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  1. TaranTheWanderer

    (OOC) The Dog Days of Doom

    double post: (as is my habit) I added some details to the IC post (after posting), so if you read it, please re-read it to get those details.
  2. TaranTheWanderer

    (IC) Dog Days of Doom!

    Combat Over Time: 8:25 Caer and Havoc move into positions to deliver killing blows to the burning zombies and, for the first time in moments, all is quiet in the Cathedral. You take a few quick moments to scan the area. First, Benny goes to look at the scales. Wee Jas, being the god of magic...
  3. TaranTheWanderer

    (OOC) The Dog Days of Doom

    @Steve Gorak A couple things: 1. There are still two zombies. Are you ignoring them and moving past them to Statue? 2. What is the casting time on Find Familiar? Edit: the casting time is 1 hour or, if you don’t have a spell slot, 1 hour+10 minutes as a ritual. It also costs 10 gp worth...
  4. TaranTheWanderer

    D&D General DMs, how do you handle 'split party' situations?

    I’ve been having a difficult time with this as a player. Having made a sneaky skill oriented character, he’s often wanting to sneak ahead and get intel. Sometimes the dm will say, “okay, let’s play this out” and I’ll shy away from it. Most on the meta level because I don’t want to waste other...
  5. TaranTheWanderer

    (OOC) The Dog Days of Doom

    @Snarf Zagyg in this post I marked it as 45 minutes to nightfall. Night is at 9pm, so it would be 8:15(you entered at 8pm) at this point in the adventure. So, technically, an additional 5 minutes would have passed (with the chatting about how to proceed into the cathedral and who will do what...
  6. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    close the portcullis and maneuver the wagon in front of it to block missile attacks and make it harder to get through if they open it.
  7. TaranTheWanderer

    (IC) Dog Days of Doom!

    As Deidre moves forward, Anson strikes the sticks a final time and there's a burst of energy and the entire cathedral explodes with glorious light. It penetrates Benny's walls, revealing it as the illusion it is.1 Instantly, the last of the zombies are scorched with sacred fire. They scream...
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    8d.png

  9. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Sorry @Kobold Stew . I rolled max rounds too. If you spend your action this round, it'll light. I figured, after it didn't light the first round, you'd just spend one of your HD to light it. Even so, you guys are faring pretty well in this fight.
  10. TaranTheWanderer

    (IC) Dog Days of Doom!

    Skeletons and zombies fall. There are only a couple left and, finally, Anson sees an ember catch. One more strike and the brazier will light. Start Round 5
  11. 8c.jpg

    8c.jpg

  12. TaranTheWanderer

    (IC) Dog Days of Doom!

    Undead are dropping left and right. Benny puts up a wall and the zombie is confused and, instead, attacks Stratus. The remaining zombie and skeleton attack but both warriors manage to deflect it all like true veterans. Frustratingly, despite sparks flying, the brazier doesn't light.
  13. room 8.jpg

    room 8.jpg

  14. TaranTheWanderer

    Pirate Borg: Buried in the Bahamas

    Desiree scrambles out of the water, barely keeping his right leg thanks to some unknown luck. He looks up to Bautista as he pulls himself from the water, somehow knowing he'd done something to protect him. But there was no time for a thank-you. Instead, he grabs his weapon and turns an eye...
  15. TaranTheWanderer

    (IC) Dog Days of Doom!

    @FitzTheRuke feel free to take another action
  16. TaranTheWanderer

    (OOC) The Dog Days of Doom

    The max rounds is 4 and this is the 3rd round so it may not be worth doing next round, even if I rolled max. If I rolled 3 rounds, it will go off this round. If I rolled 4 then having Druidcraft or having Benny use his sticks will guarantee it goes off this round.
  17. TaranTheWanderer

    What's the bare minimum for a VTT?

    Except when it doesn’t work. Which in my experience is often
  18. TaranTheWanderer

    What's the bare minimum for a VTT?

    Maps and tokens. Probably the ability to do basic sketches. No need for shared dice rolls as I trust the players and rolling physical dice is always faster.
  19. TaranTheWanderer

    (OOC) The Dog Days of Doom

    @FitzTheRuke you missed your turn in round 3. Feel free to act twice this round.
  20. TaranTheWanderer

    (IC) Dog Days of Doom!

    Round 4 [/SPOILER]
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