10. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    The Gloomstalker Robot is probably a better candidate to go under the water and sneak since that's his schtick. I think he's effectively invisible in dim light.
  11. TaranTheWanderer

    D&D 5E (2014) See Invisibility: awareness of Invisibility

    It's a role playing game. You can't predict every situation.
  12. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    We sent out first message around 16:30 Dead Dragon Defeated by Delvers. Deeper into Dungeon.
  13. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    If the Druid turns into an octopus, they could easy grasp the statue. @FitzTheRuke where are we on the timing? Merrick is going to send another sending once we have info from the wizard so I’m not sure if team Fusion will get the message before or after the hydra plan. Edit: looks like team...
  14. TaranTheWanderer

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Team Caves: Despite being compliant, the two prisoners were not very talkative. Merrick tapped his toes impatiently while scowling menacingly at the two, waiting to hear their answers.
  15. TaranTheWanderer

    D&D 5E (2014) See Invisibility: awareness of Invisibility

    You know if they’re under the effects of a spell. That’s extra knowledge See invisibility doesn’t specifically provide and it’s not the kind of info I’d give out. I’d prefer the person with the see invisibility have to figure it out themselves. I think it makes for more interesting situations...
  16. TaranTheWanderer

    D&D 5E (2014) See Invisibility: awareness of Invisibility

    I don’t like giving it the equivalent of Detect Magic on top of See Invisibility.
  17. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    I wasn’t even sure the hydra was guarding a statue. I just figured the odds were high Edit: maybe I should have read the IC post before I posted this :P
  18. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Well, I’m wondering if the hydra is guarding one….
  19. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    there are 5 idols (I think) and we need them to access the vault
  20. TaranTheWanderer

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Yup, that’s perfect! I don’t know how much she weighs but it’s probably more than 150lbs. To lift her, Vitus needs to a full round action to move her 5feet. How high is the ladder?
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