Search results

  1. Stormonu

    D&D General Why Enworld should liberate D&D from Hasbro

    First, GW must die. Then we must take out the Wizards. Once our minions are in place, the time will be ripe to unleash the Kraken - edition of D&D for only those worthy of its mantle! Woe to the bandwagoneer and the weekend warrior! The newbs shall be sacrificed to feed the Elder Ones and...
  2. Stormonu

    D&D General One Shot Idea: The Boy George episode of A-Team, but with dwarves

    Bard must play "You really don't want to hurt me"
  3. Stormonu

    D&D General Good min-maxes (no multiclass)

    Rogue: Arcane Trickster seems to be beloved, but I don't know if I'd call it OP.
  4. Stormonu

    D&D General Should you Multiclass?

    A lot of times multiclassing isn't about power but scope, allowing you to do more things but not necessarily better. However, there are certainly multiclass combos that augment each other or work together in powerful (if not broken) ways. I'm currently running a Shadow Sorcerer/Arcane Rogue...
  5. Stormonu

    D&D General How Much D&D Stuff Is There Anyway? Part 4: Novels

    What about the most recent young adult & children's books like The Fallback series? Do they fall under FR, their own thing or were not included?
  6. Stormonu

    D&D General Gaining spell slots (and other resources) during the fight

    Chronicles of Ramlar uses something called momentum. You start with access to basic attacks and as the PCs gather more and more successes, it builds points to let you do more complex actions - including allowing spellcasters to throw bigger spells. It's a group effort, so the better the group...
  7. Stormonu

    D&D General Combat Against Player Engagement: A Systemic Challenge

    Of late, I've been finding myself bored with the constant combat (and the level of detail) that seems to crop up in 5E. It's really been making me consider running OSE or possibly 2E to get past the combat mini-game and back to the exploration and story-telling pillars and not have my 4-hour...
  8. Stormonu

    D&D General Where to start with Mystara?

    Ugh. Yeah, a couple pretty major changes...I'll let the module speak for itself. Differences by module.
  9. 1760626119388.png

    1760626119388.png

  10. 1760626146610.png

    1760626146610.png

  11. 1760626191516.png

    1760626191516.png

  12. 1760626228960.png

    1760626228960.png

  13. 1760626266613.png

    1760626266613.png

  14. 1760626300255.png

    1760626300255.png

  15. 1760626337061.png

    1760626337061.png

  16. 1760626363124.png

    1760626363124.png

  17. Stormonu

    D&D General Where to start with Mystara?

    Just an aside, Secret of Bone Hill (and it's excellent follow-on, Assassin's Knot) isn't a Mystara adventure, it's set in the Lendore Isles in Greyhawk. Though it probably wouldn't be difficult to set it among the Minrothad Guild isles, or possibly in the Kingdom of Ierendi.
  18. Stormonu

    D&D 5E (2024) Hellfire Club Starter Set

    Yes, it has a condensed rule book covering the basics of play. There's no character generation or advancement rules as your expected to use the included pre-gens (which are prebuilt out for level 1, 2 and 3). But it comes with a small selection of monsters (on cards) and the adventures...
  19. Stormonu

    D&D General Cook - Artificer Subclass

    Why not both?
  20. Stormonu

    D&D 5E (2014) "You Can Do 3 Things" - My Nephew's D&D Houserule

    Maybe make it so you can't attack more than once a round unless your a Fighter/Martial type? That'd give the fighting classes some interesting options. Under this, Action surge just might give one extra action per short rest? Monk can spend a ki for an extra action? Uncanny action lets you...
Top